Player Matchup

Hachiman
Hachiman
Chrisisgod_
Hachiman
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 49L
1,562 Elo+
Solo
He Bo
He Bo
THIZZL4MIC
He Bo
Level 116
God Stats
13W - 11L
1,485 SR
Queue Stats
637W - 580L
1,529 Elo+
Party 3
Cthulhu
Cthulhu
cunceal
Cthulhu
Level 60
God Stats
32W - 23L
1,578 SR
Queue Stats
583W - 456L
1,563 Elo+
Party 3
Chronos
Chronos
korzuh
Chronos
Level 42
God Stats
36W - 15L
1,635 SR
Queue Stats
380W - 304L
1,588 Elo+
Party 3
Sun Wukong
Sun Wukong
xLowyal
Sun Wukong
Level 29
God Stats
12W - 5L
1,872 SR
Queue Stats
275W - 174L
1,659 Elo+
Party 3
Team Averages
Level 71
1,614 SR
1,580 Elo+

VS

Team Averages
Level 75
1,520 SR
1,500 Elo+
Guan Yu
Guan Yu
F w G Flow
Guan Yu
Level 69
God Stats
3W - 6L
1,596 SR
Queue Stats
225W - 229L
1,392 Elo+
Party 2
Chiron
Chiron
F w G Phil
Chiron
Level 42
God Stats
62W - 57L
1,544 SR
Queue Stats
193W - 205L
1,404 Elo+
Party 2
Janus
Janus
Garfields Curse
Janus
Level 28
God Stats
1W - 2L
1,346 SR
Queue Stats
16W - 12L
1,548 Elo+
Party 1
Serqet
Serqet
VividFawn633875
Serqet
Level 111
God Stats
22W - 21L
1,614 SR
Queue Stats
356W - 317L
1,608 Elo+
Party 1
Jormungandr
Jormungandr
aletheiac
Jormungandr
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
220W - 204L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Chrisisgod_
Hachiman
15
4 / 2 / 3
9,651
568
7,459
9,815
3,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
16
6 / 1 / 2
9,462
557
5,735
9,894
2,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
cunceal
Cthulhu
15
7 / 1 / 4
9,225
543
9,671
11,217
7,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
korzuh
Chronos
16
6 / 2 / 5
9,695
570
7,210
8,243
2,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
xLowyal
Sun Wukong
16
2 / 1 / 2
9,422
554
10,885
12,770
10,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
F w G Flow
Guan Yu
12
1 / 3 / 1
7,810
459
8,426
14,673
12,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chiron
F w G Phil
Chiron
10
3 / 10 / 2
7,143
420
7,108
10,816
2,983
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 5 / 0
7,727
455
4,067
7,720
2,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 6 / 3
8,084
476
4,775
13,567
5,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jormungandr
aletheiac
Jormungandr
11
1 / 1 / 3
7,576
446
5,723
10,826
5,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
25
Kills
7
7
Deaths
25
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Chrisisgod_
Hachiman
4
2
3
2.75
L
Guan Yu
F w G Flow
Guan Yu
1
3
1
0.5
L
Chiron
F w G Phil
Chiron
3
10
2
0.4
L
1
5
0
0.2
W
He Bo
6
1
2
7
L
1
6
3
0.42
L
Jormungandr
aletheiac
Jormungandr
1
1
3
2.5
W
Cthulhu
cunceal
Cthulhu
7
1
4
9
W
Chronos
korzuh
Chronos
6
2
5
4.25
W
Sun Wukong
xLowyal
Sun Wukong
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,960
Damage
30,099
51,939
Taken
57,602
26,782
Mitigated
29,097
21,264
Healing
13,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Chrisisgod_
Hachiman
7,459
2,425
0
5,387
9,815
3,901
1,193
2,628
6,454
0
65,005
L
Guan Yu
F w G Flow
Guan Yu
8,426
2,772
303
6,682
14,673
12,921
0
2,122
11,826
0
34,859
L
Chiron
F w G Phil
Chiron
7,108
4,116
363
1,628
10,816
2,983
720
7,230
3,370
0
20,804
L
4,067
154
0
928
7,720
2,723
434
2,633
5,062
37,336
0
W
He Bo
5,735
453
124
5,960
9,894
2,609
67
1,326
8,169
63,349
0
L
4,775
1,757
0
2,690
13,567
5,054
0
5,044
8,444
0
59,180
L
Jormungandr
aletheiac
Jormungandr
5,723
1,762
0
1,239
10,826
5,416
0
5,167
5,509
37,806
0
W
Cthulhu
cunceal
Cthulhu
9,671
471
137
3,106
11,217
7,393
336
2,382
8,758
39,457
0
W
Chronos
korzuh
Chronos
7,210
2,270
0
452
8,243
2,698
2,630
1,166
6,927
54,547
0
W
Sun Wukong
xLowyal
Sun Wukong
10,885
3,177
0
6,098
12,770
10,181
0
1,827
10,088
0
60,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,455
Gold Earned
38,340
528
Minions Killed
327
0
Camps Cleared
0
1,522,295
Distance Traveled
1,448,952
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,651
568
129
8
0
274,920
2
L
Guan Yu
7,810
459
63
4
0
288,051
0
L
Chiron
7,143
420
30
2
0
231,468
0
L
Janus
7,727
455
71
4
0
295,018
3
W
He Bo
9,462
557
114
7
0
336,503
2
L
Serqet
8,084
476
97
6
0
327,550
2
L
Jormungandr
7,576
446
66
4
0
306,865
5
W
Cthulhu
9,225
543
61
4
0
305,085
5
W
Chronos
9,695
570
112
7
0
312,778
0
W
Sun Wukong
9,422
554
112
7
0
293,009
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role