Player Matchup

Cthulhu
Cthulhu
ChaoticFire69
Cthulhu
Level 29
God Stats
2W - 0L
1,632 SR
Queue Stats
29W - 28L
1,444 Elo+
Party 1
Sol
Sol
Laschy
Sol
Level 49
God Stats
12W - 6L
1,744 SR
Queue Stats
42W - 35L
1,530 Elo+
Party 1
Thanatos
Thanatos
PawnOfTheGods
Thanatos
Level 21
God Stats
2W - 0L
1,693 SR
Queue Stats
40W - 38L
1,455 Elo+
Party 1
Team Averages
Level 33
1,690 SR
1,476 Elo+

VS

Team Averages
Level 33
1,463 SR
1,481 Elo+
Izanami
Izanami
BrendonR
Izanami
Level 28
God Stats
3W - 2L
1,459 SR
Queue Stats
16W - 14L
1,472 Elo+
Party 2
Raijin
Raijin
PossumOrb
Raijin
Level 44
God Stats
0W - 1L
1,430 SR
Queue Stats
17W - 14L
1,472 Elo+
Party 2
Achilles
Achilles
тєтѕυσ
Achilles
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
4 / 4 / 17
11,473
765
10,404
15,160
12,253
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
Laschy
Sol
16
9 / 3 / 13
12,524
835
17,625
17,432
5,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
PawnOfTheGods
Thanatos
17
17 / 6 / 6
13,166
878
20,613
17,921
9,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BrendonR
Izanami
15
5 / 8 / 6
12,074
805
13,327
15,772
5,339
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
PossumOrb
Raijin
14
5 / 11 / 6
11,137
742
11,950
15,947
5,381
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
тєтѕυσ
Achilles
13
3 / 11 / 6
11,093
740
12,321
24,223
21,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
31
30
Kills
13
13
Deaths
30
36
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Izanami
BrendonR
Izanami
5
8
6
1
W
Cthulhu
4
4
17
3.13
W
Sol
Laschy
Sol
9
3
13
5.17
W
Thanatos
PawnOfTheGods
Thanatos
17
6
6
3.33
L
Raijin
PossumOrb
Raijin
5
11
6
0.73
L
Achilles
тєтѕυσ
Achilles
3
11
6
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,642
Damage
37,598
50,513
Taken
55,942
26,859
Mitigated
32,245
26,028
Healing
9,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BrendonR
Izanami
13,327
9,235
0
4,885
15,772
5,339
94
8,362
7,210
0
52,331
W
Cthulhu
10,404
993
441
1,618
15,160
12,253
582
3,441
11,417
33,110
0
W
Sol
Laschy
Sol
17,625
4,541
0
11,670
17,432
5,064
2,222
5,649
11,319
73,355
0
W
Thanatos
PawnOfTheGods
Thanatos
20,613
6,278
0
12,299
17,921
9,542
571
2,272
15,447
0
41,945
L
Raijin
PossumOrb
Raijin
11,950
330
0
1,362
15,947
5,381
153
9,125
6,637
35,380
0
L
Achilles
тєтѕυσ
Achilles
12,321
5,369
0
3,285
24,223
21,525
0
10,626
13,247
391
29,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,163
Gold Earned
34,304
163
Minions Killed
143
0
Camps Cleared
0
745,708
Distance Traveled
637,001
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,074
805
80
5
0
211,556
1
W
Cthulhu
11,473
765
37
2
0
270,578
1
W
Sol
12,524
835
82
5
0
225,718
0
W
Thanatos
13,166
878
44
3
0
249,412
0
L
Raijin
11,137
742
35
2
0
199,656
0
L
Achilles
11,093
740
28
2
0
225,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role