Player Matchup

Cupid
Cupid
JoeSafari54
Cupid
Level 104
God Stats
7W - 6L
1,695 SR
Queue Stats
72W - 57L
1,558 Elo+
Party 2
Cthulhu
Cthulhu
TTVrecceleas
Cthulhu
Level 30
God Stats
6W - 3L
1,832 SR
Queue Stats
9W - 8L
1,529 Elo+
Party 2
Sol
Sol
Vakvo
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,742 Elo+
Party 2
Team Averages
Level 46
1,675 SR
1,610 Elo+

VS

Team Averages
Level 20
1,489 SR
1,503 Elo+
Mercury
Mercury
Craig9987
Mercury
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,460 Elo+
Solo
Nu Wa
Nu Wa
Synatiqsss
Nu Wa
Level 29
God Stats
2W - 1L
1,362 SR
Queue Stats
93W - 59L
1,523 Elo+
Party 1
Yemoja
Yemoja
Verak989
Yemoja
Level 24
God Stats
2W - 0L
1,605 SR
Queue Stats
22W - 21L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 12 / 5
10,826
601
8,622
18,107
5,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
TTVrecceleas
Cthulhu
13
3 / 8 / 2
10,628
590
7,435
19,843
16,238
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sol
Vakvo
Sol
16
3 / 4 / 4
11,804
656
14,830
14,981
5,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Craig9987
Mercury
18
19 / 3 / 4
15,288
849
26,898
22,301
11,854
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Nu Wa
16
4 / 2 / 11
12,094
672
13,277
10,160
4,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Verak989
Yemoja
16
1 / 3 / 16
12,539
697
6,774
11,439
10,815
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
8
Kills
24
24
Deaths
8
11
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Mercury
Craig9987
Mercury
19
3
4
7
L
2
12
5
0.38
W
Nu Wa
4
2
11
4.75
L
Cthulhu
TTVrecceleas
Cthulhu
3
8
2
0.5
L
Sol
Vakvo
Sol
3
4
4
1.25
W
Yemoja
Verak989
Yemoja
1
3
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,887
Damage
46,949
52,931
Taken
43,900
26,817
Mitigated
27,046
13,587
Healing
21,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Craig9987
Mercury
26,898
19,912
0
11,247
22,301
11,854
2,428
11,059
10,744
0
103,420
L
8,622
3,558
309
2,454
18,107
5,182
102
6,370
11,347
0
44,319
W
Nu Wa
13,277
3,280
0
2,764
10,160
4,377
680
4,669
5,289
59,291
0
L
Cthulhu
TTVrecceleas
Cthulhu
7,435
442
346
3,533
19,843
16,238
0
7,681
11,839
23,617
0
L
Sol
Vakvo
Sol
14,830
4,793
0
6,945
14,981
5,397
1,005
5,157
9,602
62,780
0
W
Yemoja
Verak989
Yemoja
6,774
1,787
2,454
5,167
11,439
10,815
990
6,451
4,724
32,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,258
Gold Earned
39,921
189
Minions Killed
220
0
Camps Cleared
0
848,494
Distance Traveled
1,032,040
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
15,288
849
101
6
0
396,913
4
L
Cupid
10,826
601
55
3
0
257,163
2
W
Nu Wa
12,094
672
69
4
0
319,063
0
L
Cthulhu
10,628
590
37
2
0
299,450
1
L
Sol
11,804
656
97
5
0
291,881
3
W
Yemoja
12,539
697
50
3
0
316,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role