Player Matchup

Anubis
Anubis
GuapoGage
Anubis
Level 7
God Stats
1W - 1L
1,703 SR
Queue Stats
6W - 8L
1,564 Elo+
Party 1
King Arthur
King Arthur
Livalius
King Arthur
Level 19
God Stats
9W - 4L
1,727 SR
Queue Stats
56W - 40L
1,499 Elo+
Solo
Cthulhu
Cthulhu
SidonRainz
Cthulhu
Level 6
God Stats
5W - 8L
1,402 SR
Queue Stats
16W - 30L
1,456 Elo+
Party 1
Cupid
Cupid
closeman
Cupid
Level 121
God Stats
1W - 2L
1,674 SR
Queue Stats
17W - 26L
1,529 Elo+
Party 1
Loki
Loki
groneh09
Loki
Level 23
God Stats
5W - 8L
1,200 SR
Queue Stats
47W - 57L
1,415 Elo+
Solo
Team Averages
Level 35
1,541 SR
1,493 Elo+

VS

Team Averages
Level 43
1,334 SR
1,494 Elo+
Artemis
Artemis
Nicitta
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 23L
1,177 Elo+
Solo
Yemoja
Yemoja
PapaFrank
Yemoja
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 57L
1,713 Elo+
Party 2
Achilles
Achilles
Puppydonkey
Achilles
Level 13
God Stats
7W - 8L
1,228 SR
Queue Stats
76W - 70L
1,438 Elo+
Party 2
Raijin
Raijin
Víbe
Raijin
Level 159
God Stats
4W - 0L
1,134 SR
Queue Stats
274W - 267L
1,595 Elo+
Party 2
Rama
Rama
Xpblast
Rama
Level 7
God Stats
8W - 3L
1,309 SR
Queue Stats
23W - 24L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
GuapoGage
Anubis
7
1 / 4 / 1
5,732
382
1,783
4,139
1,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
Livalius
King Arthur
14
6 / 4 / 0
8,585
572
8,772
9,526
7,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Boots

Boots

+6%
Movement Speed

Cthulhu
SidonRainz
Cthulhu
10
2 / 3 / 5
6,964
464
7,029
12,593
9,816
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cupid
closeman
Cupid
11
5 / 7 / 2
7,098
473
9,549
13,658
4,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Loki
12
3 / 6 / 0
7,058
471
3,943
9,815
3,167
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Nicitta
Artemis
12
1 / 7 / 2
7,303
487
2,507
7,461
2,092
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
PapaFrank
Yemoja
11
1 / 3 / 8
7,421
495
4,021
9,073
6,280
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Achilles
Puppydonkey
Achilles
15
6 / 1 / 5
8,779
585
6,818
13,195
12,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Raijin
Víbe
Raijin
16
15 / 1 / 3
10,204
680
14,608
9,930
3,746
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
Xpblast
Rama
11
1 / 5 / 4
6,812
454
6,098
11,725
4,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
46
17
Kills
24
24
Deaths
17
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anubis
GuapoGage
Anubis
1
4
1
0.38
L
King Arthur
Livalius
King Arthur
6
4
0
1.5
W
Artemis
Nicitta
Artemis
1
7
2
0.29
W
Yemoja
PapaFrank
Yemoja
1
3
8
1.67
W
Achilles
Puppydonkey
Achilles
6
1
5
8.5
L
Cthulhu
SidonRainz
Cthulhu
2
3
5
1.5
W
Raijin
Víbe
Raijin
15
1
3
16.5
W
Rama
Xpblast
Rama
1
5
4
0.6
L
Cupid
closeman
Cupid
5
7
2
0.86
L
Loki
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,076
Damage
34,052
49,731
Taken
51,384
26,432
Mitigated
28,748
8,240
Healing
13,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
GuapoGage
Anubis
1,783
565
0
957
4,139
1,693
0
2,654
1,460
14,681
0
L
King Arthur
Livalius
King Arthur
8,772
2,156
0
1,445
9,526
7,295
489
1,555
7,875
122
46,282
W
Artemis
Nicitta
Artemis
2,507
1,106
0
0
7,461
2,092
0
15
7,115
0
24,351
W
Yemoja
PapaFrank
Yemoja
4,021
1,137
1,256
414
9,073
6,280
259
3,464
5,529
13,245
0
W
Achilles
Puppydonkey
Achilles
6,818
2,462
0
5,403
13,195
12,188
513
997
12,028
0
39,602
L
Cthulhu
SidonRainz
Cthulhu
7,029
311
401
1,224
12,593
9,816
0
6,217
6,331
20,945
0
W
Raijin
Víbe
Raijin
14,608
2,478
134
2,222
9,930
3,746
1,003
1,673
7,858
65,627
0
W
Rama
Xpblast
Rama
6,098
3,926
0
3,925
11,725
4,442
1,721
2,479
9,246
0
30,295
L
Cupid
closeman
Cupid
9,549
5,175
0
3,963
13,658
4,461
217
6,226
7,369
0
33,586
L
Loki
3,943
638
0
250
9,815
3,167
0
1,977
7,698
0
39,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,437
Gold Earned
40,519
279
Minions Killed
314
0
Camps Cleared
0
1,188,650
Distance Traveled
1,330,061
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,732
382
26
2
0
130,513
0
L
King Arthur
8,585
572
98
7
0
261,247
1
W
Artemis
7,303
487
62
4
0
232,173
4
W
Yemoja
7,421
495
15
1
0
263,745
0
W
Achilles
8,779
585
71
5
0
302,283
3
L
Cthulhu
6,964
464
16
1
0
282,993
1
W
Raijin
10,204
680
111
7
0
292,126
1
W
Rama
6,812
454
55
4
0
239,734
3
L
Cupid
7,098
473
67
4
0
245,497
0
L
Loki
7,058
471
72
5
0
268,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role