Player Matchup

Hun Batz
Hun Batz
DragonFlame88
Hun Batz
Level 41
God Stats
5W - 2L
1,837 SR
Queue Stats
94W - 97L
1,473 Elo+
Solo
Cthulhu
Cthulhu
Impendingtag7
Cthulhu
Level 103
God Stats
9W - 6L
1,755 SR
Queue Stats
224W - 178L
1,577 Elo+
Party 3
Horus
Horus
Jumpsers
Horus
Level 89
God Stats
55W - 30L
1,585 SR
Queue Stats
211W - 177L
1,561 Elo+
Party 3
Poseidon
Poseidon
Kyletev111
Poseidon
Level 28
God Stats
11W - 14L
1,499 SR
Queue Stats
43W - 52L
1,503 Elo+
Party 3
Izanami
Izanami
Lesamuen
Izanami
Level 106
God Stats
134W - 71L
1,623 SR
Queue Stats
199W - 154L
1,565 Elo+
Party 3
Team Averages
Level 73
1,660 SR
1,536 Elo+

VS

Team Averages
Level 68
1,561 SR
1,509 Elo+
Nemesis
Nemesis
GammaRush
Nemesis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
GuapDaddy
Bellona
Level 14
God Stats
7W - 2L
1,677 SR
Queue Stats
46W - 51L
1,373 Elo+
Party 1
Hachiman
Hachiman
kidk4rma
Hachiman
Level 48
God Stats
17W - 7L
1,402 SR
Queue Stats
422W - 410L
1,495 Elo+
Solo
Ares
Ares
oBreezy7
Ares
Level 28
God Stats
5W - 3L
1,669 SR
Queue Stats
124W - 121L
1,613 Elo+
Party 2
Anubis
Anubis
zombieshake2013
Anubis
Level 142
God Stats
7W - 5L
1,556 SR
Queue Stats
51W - 61L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DragonFlame88
Hun Batz
14
4 / 3 / 2
8,488
499
6,205
12,324
3,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
15
2 / 2 / 1
9,176
540
6,432
11,660
8,616
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Jumpsers
Horus
12
2 / 3 / 5
8,195
482
5,869
13,036
9,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poseidon
Kyletev111
Poseidon
14
2 / 4 / 0
8,803
518
5,944
6,689
1,718
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Lesamuen
Izanami
12
2 / 5 / 3
7,675
451
7,127
9,079
2,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GammaRush
Nemesis
15
3 / 2 / 4
8,913
524
6,060
11,446
5,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
GuapDaddy
Bellona
13
0 / 3 / 5
7,821
460
3,905
10,901
10,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
kidk4rma
Hachiman
15
4 / 3 / 4
8,627
507
10,754
12,506
3,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
14
3 / 3 / 6
8,531
502
7,229
13,370
9,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

17
7 / 1 / 4
10,248
603
10,321
6,957
3,444
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
40
12
Kills
17
17
Deaths
12
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
DragonFlame88
Hun Batz
4
3
2
1.67
W
Nemesis
GammaRush
Nemesis
3
2
4
2.5
W
Bellona
GuapDaddy
Bellona
0
3
5
0.83
L
Cthulhu
2
2
1
1.25
L
Horus
Jumpsers
Horus
2
3
5
1.5
L
Poseidon
Kyletev111
Poseidon
2
4
0
0.5
L
Izanami
Lesamuen
Izanami
2
5
3
0.7
W
Hachiman
kidk4rma
Hachiman
4
3
4
2
W
Ares
3
3
6
2
W
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,577
Damage
38,269
52,788
Taken
55,180
26,740
Mitigated
31,976
13,054
Healing
21,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
DragonFlame88
Hun Batz
6,205
1,413
27
2,813
12,324
3,898
0
3,581
8,743
0
47,000
W
Nemesis
GammaRush
Nemesis
6,060
2,430
0
4,473
11,446
5,196
1,266
4,019
7,427
0
54,212
W
Bellona
GuapDaddy
Bellona
3,905
1,267
0
1,716
10,901
10,272
66
3,239
7,662
129
35,025
L
Cthulhu
6,432
437
0
4,237
11,660
8,616
878
3,010
8,250
55,994
0
L
Horus
Jumpsers
Horus
5,869
2,502
840
3,637
13,036
9,981
64
2,937
10,049
0
10,965
L
Poseidon
Kyletev111
Poseidon
5,944
561
0
750
6,689
1,718
0
3,907
2,757
48,698
0
L
Izanami
Lesamuen
Izanami
7,127
4,568
0
750
9,079
2,527
520
4,207
4,872
0
50,524
W
Hachiman
kidk4rma
Hachiman
10,754
6,665
0
7,290
12,506
3,811
120
1,006
11,500
0
57,401
W
Ares
7,229
364
0
3,833
13,370
9,253
0
2,572
10,798
35,357
0
W
10,321
519
0
3,871
6,957
3,444
618
1,540
5,417
71,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,337
Gold Earned
44,140
437
Minions Killed
452
0
Camps Cleared
0
1,566,603
Distance Traveled
1,519,309
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,488
499
85
5
0
363,609
6
W
Nemesis
8,913
524
98
6
0
357,700
3
W
Bellona
7,821
460
81
5
0
303,065
0
L
Cthulhu
9,176
540
125
7
0
284,055
2
L
Horus
8,195
482
1
0
0
310,802
2
L
Poseidon
8,803
518
122
7
0
311,901
0
L
Izanami
7,675
451
104
6
0
296,236
3
W
Hachiman
8,627
507
102
6
0
279,830
1
W
Ares
8,531
502
38
2
0
310,011
3
W
Anubis
10,248
603
133
8
0
268,703
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role