Player Matchup

Da Ji
Da Ji
EmperorTruza
Da Ji
Level 29
God Stats
3W - 5L
1,542 SR
Queue Stats
205W - 208L
1,442 Elo+
Party 3
Danzaburou
Danzaburou
KamiiG
Danzaburou
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 4
Khepri
Khepri
Shamus15
Khepri
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 10L
1,500 Elo+
Party 4
Hercules
Hercules
a20gstation
Hercules
Level 53
God Stats
17W - 21L
1,507 SR
Queue Stats
560W - 552L
1,511 Elo+
Party 3
Hel
Hel
kalata456
Hel
Level 93
God Stats
0W - 5L
1,252 SR
Queue Stats
583W - 585L
1,538 Elo+
Solo
Team Averages
Level 52
1,460 SR
1,498 Elo+

VS

Team Averages
Level 66
1,523 SR
1,524 Elo+
He Bo
He Bo
Iegendthe27
He Bo
Level 48
God Stats
2W - 1L
1,205 SR
Queue Stats
205W - 188L
1,472 Elo+
Party 2
Apollo
Apollo
Pubbyy
Apollo
Level 13
God Stats
4W - 4L
1,765 SR
Queue Stats
5W - 7L
1,459 Elo+
Party 1
Janus
Janus
ajr19
Janus
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 73L
1,634 Elo+
Party 1
Heimdallr
Heimdallr
soggytacco
Heimdallr
Level 56
God Stats
2W - 3L
1,374 SR
Queue Stats
109W - 81L
1,597 Elo+
Party 2
Guan Yu
Guan Yu
tschneed
Guan Yu
Level 155
God Stats
2W - 1L
1,770 SR
Queue Stats
197W - 224L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 6 / 4
10,177
536
12,050
15,560
6,762
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
KamiiG
Danzaburou
13
2 / 3 / 4
8,335
439
9,903
15,788
5,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
Shamus15
Khepri
13
1 / 4 / 4
7,739
407
3,802
10,377
8,783
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hercules
a20gstation
Hercules
15
3 / 4 / 1
9,459
498
10,132
14,620
14,861
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

14
4 / 8 / 4
9,333
491
8,523
12,370
4,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 4 / 10
11,311
595
15,142
15,042
4,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
Pubbyy
Apollo
15
3 / 5 / 1
9,469
498
7,502
11,601
4,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
ajr19
Janus
16
6 / 4 / 4
10,098
531
8,417
10,131
3,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
soggytacco
Heimdallr
19
5 / 3 / 4
11,319
596
12,800
15,944
9,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
tschneed
Guan Yu
14
2 / 4 / 9
9,049
476
7,421
16,720
14,015
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
53
19
Kills
25
25
Deaths
20
17
Assists
28
Player
Kills
Deaths
Assists
KDA
L
9
6
4
1.83
W
9
4
10
3.5
L
Danzaburou
KamiiG
Danzaburou
2
3
4
1.33
W
Apollo
Pubbyy
Apollo
3
5
1
0.7
L
Khepri
Shamus15
Khepri
1
4
4
0.75
L
Hercules
a20gstation
Hercules
3
4
1
0.88
W
Janus
ajr19
Janus
6
4
4
2
L
4
8
4
0.75
W
Heimdallr
soggytacco
Heimdallr
5
3
4
2.33
W
Guan Yu
tschneed
Guan Yu
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,410
Damage
51,282
68,715
Taken
69,438
40,536
Mitigated
35,847
14,475
Healing
24,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,050
3,315
0
0
15,560
6,762
0
5,981
9,484
0
57,717
W
15,142
1,403
0
6,469
15,042
4,860
0
2,551
12,339
62,491
0
L
Danzaburou
KamiiG
Danzaburou
9,903
4,606
0
5,717
15,788
5,162
110
3,576
12,174
0
57,294
W
Apollo
Pubbyy
Apollo
7,502
5,513
0
250
11,601
4,076
2,704
2,024
9,537
0
59,289
L
Khepri
Shamus15
Khepri
3,802
388
352
500
10,377
8,783
0
2,500
7,759
22,061
0
L
Hercules
a20gstation
Hercules
10,132
2,164
0
4,279
14,620
14,861
600
2,590
11,942
0
53,320
W
Janus
ajr19
Janus
8,417
431
0
2,020
10,131
3,295
492
3,686
6,089
49,279
0
L
8,523
400
1,472
2,155
12,370
4,968
416
8,468
3,796
47,632
0
W
Heimdallr
soggytacco
Heimdallr
12,800
6,110
0
8,180
15,944
9,601
3,920
312
15,632
0
82,916
W
Guan Yu
tschneed
Guan Yu
7,421
777
2,455
4,682
16,720
14,015
0
3,132
13,516
0
28,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,043
Gold Earned
51,246
374
Minions Killed
481
0
Camps Cleared
0
1,812,335
Distance Traveled
1,740,992
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,177
536
80
4
0
352,836
2
W
He Bo
11,311
595
89
5
0
370,320
1
L
Danzaburou
8,335
439
76
4
0
314,908
1
W
Apollo
9,469
498
124
7
0
316,905
5
L
Khepri
7,739
407
30
2
0
316,332
4
L
Hercules
9,459
498
100
5
0
487,973
8
W
Janus
10,098
531
85
4
0
379,817
8
L
Hel
9,333
491
88
5
0
340,286
1
W
Heimdallr
11,319
596
143
8
0
319,726
3
W
Guan Yu
9,049
476
40
2
0
354,224
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role