Player Matchup

Artemis
Artemis
Badpolar
Artemis
Level 5
God Stats
0W - 2L
1,293 SR
Queue Stats
0W - 2L
1,243 Elo+
Party 2
Baba Yaga
Baba Yaga
MasterHawk95
Baba Yaga
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 10L
1,316 Elo+
Party 2
Cthulhu
Cthulhu
TheGorilon10
Cthulhu
Level 37
God Stats
0W - 2L
1,293 SR
Queue Stats
0W - 4L
1,243 Elo+
Party 2
Tsukuyomi
Tsukuyomi
l Gonzo I
Tsukuyomi
Level 28
God Stats
33W - 36L
1,543 SR
Queue Stats
172W - 219L
1,316 Elo+
Solo
Yemoja
Yemoja
xwinwinx
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 24
1,426 SR
1,324 Elo+

VS

Team Averages
Level 14
1,470 SR
1,367 Elo+
Geb
Geb
Evilidiot23
Geb
Level 18
God Stats
4W - 4L
1,400 SR
Queue Stats
146W - 151L
1,121 Elo+
Party 3
Tiamat
Tiamat
Frostame
Tiamat
Level 24
God Stats
18W - 22L
1,500 SR
Queue Stats
149W - 176L
1,500 Elo+
Solo
Danzaburou
Danzaburou
RushingTiger5
Danzaburou
Level 4
God Stats
4W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Thor
Thor
SilverCannon459
Thor
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 14L
1,500 Elo+
Party 1
Apollo
Apollo
xRamen8012
Apollo
Level 21
God Stats
6W - 4L
1,451 SR
Queue Stats
193W - 194L
1,216 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Badpolar
Artemis
11
0 / 11 / 3
7,489
312
2,437
16,430
5,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baba Yaga
MasterHawk95
Baba Yaga
16
5 / 11 / 5
10,941
456
19,734
19,971
8,857
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
TheGorilon10
Cthulhu
14
4 / 8 / 5
9,198
383
10,948
27,217
30,058
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
l Gonzo I
Tsukuyomi
18
8 / 11 / 5
11,950
498
17,384
20,844
8,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
xwinwinx
Yemoja
13
0 / 7 / 4
9,388
391
5,033
17,205
15,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 9
9,627
401
8,498
18,042
9,149
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tiamat
Frostame
Tiamat
20
9 / 3 / 12
12,805
534
11,696
11,833
8,111
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
RushingTiger5
Danzaburou
20
23 / 1 / 9
15,234
635
37,145
24,015
11,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
3 / 8 / 10
10,769
449
6,603
18,316
7,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Apollo
xRamen8012
Apollo
18
12 / 3 / 3
12,125
505
13,897
12,423
4,768
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
90
17
Kills
47
48
Deaths
19
22
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Artemis
Badpolar
Artemis
0
11
3
0.14
W
0
4
9
1.13
W
Tiamat
Frostame
Tiamat
9
3
12
5
L
Baba Yaga
MasterHawk95
Baba Yaga
5
11
5
0.68
W
Danzaburou
RushingTiger5
Danzaburou
23
1
9
27.5
W
3
8
10
1
L
Cthulhu
TheGorilon10
Cthulhu
4
8
5
0.81
L
Tsukuyomi
l Gonzo I
Tsukuyomi
8
11
5
0.95
W
Apollo
xRamen8012
Apollo
12
3
3
4.5
L
Yemoja
xwinwinx
Yemoja
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,536
Damage
77,839
101,667
Taken
84,629
68,873
Mitigated
40,217
11,480
Healing
30,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Badpolar
Artemis
2,437
1,782
0
1,679
16,430
5,790
161
2,221
14,209
0
9,795
W
8,498
2,175
0
4,558
18,042
9,149
1,432
7,373
10,669
33,069
0
W
Tiamat
Frostame
Tiamat
11,696
2,927
0
4,593
11,833
8,111
2,479
3,399
8,434
57,038
0
L
Baba Yaga
MasterHawk95
Baba Yaga
19,734
971
241
2,383
19,971
8,857
698
1,717
18,254
56,186
0
W
Danzaburou
RushingTiger5
Danzaburou
37,145
20,586
0
15,007
24,015
11,130
1,690
10,683
13,332
0
110,864
W
6,603
1,927
0
3,373
18,316
7,059
0
6,806
11,510
0
41,928
L
Cthulhu
TheGorilon10
Cthulhu
10,948
1,367
1,504
3,395
27,217
30,058
0
7,696
19,521
34,513
0
L
Tsukuyomi
l Gonzo I
Tsukuyomi
17,384
5,107
0
803
20,844
8,892
261
2,752
18,092
0
78,876
W
Apollo
xRamen8012
Apollo
13,897
6,154
0
3,006
12,423
4,768
5,312
7,454
4,969
0
59,072
L
Yemoja
xwinwinx
Yemoja
5,033
849
786
689
17,205
15,276
397
5,808
11,397
29,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,966
Gold Earned
60,560
287
Minions Killed
411
0
Camps Cleared
0
1,826,732
Distance Traveled
2,245,674
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,489
312
16
1
0
280,573
1
W
Geb
9,627
401
35
1
0
513,168
1
W
Tiamat
12,805
534
77
3
0
413,185
3
L
Baba Yaga
10,941
456
73
3
0
356,042
0
W
Danzaburou
15,234
635
133
6
0
444,470
2
W
Thor
10,769
449
75
3
0
414,037
0
L
Cthulhu
9,198
383
36
2
0
382,558
0
L
Tsukuyomi
11,950
498
109
5
0
435,398
1
W
Apollo
12,125
505
91
4
0
460,814
1
L
Yemoja
9,388
391
53
2
0
372,161
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role