Player Matchup

Nu Wa
Nu Wa
Platinum IV
Franchiser
Nu Wa
Platinum IV
Level 100
God Stats
3W - 8L
1,391 SR
Queue Stats
180W - 178L
1,870 MMR
Party 1
Danzaburou
Danzaburou
Silver I
Meanly
Danzaburou
Silver I
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,641 MMR
Party 3
Aphrodite
Aphrodite
Platinum I
awianna
Aphrodite
Platinum I
Level 108
God Stats
7W - 3L
1,681 SR
Queue Stats
12W - 6L
2,067 MMR
Party 3
Hun Batz
Hun Batz
Platinum III
ichigokun67
Hun Batz
Platinum III
Level 84
God Stats
9W - 11L
1,550 SR
Queue Stats
185W - 180L
1,870 MMR
Party 1
Ullr
Ullr
Gold II
xSeith
Ullr
Gold II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 87
1,524 SR
1,790 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,566 SR
1,764 MMR
Ganesha
Ganesha
Platinum V
CuteNCuddly10
Ganesha
Platinum V
Level 116
God Stats
96W - 77L
1,671 SR
Queue Stats
112W - 105L
1,764 MMR
Party 2
Tsukuyomi
Tsukuyomi
Platinum III
Erikcee
Tsukuyomi
Platinum III
Level 143
God Stats
14W - 10L
1,709 SR
Queue Stats
100W - 87L
1,895 MMR
Solo
Janus
Janus
Platinum V
EvanTheAce
Janus
Platinum V
Level 148
God Stats
8W - 10L
1,584 SR
Queue Stats
151W - 141L
1,806 MMR
Party 2
Hachiman
Hachiman
Platinum II
LegitiMatt
Hachiman
Platinum II
Level 156
God Stats
31W - 33L
1,366 SR
Queue Stats
713W - 711L
1,854 MMR
Solo
Osiris
Osiris
Platinum I
MestFunniMoment
Osiris
Platinum I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 0 / 10
12,822
641
9,411
5,842
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Meanly
Danzaburou
20
7 / 0 / 6
15,068
753
18,444
15,011
7,370
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
awianna
Aphrodite
17
3 / 0 / 10
11,847
592
3,377
7,533
7,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
ichigokun67
Hun Batz
19
3 / 2 / 6
12,404
620
8,306
10,443
4,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ullr
xSeith
Ullr
20
6 / 1 / 5
14,774
739
18,323
18,261
9,616
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
ScyllaSetGuan YuPersephoneSobek

VS

Bans
NemesisCu ChulainnApolloYmirAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
13
0 / 5 / 2
8,120
406
2,459
17,411
14,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
Erikcee
Tsukuyomi
16
2 / 8 / 1
9,509
475
7,484
16,713
6,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
15
1 / 5 / 0
9,006
450
3,016
10,165
2,874
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
LegitiMatt
Hachiman
15
0 / 5 / 0
8,467
423
5,678
12,819
3,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
0 / 1 / 1
9,912
496
7,369
18,661
18,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
7
24
Kills
3
3
Deaths
24
37
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ganesha
0
5
2
0.2
L
Tsukuyomi
Erikcee
Tsukuyomi
2
8
1
0.31
L
Janus
1
5
0
0.2
W
5
0
10
10
L
Hachiman
LegitiMatt
Hachiman
0
5
0
0
W
Danzaburou
Meanly
Danzaburou
7
0
6
10
L
0
1
1
0.5
W
Aphrodite
awianna
Aphrodite
3
0
10
8
W
Hun Batz
ichigokun67
Hun Batz
3
2
6
3
W
Ullr
xSeith
Ullr
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,861
Damage
26,006
57,090
Taken
75,769
31,054
Mitigated
45,290
36,244
Healing
20,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
2,459
353
0
3,622
17,411
14,558
0
4,201
12,976
20,794
0
L
Tsukuyomi
Erikcee
Tsukuyomi
7,484
1,617
0
1,374
16,713
6,211
0
1,656
14,975
0
76,754
L
Janus
3,016
0
0
1,663
10,165
2,874
0
2,442
7,493
77,177
0
W
9,411
1,772
0
1,566
5,842
2,207
2,706
1,229
4,613
92,863
0
L
Hachiman
LegitiMatt
Hachiman
5,678
1,731
0
3,995
12,819
3,190
0
2,437
10,234
0
58,981
W
Danzaburou
Meanly
Danzaburou
18,444
11,479
0
9,052
15,011
7,370
4,016
1,358
13,653
0
144,725
L
7,369
1,413
0
9,926
18,661
18,457
0
1,210
17,303
13,009
59,000
W
Aphrodite
awianna
Aphrodite
3,377
442
4,703
6,128
7,533
7,384
279
612
6,921
33,948
0
W
Hun Batz
ichigokun67
Hun Batz
8,306
1,897
0
4,384
10,443
4,477
3,108
2,078
8,365
0
91,658
W
Ullr
xSeith
Ullr
18,323
8,080
0
10,411
18,261
9,616
6,651
1,766
16,495
0
111,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,915
Gold Earned
45,014
800
Minions Killed
603
0
Camps Cleared
0
2,004,207
Distance Traveled
1,905,096
27
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,120
406
9
0
0
389,076
6
L
Tsukuyomi
9,509
475
134
7
0
370,446
4
L
Janus
9,006
450
166
8
0
391,164
8
W
Nu Wa
12,822
641
178
9
0
384,181
6
L
Hachiman
8,467
423
140
7
0
344,713
3
W
Danzaburou
15,068
753
216
11
0
411,470
6
L
Osiris
9,912
496
154
8
0
409,697
4
W
Aphrodite
11,847
592
48
2
0
373,863
7
W
Hun Batz
12,404
620
149
7
0
451,149
4
W
Ullr
14,774
739
209
10
0
383,544
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role