Player Matchup

Tiamat
Tiamat
ApocalypticFEAR
Tiamat
Level 143
God Stats
2W - 5L
1,423 SR
Queue Stats
84W - 48L
1,697 Elo+
Party 2
Jormungandr
Jormungandr
Minime13579
Jormungandr
Level 85
God Stats
1W - 1L
1,694 SR
Queue Stats
60W - 38L
1,665 Elo+
Party 2
Ne Zha
Ne Zha
stahpwatchwins
Ne Zha
Level 126
God Stats
10W - 8L
1,581 SR
Queue Stats
156W - 200L
1,572 Elo+
Solo
Team Averages
Level 118
1,566 SR
1,644 Elo+

VS

Team Averages
Level 126
1,583 SR
1,601 Elo+
Neith
Neith
BasedGodB23
Neith
Level 118
God Stats
14W - 9L
1,445 SR
Queue Stats
43W - 31L
1,609 Elo+
Party 1
Bellona
Bellona
HtopThor
Bellona
Level 135
God Stats
3W - 1L
1,603 SR
Queue Stats
35W - 28L
1,582 Elo+
Party 1
Vulcan
Vulcan
RedRegulator
Vulcan
Level 126
God Stats
7W - 3L
1,700 SR
Queue Stats
49W - 37L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 3
8,234
686
6,795
10,042
5,542
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Minime13579
Jormungandr
12
3 / 4 / 4
8,831
736
5,270
10,487
9,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

7
1 / 5 / 2
6,927
577
2,662
8,649
2,652
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 8
9,166
764
8,964
6,943
2,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
HtopThor
Bellona
12
4 / 4 / 4
8,843
737
4,712
9,782
7,081
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
13
5 / 3 / 6
9,193
766
11,362
6,926
2,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
7
Kills
14
14
Deaths
7
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
5
3
0.9
W
5
0
8
9
W
Bellona
HtopThor
Bellona
4
4
4
1.5
L
Jormungandr
Minime13579
Jormungandr
3
4
4
1.25
W
Vulcan
5
3
6
2.67
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,727
Damage
25,038
29,178
Taken
23,651
17,771
Mitigated
12,086
5,261
Healing
5,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,795
640
0
3,067
10,042
5,542
184
3,957
5,833
35,110
0
W
8,964
3,681
0
3,693
6,943
2,551
2,243
3,216
3,727
0
39,932
W
Bellona
HtopThor
Bellona
4,712
856
0
820
9,782
7,081
191
4,435
5,347
0
39,489
L
Jormungandr
Minime13579
Jormungandr
5,270
831
0
1,794
10,487
9,577
162
3,103
7,206
23,268
0
W
Vulcan
11,362
2,646
0
523
6,926
2,454
640
4,491
2,435
34,131
0
L
2,662
245
0
400
8,649
2,652
0
3,660
4,721
0
12,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,992
Gold Earned
27,202
128
Minions Killed
173
0
Camps Cleared
0
575,578
Distance Traveled
693,034
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,234
686
74
6
0
206,716
0
W
Neith
9,166
764
58
5
0
218,427
4
W
Bellona
8,843
737
47
4
0
237,137
4
L
Jormungandr
8,831
736
35
3
0
232,674
1
W
Vulcan
9,193
766
68
6
0
237,470
3
L
Ne Zha
6,927
577
19
2
0
136,188
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role