Player Matchup

Anhur
Anhur
junsar2
Anhur
Level 89
God Stats
2W - 1L
1,567 SR
Queue Stats
207W - 250L
1,527 Elo+
Party 1
Hera
Hera
may_Lov3e
Hera
Level 75
God Stats
62W - 52L
1,550 SR
Queue Stats
123W - 143L
1,527 Elo+
Party 1
Ra
Ra
sheshomaru102
Ra
Level 76
God Stats
8W - 3L
1,743 SR
Queue Stats
209W - 219L
1,538 Elo+
Party 1
Team Averages
Level 80
1,620 SR
1,531 Elo+

VS

Team Averages
Level 71
1,549 SR
1,478 Elo+
Osiris
Osiris
DrCesarTheGreat
Osiris
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
223W - 364L
1,452 Elo+
Party 2
Tiamat
Tiamat
Samuelsheperd123
Tiamat
Level 108
God Stats
16W - 21L
1,648 SR
Queue Stats
235W - 372L
1,482 Elo+
Party 2
Neith
Neith
joker85019
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
junsar2
Anhur
12
2 / 8 / 3
8,797
628
4,975
14,782
4,357
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hera
13
3 / 4 / 3
9,741
696
8,535
12,042
5,106
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 3
8,470
605
7,428
9,748
3,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 8
10,762
769
8,951
14,995
12,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
5 / 3 / 8
9,866
705
10,523
11,239
9,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
14
3 / 1 / 12
10,345
739
11,861
8,323
2,862
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
6
Kills
16
16
Deaths
6
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
8
2
8
6
W
5
3
8
3
W
Neith
3
1
12
9
L
Anhur
junsar2
Anhur
2
8
3
0.44
L
Hera
3
4
3
1.13
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,938
Damage
31,335
36,572
Taken
34,557
12,895
Mitigated
24,156
14,004
Healing
14,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,951
2,074
0
6,999
14,995
12,238
612
6,273
8,331
0
48,072
W
10,523
865
190
4,886
11,239
9,056
867
5,839
5,144
35,135
0
W
Neith
11,861
3,172
0
2,867
8,323
2,862
1,251
3,351
4,834
0
61,323
L
Anhur
junsar2
Anhur
4,975
2,413
386
4,130
14,782
4,357
489
4,010
10,328
0
14,030
L
Hera
8,535
2,132
195
3,266
12,042
5,106
459
3,302
8,466
28,946
0
L
7,428
691
2,489
3,538
9,748
3,432
370
2,395
7,197
35,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,008
Gold Earned
30,973
132
Minions Killed
170
0
Camps Cleared
0
665,087
Distance Traveled
760,676
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,762
769
47
3
0
275,232
3
W
Tiamat
9,866
705
41
3
0
256,381
2
W
Neith
10,345
739
82
6
0
229,063
3
L
Anhur
8,797
628
25
2
0
207,646
0
L
Hera
9,741
696
47
3
0
215,575
0
L
Ra
8,470
605
60
4
0
241,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role