Player Matchup

Thor
Thor
ApocalypticFEAR
Thor
Level 143
God Stats
1W - 0L
1,818 SR
Queue Stats
84W - 48L
1,688 Elo+
Party 1
Skadi
Skadi
HeyItsLight
Skadi
Level 86
God Stats
37W - 21L
1,551 SR
Queue Stats
403W - 335L
1,578 Elo+
Solo
Zeus
Zeus
Minime13579
Zeus
Level 85
God Stats
10W - 1L
1,928 SR
Queue Stats
60W - 38L
1,659 Elo+
Party 1
Team Averages
Level 105
1,766 SR
1,642 Elo+

VS

Team Averages
Level 107
1,505 SR
1,553 Elo+
Danzaburou
Danzaburou
AxelGS1
Danzaburou
Level 115
God Stats
6W - 6L
1,777 SR
Queue Stats
36W - 43L
1,486 Elo+
Solo
Kuzenbo
Kuzenbo
BrendynRekts
Kuzenbo
Level 159
God Stats
0W - 5L
1,237 SR
Queue Stats
211W - 161L
1,629 Elo+
Party 2
Zhong Kui
Zhong Kui
Shamalamalan
Zhong Kui
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
306W - 306L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 10
10,690
629
7,764
11,439
7,243
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
9 / 0 / 8
12,640
744
21,668
11,124
4,457
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
7 / 2 / 6
11,545
679
16,063
9,649
3,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AxelGS1
Danzaburou
14
1 / 5 / 5
10,210
601
7,559
14,419
5,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
BrendynRekts
Kuzenbo
11
2 / 6 / 3
10,081
593
7,881
22,676
29,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
Shamalamalan
Zhong Kui
13
3 / 8 / 2
10,721
631
8,349
16,006
11,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
19
Kills
6
6
Deaths
19
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
4
10
2
L
Danzaburou
AxelGS1
Danzaburou
1
5
5
0.7
L
Kuzenbo
BrendynRekts
Kuzenbo
2
6
3
0.58
W
9
0
8
13
W
7
2
6
5
L
Zhong Kui
Shamalamalan
Zhong Kui
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,495
Damage
23,789
32,212
Taken
53,101
15,193
Mitigated
46,322
5,959
Healing
11,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,764
1,209
0
316
11,439
7,243
476
5,963
5,476
0
34,385
L
Danzaburou
AxelGS1
Danzaburou
7,559
1,651
968
4,129
14,419
5,935
0
1,590
12,723
0
42,612
L
Kuzenbo
BrendynRekts
Kuzenbo
7,881
2,567
0
2,049
22,676
29,356
0
7,420
14,806
31,342
0
W
21,668
9,175
0
1,868
11,124
4,457
856
4,851
6,273
0
85,652
W
16,063
1,635
1,134
2,641
9,649
3,493
375
5,505
4,144
45,758
0
L
Zhong Kui
Shamalamalan
Zhong Kui
8,349
233
0
4,149
16,006
11,031
0
6,153
9,473
46,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,875
Gold Earned
31,012
241
Minions Killed
174
0
Camps Cleared
0
923,452
Distance Traveled
862,801
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,690
629
47
3
0
294,886
0
L
Danzaburou
10,210
601
81
5
0
315,153
5
L
Kuzenbo
10,081
593
19
1
0
280,051
4
W
Skadi
12,640
744
111
7
0
344,515
3
W
Zeus
11,545
679
83
5
0
284,051
3
L
Zhong Kui
10,721
631
74
4
0
267,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role