Player Matchup

Baron Samedi
Baron Samedi
Pikaluk
Baron Samedi
Level 127
God Stats
12W - 11L
1,672 SR
Queue Stats
122W - 129L
1,518 Elo+
Party 1
Neith
Neith
SAUCExBOY
Neith
Level 63
God Stats
8W - 6L
1,480 SR
Queue Stats
83W - 78L
1,471 Elo+
Party 1
Terra
Terra
TH3 FINISH3R
Terra
Level 126
God Stats
8W - 2L
1,808 SR
Queue Stats
104W - 98L
1,443 Elo+
Party 1
Team Averages
Level 105
1,653 SR
1,477 Elo+

VS

Team Averages
Level 70
1,390 SR
1,471 Elo+
Medusa
Medusa
 
Medusa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Hate Narcan
Heimdallr
Level 39
God Stats
0W - 4L
1,170 SR
Queue Stats
2W - 7L
1,514 Elo+
Solo
Ymir
Ymir
Il_Maestro_King
Ymir
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Pikaluk
Baron Samedi
14
9 / 1 / 3
10,724
715
15,891
10,635
5,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
SAUCExBOY
Neith
13
2 / 0 / 10
9,390
626
11,046
8,351
3,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 0 / 9
10,120
675
3,664
14,785
14,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 5 / 0
8,647
576
13,305
11,890
4,101
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
Hate Narcan
Heimdallr
11
0 / 1 / 1
8,114
541
3,694
11,982
4,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 6 / 1
7,941
529
6,207
15,992
6,049
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
12
Kills
1
1
Deaths
12
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
5
0
0.2
L
Heimdallr
Hate Narcan
Heimdallr
0
1
1
0.5
L
0
6
1
0.08
W
Baron Samedi
Pikaluk
Baron Samedi
9
1
3
10.5
W
Neith
SAUCExBOY
Neith
2
0
10
7
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,601
Damage
23,206
33,771
Taken
39,864
23,858
Mitigated
14,246
18,623
Healing
10,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
13,305
4,214
368
3,597
11,890
4,101
315
6,197
5,693
0
60,155
L
Heimdallr
Hate Narcan
Heimdallr
3,694
2,005
0
1,735
11,982
4,096
245
5,935
6,047
0
25,626
L
6,207
36
729
3,950
15,992
6,049
145
7,543
8,449
20,364
0
W
Baron Samedi
Pikaluk
Baron Samedi
15,891
1,213
3,252
3,950
10,635
5,717
292
1,761
8,874
54,064
0
W
Neith
SAUCExBOY
Neith
11,046
3,495
0
2,860
8,351
3,510
2,199
1,490
6,861
0
39,664
W
3,664
245
3,427
5,134
14,785
14,631
0
2,964
11,821
14,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,234
Gold Earned
24,702
131
Minions Killed
166
0
Camps Cleared
0
874,120
Distance Traveled
713,087
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,647
576
79
5
0
234,306
6
L
Heimdallr
8,114
541
59
4
0
244,251
0
L
Ymir
7,941
529
28
2
0
234,530
0
W
Baron Samedi
10,724
715
58
4
0
253,812
4
W
Neith
9,390
626
60
4
0
272,335
1
W
Terra
10,120
675
13
1
0
347,973
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role