Player Matchup

Erlang Shen
Erlang Shen
Christofonz
Erlang Shen
Level 81
God Stats
7W - 4L
2,011 SR
Queue Stats
408W - 368L
1,608 Elo+
Party 3
Skadi
Skadi
TheWorldWideWeb
Skadi
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 83L
1,411 Elo+
Party 4
Serqet
Serqet
ZeySmo
Serqet
Level 88
God Stats
13W - 6L
1,801 SR
Queue Stats
266W - 243L
1,552 Elo+
Party 3
Ymir
Ymir
xan5050
Ymir
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 80L
1,500 Elo+
Party 4
Scylla
Scylla
zombieshadow321
Scylla
Level 25
God Stats
37W - 18L
1,500 SR
Queue Stats
185W - 142L
1,543 Elo+
Party 3
Team Averages
Level 68
1,662 SR
1,523 Elo+

VS

Team Averages
Level 73
1,478 SR
1,513 Elo+
Sol
Sol
FoxGradient
Sol
Level 129
God Stats
3W - 5L
1,500 SR
Queue Stats
176W - 168L
1,665 Elo+
Party 1
Agni
Agni
JJTorito
Agni
Level 15
God Stats
1W - 1L
1,682 SR
Queue Stats
25W - 27L
1,428 Elo+
Party 2
Horus
Horus
Slinkeyred
Horus
Level 18
God Stats
2W - 2L
1,340 SR
Queue Stats
28W - 29L
1,500 Elo+
Party 1
Pele
Pele
bmoto27
Pele
Level 85
God Stats
73W - 68L
1,568 SR
Queue Stats
291W - 271L
1,480 Elo+
Party 2
Bakasura
Bakasura
sniffleheim
Bakasura
Level 116
God Stats
0W - 9L
1,300 SR
Queue Stats
263W - 232L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Christofonz
Erlang Shen
19
4 / 3 / 7
11,891
595
12,197
16,114
11,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
6 / 5 / 8
11,498
575
14,348
13,940
4,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
ZeySmo
Serqet
20
6 / 0 / 6
12,112
606
11,577
13,793
5,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
xan5050
Ymir
13
2 / 1 / 11
9,706
485
3,996
10,170
8,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
7 / 6 / 7
11,191
560
12,668
12,043
3,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 2
8,764
438
9,513
13,858
3,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Agni
12
0 / 4 / 1
7,320
366
730
7,343
2,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Horus
13
1 / 6 / 3
8,245
412
3,245
14,137
10,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
bmoto27
Pele
18
9 / 5 / 1
10,873
544
14,035
20,184
7,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
sniffleheim
Bakasura
14
2 / 4 / 0
9,346
467
8,072
16,958
10,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
22
25
Kills
15
15
Deaths
25
39
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Christofonz
Erlang Shen
4
3
7
2.5
L
3
6
2
0.67
L
Agni
0
4
1
0.13
L
Horus
1
6
3
0.42
W
6
5
8
2
W
Serqet
ZeySmo
Serqet
6
0
6
9
L
Pele
bmoto27
Pele
9
5
1
1.9
L
Bakasura
sniffleheim
Bakasura
2
4
0
0.5
W
Ymir
xan5050
Ymir
2
1
11
7.5
W
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,786
Damage
35,595
66,060
Taken
72,480
33,127
Mitigated
34,896
20,393
Healing
19,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Christofonz
Erlang Shen
12,197
5,431
0
4,477
16,114
11,145
2,066
817
13,809
215
84,194
L
9,513
1,298
0
2,481
13,858
3,944
0
1,447
12,135
55,508
0
L
Agni
730
233
0
688
7,343
2,741
0
3,119
4,004
27,089
0
L
Horus
3,245
1,487
926
2,012
14,137
10,750
0
3,686
9,487
0
11,736
W
14,348
6,408
0
3,735
13,940
4,371
6,174
5,715
8,145
0
79,972
W
Serqet
ZeySmo
Serqet
11,577
2,347
0
6,614
13,793
5,735
196
44
12,804
0
94,693
L
Pele
bmoto27
Pele
14,035
3,191
0
5,568
20,184
7,249
0
4,565
14,127
0
71,521
L
Bakasura
sniffleheim
Bakasura
8,072
5,721
0
7,716
16,958
10,212
546
3,173
13,397
71
37,842
W
Ymir
xan5050
Ymir
3,996
1,322
708
2,964
10,170
8,201
0
2,903
7,225
20,221
0
W
12,668
1,533
0
1,895
12,043
3,675
244
579
11,190
63,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,398
Gold Earned
44,548
523
Minions Killed
416
0
Camps Cleared
0
1,892,348
Distance Traveled
1,661,427
25
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
11,891
595
152
8
0
399,589
1
L
Sol
8,764
438
104
5
0
307,045
1
L
Agni
7,320
366
66
3
0
342,531
0
L
Horus
8,245
412
23
1
0
345,300
3
W
Skadi
11,498
575
134
7
0
320,312
2
W
Serqet
12,112
606
138
7
0
469,048
11
L
Pele
10,873
544
94
5
0
426,054
2
L
Bakasura
9,346
467
129
6
0
240,497
3
W
Ymir
9,706
485
12
1
0
361,701
10
W
Scylla
11,191
560
87
4
0
341,698
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role