Player Matchup

Cupid
Cupid
Silver IV
RapidDong
Cupid
Silver IV
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,408 MMR
Solo
Fenrir
Fenrir
Gold III
Roulouloup
Fenrir
Gold III
Level 121
God Stats
54W - 55L
1,558 SR
Queue Stats
692W - 677L
1,409 MMR
Solo
Terra
Terra
Bronze III
SnekPrime
Terra
Bronze III
Level 65
God Stats
1W - 1L
1,749 SR
Queue Stats
1W - 3L
1,413 MMR
Solo
Janus
Janus
Gold IV
StereoBuffalo
Janus
Gold IV
Level 157
God Stats
6W - 3L
1,708 SR
Queue Stats
56W - 61L
1,478 MMR
Party 2
Bellona
Bellona
Bronze III
YuriSweets
Bellona
Bronze III
Level 129
God Stats
1W - 1L
2,038 SR
Queue Stats
4W - 6L
1,505 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 101
1,711 SR
1,443 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 84
1,524 SR
1,443 MMR
Artio
Artio
Bronze III
Falman
Artio
Bronze III
Level 76
God Stats
0W - 2L
1,292 SR
Queue Stats
5W - 7L
1,402 MMR
Solo
Guan Yu
Guan Yu
Silver II
Slothinson
Guan Yu
Silver II
Level 38
God Stats
5W - 5L
1,862 SR
Queue Stats
115W - 80L
1,494 MMR
Party 1
Anhur
Anhur
Bronze III
apSnow
Anhur
Bronze III
Level 95
God Stats
0W - 1L
1,450 SR
Queue Stats
0W - 4L
1,375 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
xXMalrboroRedXx
Nu Wa
Bronze III
Level 107
God Stats
11W - 6L
1,527 SR
Queue Stats
80W - 102L
1,459 MMR
Solo
Awilix
Awilix
Silver I
youngzachary
Awilix
Silver I
Level 104
God Stats
0W - 2L
1,491 SR
Queue Stats
27W - 27L
1,484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
RapidDong
Cupid
20
17 / 5 / 7
18,333
611
39,219
30,816
17,748
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Roulouloup
Fenrir
20
11 / 5 / 14
16,928
564
26,497
38,728
29,367
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Terra
SnekPrime
Terra
20
2 / 6 / 22
15,827
528
23,830
48,675
42,195
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
5 / 6 / 9
15,547
518
22,072
16,055
6,716
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
YuriSweets
Bellona
20
5 / 4 / 12
16,053
535
26,596
38,990
49,001
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
SetApolloPersephoneScyllaTsukuyomi

VS

Bans
DanzaburouGebKing ArthurSobekCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Falman
Artio
15
0 / 12 / 9
11,728
391
7,141
39,945
41,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
Slothinson
Guan Yu
20
10 / 3 / 6
17,267
576
37,495
48,998
64,852
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
apSnow
Anhur
20
3 / 8 / 2
13,820
461
17,282
25,735
10,541
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
4 / 9 / 9
14,640
488
32,850
23,234
11,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
20
9 / 8 / 5
15,922
531
24,022
30,701
13,687
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
57
40
Kills
26
26
Deaths
40
64
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Artio
Falman
Artio
0
12
9
0.38
W
Cupid
RapidDong
Cupid
17
5
7
4.1
W
Fenrir
Roulouloup
Fenrir
11
5
14
3.6
L
Guan Yu
Slothinson
Guan Yu
10
3
6
4.33
W
Terra
SnekPrime
Terra
2
6
22
2.17
W
5
6
9
1.58
W
Bellona
YuriSweets
Bellona
5
4
12
2.75
L
Anhur
apSnow
Anhur
3
8
2
0.5
L
4
9
9
0.94
L
Awilix
9
8
5
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

138,214
Damage
118,790
173,264
Taken
168,613
145,027
Mitigated
141,662
65,401
Healing
43,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Falman
Artio
7,141
1,245
1,734
5,334
39,945
41,445
381
13,956
25,740
28,965
0
W
Cupid
RapidDong
Cupid
39,219
29,051
894
14,570
30,816
17,748
4,250
7,573
23,011
0
170,692
W
Fenrir
Roulouloup
Fenrir
26,497
5,625
0
15,081
38,728
29,367
644
7,668
30,980
0
143,221
L
Guan Yu
Slothinson
Guan Yu
37,495
5,510
4,804
16,501
48,998
64,852
756
10,928
37,740
0
135,307
W
Terra
SnekPrime
Terra
23,830
3,436
8,661
18,922
48,675
42,195
317
20,123
28,552
68,168
0
W
22,072
1,469
0
790
16,055
6,716
1,394
4,628
11,427
123,781
0
W
Bellona
YuriSweets
Bellona
26,596
7,172
0
6,483
38,990
49,001
2,263
7,140
31,850
19,330
115,807
L
Anhur
apSnow
Anhur
17,282
7,622
0
7,174
25,735
10,541
240
6,229
19,387
0
97,920
L
32,850
6,522
0
2,471
23,234
11,137
3,011
10,746
12,252
112,345
0
L
Awilix
24,022
9,634
0
5,519
30,701
13,687
1,388
9,198
21,302
0
115,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,688
Gold Earned
73,377
815
Minions Killed
682
0
Camps Cleared
0
2,978,347
Distance Traveled
2,712,835
23
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
11,728
391
42
1
0
557,417
9
W
Cupid
18,333
611
187
6
0
554,897
5
W
Fenrir
16,928
564
147
5
0
597,842
1
L
Guan Yu
17,267
576
198
7
0
650,538
6
W
Terra
15,827
528
56
2
0
583,973
5
W
Janus
15,547
518
210
7
0
624,041
6
W
Bellona
16,053
535
215
7
0
617,594
6
L
Anhur
13,820
461
149
5
0
510,390
1
L
Nu Wa
14,640
488
144
5
0
440,501
10
L
Awilix
15,922
531
149
5
0
553,989
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role