Player Matchup

Pele
Pele
CallMeHawaii
Pele
Level 22
God Stats
48W - 28L
1,605 SR
Queue Stats
59W - 40L
1,549 Elo+
Solo
Chronos
Chronos
Comprimens
Chronos
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
IStoleHisPenta
Ymir
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
22W - 8L
1,991 Elo+
Party 1
Anhur
Anhur
TheMightyJimmy
Anhur
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 70L
1,494 Elo+
Party 1
Nemesis
Nemesis
iCrazyDolphin
Nemesis
Level 160
God Stats
2W - 0L
1,742 SR
Queue Stats
110W - 96L
1,660 Elo+
Party 1
Team Averages
Level 57
1,569 SR
1,639 Elo+

VS

Team Averages
Level 40
1,483 SR
1,459 Elo+
Anhur
Anhur
AVG17
Anhur
Level 22
God Stats
2W - 2L
1,599 SR
Queue Stats
33W - 36L
1,401 Elo+
Party 2
Zeus
Zeus
AaronDexter
Zeus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,585 Elo+
Party 2
Tsukuyomi
Tsukuyomi
JosesinTilde
Tsukuyomi
Level 80
God Stats
1W - 3L
1,211 SR
Queue Stats
151W - 135L
1,497 Elo+
Party 2
Athena
Athena
KuroLycanS
Athena
Level 22
God Stats
5W - 5L
1,607 SR
Queue Stats
35W - 36L
1,415 Elo+
Party 2
Chaac
Chaac
TDaniel
Chaac
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
9 / 1 / 3
7,253
725
7,898
4,620
1,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
Comprimens
Chronos
10
4 / 2 / 2
6,692
669
5,039
5,360
1,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
3 / 0 / 5
5,539
554
2,952
5,379
1,830
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 0 / 3
6,686
669
6,100
6,405
2,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
11
9 / 2 / 6
7,037
704
9,779
6,967
2,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AVG17
Anhur
6
0 / 5 / 1
4,017
402
1,455
4,910
1,058
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

5
0 / 9 / 1
4,194
419
656
5,709
951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
JosesinTilde
Tsukuyomi
8
1 / 7 / 1
4,995
500
3,053
8,961
2,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Athena
KuroLycanS
Athena
5
1 / 3 / 1
4,339
434
1,275
7,082
2,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chaac
TDaniel
Chaac
9
3 / 5 / 1
6,140
614
6,168
11,006
7,463
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
29
Kills
5
5
Deaths
29
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anhur
AVG17
Anhur
0
5
1
0.1
L
0
9
1
0.06
W
9
1
3
10.5
W
Chronos
Comprimens
Chronos
4
2
2
2.5
W
3
0
5
5.5
L
Tsukuyomi
JosesinTilde
Tsukuyomi
1
7
1
0.21
L
Athena
KuroLycanS
Athena
1
3
1
0.5
L
Chaac
TDaniel
Chaac
3
5
1
0.7
W
4
0
3
5.5
W
Nemesis
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,768
Damage
12,607
28,731
Taken
37,668
9,471
Mitigated
14,270
10,726
Healing
5,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
AVG17
Anhur
1,455
784
87
797
4,910
1,058
0
2,360
2,550
0
7,692
L
656
366
0
56
5,709
951
0
1,013
4,696
5,238
0
W
7,898
3,196
0
685
4,620
1,465
0
432
4,188
0
37,414
W
Chronos
Comprimens
Chronos
5,039
2,612
0
1,296
5,360
1,559
3,110
491
4,869
34,532
0
W
2,952
866
0
2,000
5,379
1,830
464
544
4,835
24,421
0
L
Tsukuyomi
JosesinTilde
Tsukuyomi
3,053
1,063
0
1,495
8,961
2,108
0
842
8,119
0
18,370
L
Athena
KuroLycanS
Athena
1,275
656
88
727
7,082
2,690
0
3,414
3,668
3,666
0
L
Chaac
TDaniel
Chaac
6,168
2,065
86
2,459
11,006
7,463
0
362
10,644
0
19,118
W
6,100
1,879
0
3,981
6,405
2,188
666
148
6,257
0
35,366
W
Nemesis
9,779
5,758
0
2,764
6,967
2,429
0
316
6,651
0
34,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,207
Gold Earned
23,685
317
Minions Killed
105
0
Camps Cleared
0
901,977
Distance Traveled
792,740
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,017
402
14
1
0
119,598
0
L
Zeus
4,194
419
17
2
0
122,134
0
W
Pele
7,253
725
73
7
0
198,280
1
W
Chronos
6,692
669
78
8
0
176,688
3
W
Ymir
5,539
554
32
3
0
163,688
0
L
Tsukuyomi
4,995
500
38
4
0
214,334
1
L
Athena
4,339
434
7
1
0
165,525
2
L
Chaac
6,140
614
29
3
0
171,149
0
W
Anhur
6,686
669
69
7
0
167,792
0
W
Nemesis
7,037
704
65
7
0
195,529
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role