Player Matchup

Da Ji
Da Ji
EZBreezyTG
Da Ji
Level 41
God Stats
10W - 9L
1,836 SR
Queue Stats
621W - 586L
1,490 Elo+
Solo
Cthulhu
Cthulhu
FluffyKitten909
Cthulhu
Level 139
God Stats
32W - 18L
1,853 SR
Queue Stats
1,033W - 1,056L
1,559 Elo+
Solo
Ah Puch
Ah Puch
ThermicRogue
Ah Puch
Level 129
God Stats
6W - 4L
1,713 SR
Queue Stats
723W - 730L
1,539 Elo+
Solo
Agni
Agni
Vortx Santy
Agni
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 108L
1,543 Elo+
Solo
The Morrigan
The Morrigan
iHobsticles
The Morrigan
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 72L
1,607 Elo+
Solo
Team Averages
Level 107
1,680 SR
1,548 Elo+

VS

Team Averages
Level 140
1,427 SR
1,380 Elo+
Vamana
Vamana
Alpha_zero-Dx
Vamana
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
510W - 538L
1,472 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
BasicDevil
Ah Muzen Cab
Level 134
God Stats
0W - 2L
1,252 SR
Queue Stats
18W - 35L
1,366 Elo+
Party 1
Danzaburou
Danzaburou
IB-Pensive
Danzaburou
Level 144
God Stats
1W - 3L
1,385 SR
Queue Stats
45W - 67L
1,353 Elo+
Party 1
Sol
Sol
SaiyanLurius
Sol
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 13L
1,281 Elo+
Party 1
Bacchus
Bacchus
futton1234
Bacchus
Level 141
God Stats
2W - 2L
1,500 SR
Queue Stats
175W - 186L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
20
9 / 5 / 20
12,991
764
16,868
18,873
12,252
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 3 / 20
11,371
669
14,613
23,154
31,758
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Puch
ThermicRogue
Ah Puch
20
12 / 5 / 13
13,417
789
26,385
14,901
7,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
8 / 2 / 20
13,176
775
19,211
17,675
10,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

The Morrigan
iHobsticles
The Morrigan
20
5 / 4 / 17
12,399
729
16,677
15,179
8,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 9 / 7
11,200
659
14,177
28,228
30,543
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
BasicDevil
Ah Muzen Cab
19
4 / 7 / 5
11,208
659
14,120
22,303
9,287
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
IB-Pensive
Danzaburou
20
7 / 6 / 8
12,891
758
15,634
20,237
8,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

19
4 / 6 / 5
11,181
658
15,683
17,115
6,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
futton1234
Bacchus
17
2 / 8 / 6
10,275
604
10,287
17,161
26,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
50
36
Kills
19
19
Deaths
36
90
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
9
7
0.61
L
Ah Muzen Cab
BasicDevil
Ah Muzen Cab
4
7
5
0.93
W
Da Ji
9
5
20
3.8
W
2
3
20
4
L
Danzaburou
IB-Pensive
Danzaburou
7
6
8
1.83
L
4
6
5
1.08
W
Ah Puch
ThermicRogue
Ah Puch
12
5
13
3.7
W
8
2
20
9
L
Bacchus
futton1234
Bacchus
2
8
6
0.63
W
The Morrigan
iHobsticles
The Morrigan
5
4
17
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,754
Damage
69,901
89,782
Taken
105,044
69,834
Mitigated
81,609
27,087
Healing
36,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,177
6,397
1,388
8,733
28,228
30,543
0
16,708
10,586
0
27,114
L
Ah Muzen Cab
BasicDevil
Ah Muzen Cab
14,120
3,984
2,034
6,597
22,303
9,287
33
17,505
4,470
0
38,119
W
Da Ji
16,868
3,700
2,789
2,851
18,873
12,252
1,670
6,561
12,312
0
19,906
W
14,613
377
2,824
2,545
23,154
31,758
702
6,197
16,957
30,164
0
L
Danzaburou
IB-Pensive
Danzaburou
15,634
6,261
453
6,061
20,237
8,781
176
14,246
5,457
481
36,432
L
15,683
2,226
495
5,845
17,115
6,911
66
12,756
4,059
36,662
0
W
Ah Puch
ThermicRogue
Ah Puch
26,385
562
2,056
3,524
14,901
7,220
775
4,399
10,502
46,255
0
W
19,211
1,891
2,298
3,106
17,675
10,048
1,891
4,757
12,918
45,645
0
L
Bacchus
futton1234
Bacchus
10,287
688
2,283
2,278
17,161
26,087
0
11,683
4,861
15,592
0
W
The Morrigan
iHobsticles
The Morrigan
16,677
4,768
2,006
3,088
15,179
8,556
1,380
4,441
10,738
30,598
1,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,354
Gold Earned
56,755
206
Minions Killed
196
0
Camps Cleared
0
1,403,012
Distance Traveled
1,381,170
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
11,200
659
17
1
0
278,609
0
L
Ah Muzen Cab
11,208
659
48
3
0
302,039
0
W
Da Ji
12,991
764
16
1
0
271,342
0
W
Cthulhu
11,371
669
28
2
0
306,526
0
L
Danzaburou
12,891
758
67
4
0
267,254
0
L
Sol
11,181
658
54
3
0
258,965
1
W
Ah Puch
13,417
789
55
3
0
271,476
2
W
Agni
13,176
775
60
4
0
277,586
0
L
Bacchus
10,275
604
10
1
0
274,303
0
W
The Morrigan
12,399
729
47
3
0
276,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role