Player Matchup

Cernunnos
Cernunnos
ElAnsioso69
Cernunnos
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 99L
1,386 Elo+
Party 2
Amaterasu
Amaterasu
FELIXFILE
Amaterasu
Level 128
God Stats
5W - 3L
1,145 SR
Queue Stats
137W - 132L
1,475 Elo+
Party 2
Scylla
Scylla
Kritzina
Scylla
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 89L
1,626 Elo+
Party 3
Awilix
Awilix
Xoqex
Awilix
Level 45
God Stats
41W - 30L
1,612 SR
Queue Stats
130W - 101L
1,613 Elo+
Party 3
Cthulhu
Cthulhu
Yuuji010
Cthulhu
Level 29
God Stats
1W - 4L
1,576 SR
Queue Stats
61W - 68L
1,506 Elo+
Party 2
Team Averages
Level 73
1,467 SR
1,521 Elo+

VS

Team Averages
Level 44
1,703 SR
1,665 Elo+
Janus
Janus
AstrahBlue
Janus
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 11L
1,500 Elo+
Party 1
Hachiman
Hachiman
GorillaGripBussy
Hachiman
Level 27
God Stats
5W - 2L
1,952 SR
Queue Stats
227W - 65L
1,817 Elo+
Party 1
Bastet
Bastet
Ursasoul
Bastet
Level 33
God Stats
5W - 5L
1,547 SR
Queue Stats
13W - 8L
1,741 Elo+
Solo
Ganesha
Ganesha
nvrgunnagiveuUP
Ganesha
Level 110
God Stats
15W - 7L
2,015 SR
Queue Stats
104W - 63L
1,766 Elo+
Party 1
Nike
Nike
vapegod69420
Nike
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ElAnsioso69
Cernunnos
15
1 / 7 / 4
9,929
397
11,576
21,612
7,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
FELIXFILE
Amaterasu
14
1 / 9 / 4
9,349
374
11,288
27,239
20,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Scylla
Kritzina
Scylla
19
3 / 10 / 5
11,898
476
16,618
16,694
6,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
Xoqex
Awilix
17
6 / 14 / 4
11,484
459
16,358
24,409
9,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Yuuji010
Cthulhu
15
1 / 7 / 4
10,272
411
11,481
24,877
23,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
20
27 / 1 / 9
17,261
690
40,482
21,865
10,721
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

20
4 / 2 / 6
12,932
517
13,212
17,121
8,312
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
Ursasoul
Bastet
20
4 / 6 / 10
13,134
525
5,350
19,707
8,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
0 / 3 / 22
12,953
518
9,029
18,374
19,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
12 / 0 / 17
15,622
625
24,511
32,379
40,456
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
111
12
Kills
47
47
Deaths
12
21
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Janus
27
1
9
31.5
L
Cernunnos
ElAnsioso69
Cernunnos
1
7
4
0.43
L
Amaterasu
FELIXFILE
Amaterasu
1
9
4
0.33
W
4
2
6
3.5
L
Scylla
Kritzina
Scylla
3
10
5
0.55
W
Bastet
Ursasoul
Bastet
4
6
10
1.5
L
Awilix
Xoqex
Awilix
6
14
4
0.57
L
Cthulhu
Yuuji010
Cthulhu
1
7
4
0.43
W
0
3
22
3.67
W
12
0
17
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,321
Damage
92,584
114,831
Taken
109,446
66,788
Mitigated
87,779
25,303
Healing
53,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
40,482
6,259
1,258
11,228
21,865
10,721
2,611
8,264
13,359
162,045
0
L
Cernunnos
ElAnsioso69
Cernunnos
11,576
6,206
0
8,470
21,612
7,562
1,056
10,151
11,386
0
60,358
L
Amaterasu
FELIXFILE
Amaterasu
11,288
5,153
0
8,154
27,239
20,180
0
10,527
16,091
0
47,351
W
13,212
8,478
0
10,090
17,121
8,312
4,856
4,475
12,646
0
95,800
L
Scylla
Kritzina
Scylla
16,618
1,997
0
669
16,694
6,034
320
8,686
7,958
89,715
0
W
Bastet
Ursasoul
Bastet
5,350
1,743
0
7,436
19,707
8,523
1,238
3,652
15,965
0
93,781
L
Awilix
Xoqex
Awilix
16,358
7,787
0
3,550
24,409
9,152
0
9,041
15,143
0
71,088
L
Cthulhu
Yuuji010
Cthulhu
11,481
1,408
613
3,847
24,877
23,860
108
11,106
13,681
46,484
0
W
9,029
1,166
0
4,596
18,374
19,767
948
6,342
11,912
43,693
0
W
24,511
6,327
0
18,808
32,379
40,456
483
7,431
24,015
0
99,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,932
Gold Earned
71,902
504
Minions Killed
733
0
Camps Cleared
0
2,014,479
Distance Traveled
2,446,164
18
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
17,261
690
241
10
0
559,885
5
L
Cernunnos
9,929
397
97
4
0
343,722
7
L
Amaterasu
9,349
374
85
3
0
389,715
2
W
Hachiman
12,932
517
174
7
0
454,395
6
L
Scylla
11,898
476
151
6
0
395,215
4
W
Bastet
13,134
525
132
5
0
448,813
9
L
Awilix
11,484
459
95
4
0
449,262
3
L
Cthulhu
10,272
411
76
3
0
436,565
2
W
Ganesha
12,953
518
6
0
0
489,929
4
W
Nike
15,622
625
180
7
0
493,142
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role