Player Matchup

Osiris
Osiris
Gods Nightmares
Osiris
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,591 Elo+
Party 2
Thanatos
Thanatos
TTV_TOXCICITY
Thanatos
Level 69
God Stats
2W - 0L
1,595 SR
Queue Stats
4W - 2L
1,513 Elo+
Party 2
Sol
Sol
brittanynicolef
Sol
Level 44
God Stats
2W - 0L
1,418 SR
Queue Stats
5W - 1L
1,591 Elo+
Party 2
Ymir
Ymir
llPerception
Ymir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
smallreddude1
Izanami
Level 6
God Stats
10W - 8L
1,495 SR
Queue Stats
13W - 8L
1,659 Elo+
Party 2
Team Averages
Level 76
1,502 SR
1,571 Elo+

VS

Team Averages
Level 59
1,509 SR
1,416 Elo+
Zeus
Zeus
BizzleMade
Zeus
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,503 Elo+
Party 3
Hercules
Hercules
Franklinsteinz
Hercules
Level 35
God Stats
4W - 9L
1,424 SR
Queue Stats
196W - 202L
1,358 Elo+
Solo
Nu Wa
Nu Wa
I_am_stinger
Nu Wa
Level 99
God Stats
4W - 4L
1,471 SR
Queue Stats
39W - 57L
1,410 Elo+
Party 1
Skadi
Skadi
ayyitsmaddyy
Skadi
Level 29
God Stats
11W - 5L
1,651 SR
Queue Stats
13W - 23L
1,397 Elo+
Party 1
Nemesis
Nemesis
munkeylicker69
Nemesis
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 35L
1,411 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 5
9,243
544
11,636
9,132
11,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thanatos
TTV_TOXCICITY
Thanatos
15
9 / 2 / 3
9,475
557
9,486
10,473
4,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 1 / 8
9,110
536
9,944
10,923
2,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
3 / 2 / 7
8,809
518
4,871
14,916
9,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
10
3 / 1 / 2
6,968
410
3,814
6,635
1,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 1
7,568
445
9,237
7,772
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
13
0 / 5 / 0
7,305
430
3,865
14,687
9,118
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 8 / 2
7,618
448
9,903
12,183
3,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 3 / 2
6,913
407
4,909
8,928
2,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 4 / 1
7,161
421
2,640
13,197
5,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
24
Kills
5
6
Deaths
24
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
Hercules
0
5
0
0
W
6
0
5
8.5
L
2
8
2
0.38
W
Thanatos
TTV_TOXCICITY
Thanatos
9
2
3
5.25
L
0
3
2
0.33
W
3
1
8
7
W
3
2
7
3.25
L
0
4
1
0.13
W
Izanami
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,751
Damage
30,554
52,079
Taken
56,767
29,706
Mitigated
22,591
21,540
Healing
13,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,237
1,891
182
1,540
7,772
2,039
0
1,444
6,303
35,878
0
L
Hercules
3,865
1,139
84
4,322
14,687
9,118
0
2,997
11,165
0
33,899
W
11,636
3,675
0
1,500
9,132
11,119
583
1,053
8,079
0
46,499
L
9,903
2,820
0
1,448
12,183
3,782
0
5,132
7,001
45,790
0
W
Thanatos
TTV_TOXCICITY
Thanatos
9,486
2,369
0
7,853
10,473
4,023
530
3,212
7,261
0
44,135
L
4,909
1,572
0
1,849
8,928
2,626
254
3,424
5,479
0
41,479
W
9,944
2,795
0
5,385
10,923
2,764
1,267
4,560
6,363
57,690
0
W
4,871
698
0
4,759
14,916
9,845
20
6,611
8,305
39,023
0
L
2,640
356
0
4,256
13,197
5,026
0
1,818
11,179
0
44,097
W
Izanami
3,814
2,116
0
2,043
6,635
1,955
446
3,704
2,931
0
20,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,605
Gold Earned
36,565
394
Minions Killed
364
0
Camps Cleared
0
1,580,988
Distance Traveled
1,457,978
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,568
445
61
4
0
291,840
7
L
Hercules
7,305
430
74
4
0
282,343
0
W
Osiris
9,243
544
87
5
0
363,169
4
L
Nu Wa
7,618
448
76
4
0
254,896
1
W
Thanatos
9,475
557
83
5
0
342,450
0
L
Skadi
6,913
407
64
4
0
304,490
0
W
Sol
9,110
536
97
6
0
293,346
6
W
Ymir
8,809
518
81
5
0
313,874
0
L
Nemesis
7,161
421
89
5
0
324,409
0
W
Izanami
6,968
410
46
3
0
268,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role