Player Matchup

Hercules
Hercules
GurtejpalS97
Hercules
Level 94
God Stats
0W - 3L
1,410 SR
Queue Stats
72W - 85L
1,586 Elo+
Party 1
Neith
Neith
MommaFlutters
Neith
Level 29
God Stats
2W - 2L
1,537 SR
Queue Stats
13W - 3L
1,942 Elo+
Party 1
Hun Batz
Hun Batz
SPazM5
Hun Batz
Level 100
God Stats
9W - 6L
1,680 SR
Queue Stats
112W - 112L
1,586 Elo+
Party 1
Freya
Freya
Urged1
Freya
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
102W - 74L
1,718 Elo+
Party 1
Sobek
Sobek
αvocado
Sobek
Level 157
God Stats
2W - 1L
1,390 SR
Queue Stats
103W - 95L
1,587 Elo+
Party 1
Team Averages
Level 108
1,503 SR
1,684 Elo+

VS

Team Averages
Level 63
1,658 SR
1,635 Elo+
Anhur
Anhur
Afterain
Anhur
Level 88
God Stats
1W - 0L
1,370 SR
Queue Stats
8W - 1L
1,500 Elo+
Party 2
Ares
Ares
Bananamalz
Ares
Level 24
God Stats
12W - 6L
1,781 SR
Queue Stats
12W - 6L
1,713 Elo+
Party 2
Tyr
Tyr
LoseIsImprove
Tyr
Level 83
God Stats
2W - 0L
1,739 SR
Queue Stats
17W - 13L
1,639 Elo+
Party 2
He Bo
He Bo
PandaTurtIe
He Bo
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,658 Elo+
Party 2
Hou Yi
Hou Yi
ToxicTopLANER
Hou Yi
Level 16
God Stats
5W - 0L
1,901 SR
Queue Stats
18W - 13L
1,665 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GurtejpalS97
Hercules
10
0 / 1 / 6
6,275
448
1,978
9,198
5,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
3 / 3 / 2
8,005
572
6,390
8,358
2,703
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hun Batz
SPazM5
Hun Batz
12
3 / 4 / 5
7,509
536
5,615
11,176
3,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Freya
Urged1
Freya
11
6 / 3 / 2
6,782
484
6,939
7,504
2,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sobek
αvocado
Sobek
11
0 / 2 / 2
6,425
459
2,514
10,600
5,520
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Afterain
Anhur
15
5 / 2 / 5
9,077
648
11,010
9,700
4,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
2 / 4 / 1
7,429
531
2,749
8,021
6,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
6 / 1 / 3
9,060
647
6,889
9,287
4,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
0 / 3 / 3
7,240
517
4,443
5,899
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 6
6,737
481
6,819
6,202
1,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
31
12
Kills
13
13
Deaths
12
17
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Anhur
Afterain
Anhur
5
2
5
3.75
W
2
4
1
0.63
L
Hercules
GurtejpalS97
Hercules
0
1
6
3
W
6
1
3
7.5
L
3
3
2
1.33
W
0
3
3
0.5
L
Hun Batz
SPazM5
Hun Batz
3
4
5
1.38
W
0
2
6
1.5
L
Freya
Urged1
Freya
6
3
2
2.33
L
Sobek
αvocado
Sobek
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,436
Damage
31,910
46,836
Taken
39,109
18,305
Mitigated
18,709
15,220
Healing
13,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Afterain
Anhur
11,010
5,519
0
4,883
9,700
4,783
2,521
2,004
7,696
0
56,809
W
2,749
168
0
841
8,021
6,012
232
3,546
4,475
5,853
0
L
Hercules
GurtejpalS97
Hercules
1,978
30
0
3,534
9,198
5,065
0
1,921
7,231
0
12,492
W
6,889
1,413
0
4,145
9,287
4,085
1,671
954
8,333
0
53,666
L
6,390
2,814
0
1,885
8,358
2,703
0
2,143
6,007
0
48,024
W
4,443
0
0
993
5,899
1,840
0
1,236
4,663
39,210
0
L
Hun Batz
SPazM5
Hun Batz
5,615
1,411
0
2,640
11,176
3,006
0
1,189
9,905
0
37,116
W
6,819
3,504
0
2,588
6,202
1,989
1,201
1,713
4,489
0
41,474
L
Freya
Urged1
Freya
6,939
2,147
0
2,253
7,504
2,011
0
500
7,004
30,645
0
L
Sobek
αvocado
Sobek
2,514
199
0
4,908
10,600
5,520
0
1,041
9,497
23,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,996
Gold Earned
39,543
277
Minions Killed
369
0
Camps Cleared
0
1,336,718
Distance Traveled
1,325,090
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,077
648
110
8
0
250,696
3
W
Ares
7,429
531
7
1
0
268,796
3
L
Hercules
6,275
448
16
1
0
280,257
2
W
Tyr
9,060
647
100
7
0
319,353
0
L
Neith
8,005
572
97
7
0
233,059
4
W
He Bo
7,240
517
82
6
0
250,716
5
L
Hun Batz
7,509
536
69
5
0
304,983
2
W
Hou Yi
6,737
481
70
5
0
235,529
1
L
Freya
6,782
484
46
3
0
250,815
6
L
Sobek
6,425
459
49
4
0
267,604
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role