Player Matchup

Fenrir
Fenrir
Platinum I
ApolloRoxas
Fenrir
Platinum I
Level 160
God Stats
6W - 12L
1,708 SR
Queue Stats
368W - 369L
1,890 MMR
Solo
Nu Wa
Nu Wa
Gold IV
FabyElCrack
Nu Wa
Gold IV
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
317W - 305L
1,733 MMR
Party 2
Ravana
Ravana
Platinum II
ITz Rico bandz
Ravana
Platinum II
Level 144
God Stats
4W - 1L
1,912 SR
Queue Stats
195W - 194L
1,917 MMR
Solo
Tyr
Tyr
Platinum II
Jonaab
Tyr
Platinum II
Level 68
God Stats
14W - 7L
1,772 SR
Queue Stats
52W - 22L
2,033 MMR
Party 2
Anhur
Anhur
Platinum II
Sebastian23146
Anhur
Platinum II
Level 111
God Stats
2W - 1L
1,483 SR
Queue Stats
47W - 40L
1,895 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,675 SR
1,894 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 99
1,630 SR
1,894 MMR
Mercury
Mercury
Platinum I
Black-_RoseV
Mercury
Platinum I
Level 49
God Stats
9W - 1L
1,940 SR
Queue Stats
104W - 80L
1,883 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Evilmau555
Cthulhu
Platinum V
Level 115
God Stats
5W - 6L
1,547 SR
Queue Stats
41W - 36L
1,874 MMR
Party 1
Discordia
Discordia
Platinum V
MiraculousMoon
Discordia
Platinum V
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 41L
1,967 MMR
Party 1
Ne Zha
Ne Zha
Platinum IV
Zamastzu
Ne Zha
Platinum IV
Level 106
God Stats
4W - 5L
1,779 SR
Queue Stats
396W - 388L
1,868 MMR
Solo
Chiron
Chiron
Platinum IV
xPriMex xWaRDoG
Chiron
Platinum IV
Level 108
God Stats
0W - 2L
1,384 SR
Queue Stats
42W - 31L
1,879 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
14 / 7 / 4
18,077
646
21,272
25,879
17,868
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
7 / 5 / 14
15,768
563
28,806
14,311
5,144
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
6 / 5 / 8
16,912
604
15,022
14,027
14,685
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tyr
Jonaab
Tyr
20
3 / 6 / 11
15,668
560
15,977
26,776
27,871
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
2 / 7 / 5
16,261
581
9,991
25,826
8,648
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
DanzaburouSetApolloScyllaTsukuyomi

VS

Bans
CupidCabrakanHeimdallrJanusCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Black-_RoseV
Mercury
20
13 / 5 / 6
15,490
553
16,594
26,720
13,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Evilmau555
Cthulhu
20
2 / 5 / 11
14,298
511
16,445
23,764
29,771
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Discordia
MiraculousMoon
Discordia
19
1 / 12 / 10
12,704
454
10,858
19,739
7,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
Zamastzu
Ne Zha
19
4 / 5 / 18
13,624
487
10,219
25,997
35,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
10 / 5 / 7
15,819
565
18,946
22,485
8,198
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
82
32
Kills
30
30
Deaths
32
42
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Fenrir
14
7
4
2.29
L
Mercury
Black-_RoseV
Mercury
13
5
6
3.2
L
Cthulhu
Evilmau555
Cthulhu
2
5
11
1.5
W
7
5
14
2.8
W
6
5
8
2
W
Tyr
Jonaab
Tyr
3
6
11
1.42
L
Discordia
MiraculousMoon
Discordia
1
12
10
0.5
W
2
7
5
0.64
L
Ne Zha
Zamastzu
Ne Zha
4
5
18
2.6
L
10
5
7
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,068
Damage
73,062
106,819
Taken
118,705
74,216
Mitigated
94,911
34,569
Healing
33,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
21,272
7,506
0
6,005
25,879
17,868
973
3,875
21,808
0
122,225
L
Mercury
Black-_RoseV
Mercury
16,594
10,237
0
4,962
26,720
13,958
161
4,705
21,736
0
103,942
L
Cthulhu
Evilmau555
Cthulhu
16,445
2,290
686
5,898
23,764
29,771
0
6,070
17,241
112,314
0
W
28,806
5,211
0
2,681
14,311
5,144
2,328
4,588
9,345
104,502
0
W
15,022
3,742
0
2,031
14,027
14,685
2,328
2,264
11,641
0
141,817
W
Tyr
Jonaab
Tyr
15,977
1,623
0
9,964
26,776
27,871
745
12,730
13,928
0
86,177
L
Discordia
MiraculousMoon
Discordia
10,858
437
253
3,089
19,739
7,152
735
5,916
13,348
85,048
0
W
9,991
5,146
0
13,888
25,826
8,648
5,550
4,741
20,997
0
129,652
L
Ne Zha
Zamastzu
Ne Zha
10,219
2,535
0
6,851
25,997
35,832
224
6,599
18,794
0
55,130
L
18,946
8,957
563
10,798
22,485
8,198
1,919
4,843
17,185
0
133,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,686
Gold Earned
71,935
863
Minions Killed
759
0
Camps Cleared
0
2,577,206
Distance Traveled
2,609,394
19
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
18,077
646
145
5
0
516,525
4
L
Mercury
15,490
553
139
5
0
607,227
1
L
Cthulhu
14,298
511
187
7
0
501,562
10
W
Nu Wa
15,768
563
148
5
0
505,942
7
W
Ravana
16,912
604
203
7
0
560,032
4
W
Tyr
15,668
560
170
6
0
524,763
3
L
Discordia
12,704
454
148
5
0
457,508
8
W
Anhur
16,261
581
197
7
0
469,944
1
L
Ne Zha
13,624
487
65
2
0
560,483
11
L
Chiron
15,819
565
220
8
0
482,614
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role