Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Aowsum
Sun Wukong
Level 93
God Stats
8W - 14L
1,445 SR
Queue Stats
38W - 33L
1,547 Elo+
Party 2
Set
Set
Fancy Living530
Set
Level 143
God Stats
30W - 20L
1,510 SR
Queue Stats
378W - 331L
1,538 Elo+
Solo
Anhur
Anhur
Fierce_Nite
Anhur
Level 88
God Stats
10W - 11L
1,467 SR
Queue Stats
567W - 512L
1,577 Elo+
Solo
Discordia
Discordia
Matthodical
Discordia
Level 120
God Stats
0W - 3L
1,253 SR
Queue Stats
120W - 88L
1,642 Elo+
Party 2
Team Averages
Level 114
1,435 SR
1,561 Elo+

VS

Team Averages
Level 147
1,595 SR
1,529 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
J4ckalHead3d
Jing Wei
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 42L
1,551 Elo+
Party 1
Fenrir
Fenrir
OK DJ97
Fenrir
Level 155
God Stats
12W - 9L
1,775 SR
Queue Stats
222W - 199L
1,482 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Overhaul701
Cu Chulainn
Level 127
God Stats
1W - 3L
1,699 SR
Queue Stats
7W - 8L
1,576 Elo+
Party 1
Fafnir
Fafnir
UndeadxTerror
Fafnir
Level 154
God Stats
3W - 0L
1,500 SR
Queue Stats
113W - 102L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 4 / 4
6,953
464
4,458
17,093
7,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Aowsum
Sun Wukong
13
1 / 1 / 2
7,824
522
5,572
13,098
6,352
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
2 / 3 / 1
7,570
505
6,028
11,313
4,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
4 / 5 / 0
7,443
496
9,804
11,521
3,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Matthodical
Discordia
14
2 / 4 / 1
8,212
547
4,570
7,455
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
4 / 3 / 4
8,294
553
6,945
7,002
2,202
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
J4ckalHead3d
Jing Wei
13
4 / 1 / 4
7,845
523
14,065
12,756
3,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
OK DJ97
Fenrir
15
7 / 0 / 3
9,008
601
9,074
6,502
2,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cu Chulainn
Overhaul701
Cu Chulainn
14
1 / 2 / 1
8,304
554
9,131
9,069
6,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 3 / 8
7,767
518
4,877
12,492
10,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
9
Kills
17
17
Deaths
9
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
4
4
0.5
W
Nu Wa
 
Nu Wa
4
3
4
2
L
Sun Wukong
Aowsum
Sun Wukong
1
1
2
2
L
2
3
1
0.83
L
4
5
0
0.8
W
Jing Wei
J4ckalHead3d
Jing Wei
4
1
4
6
L
Discordia
Matthodical
Discordia
2
4
1
0.63
W
Fenrir
OK DJ97
Fenrir
7
0
3
8.5
W
Cu Chulainn
Overhaul701
Cu Chulainn
1
2
1
0.75
W
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,432
Damage
44,092
60,480
Taken
47,821
23,458
Mitigated
24,698
21,234
Healing
18,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,458
273
0
8,150
17,093
7,004
0
2,326
14,717
23,644
0
W
Nu Wa
 
Nu Wa
6,945
3,095
0
1,992
7,002
2,202
1,464
2,455
4,195
43,393
0
L
Sun Wukong
Aowsum
Sun Wukong
5,572
649
0
4,938
13,098
6,352
0
1,383
11,315
0
43,153
L
6,028
2,564
0
3,662
11,313
4,380
0
3,185
8,028
0
48,906
L
9,804
6,791
0
3,194
11,521
3,392
0
1,956
9,565
0
52,251
W
Jing Wei
J4ckalHead3d
Jing Wei
14,065
10,245
0
7,278
12,756
3,067
533
2,341
10,409
0
57,669
L
Discordia
Matthodical
Discordia
4,570
420
0
1,290
7,455
2,330
166
2,972
4,483
61,818
0
W
Fenrir
OK DJ97
Fenrir
9,074
2,869
0
1,188
6,502
2,561
0
898
5,556
0
58,132
W
Cu Chulainn
Overhaul701
Cu Chulainn
9,131
1,238
0
3,309
9,069
6,861
788
0
9,069
240
57,512
W
4,877
685
0
5,227
12,492
10,007
60
2,886
9,564
16,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,002
Gold Earned
41,218
489
Minions Killed
381
0
Camps Cleared
0
1,388,686
Distance Traveled
1,455,393
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,953
464
74
5
0
287,003
5
W
Nu Wa
8,294
553
78
5
0
243,274
4
L
Sun Wukong
7,824
522
95
6
0
298,600
1
L
Set
7,570
505
107
7
0
311,890
1
L
Anhur
7,443
496
97
6
0
231,952
3
W
Jing Wei
7,845
523
94
6
0
262,833
2
L
Discordia
8,212
547
116
8
0
259,241
8
W
Fenrir
9,008
601
96
6
0
344,942
4
W
Cu Chulainn
8,304
554
105
7
0
290,863
2
W
Fafnir
7,767
518
8
1
0
313,481
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role