Player Matchup

Cthulhu
Cthulhu
GoatEmperor
Cthulhu
Level 6
God Stats
7W - 9L
1,370 SR
Queue Stats
10W - 18L
1,298 Elo+
Party 1
Hou Yi
Hou Yi
Hyperflarenova
Hou Yi
Level 106
God Stats
2W - 1L
1,823 SR
Queue Stats
10W - 18L
1,298 Elo+
Party 1
Ares
Ares
Simon1503
Ares
Level 8
God Stats
1W - 0L
1,277 SR
Queue Stats
10W - 18L
1,298 Elo+
Party 1
Team Averages
Level 40
1,490 SR
1,298 Elo+

VS

Team Averages
Level 79
1,540 SR
1,367 Elo+
Hades
Hades
Florkie
Hades
Level 15
God Stats
0W - 6L
1,590 SR
Queue Stats
3W - 13L
1,207 Elo+
Party 2
Bacchus
Bacchus
Preatorofthesea
Bacchus
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
164W - 182L
1,439 Elo+
Solo
Chaac
Chaac
spitheck
Chaac
Level 62
God Stats
4W - 3L
1,530 SR
Queue Stats
110W - 138L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GoatEmperor
Cthulhu
13
0 / 1 / 8
10,740
565
7,271
11,420
11,448
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

18
12 / 1 / 1
13,602
716
22,109
13,649
6,560
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
14
1 / 3 / 9
11,368
598
7,851
15,057
17,113
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Florkie
Hades
14
1 / 2 / 1
10,755
566
5,180
10,847
9,082
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
0 / 4 / 2
10,396
547
9,599
11,538
6,798
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chaac
spitheck
Chaac
13
4 / 7 / 1
11,331
596
15,778
25,663
20,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
13
Kills
5
5
Deaths
13
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hades
Florkie
Hades
1
2
1
0.75
W
Cthulhu
GoatEmperor
Cthulhu
0
1
8
4
W
12
1
1
12.5
L
0
4
2
0.25
W
Ares
1
3
9
1.83
L
Chaac
spitheck
Chaac
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,231
Damage
30,557
40,126
Taken
48,048
35,121
Mitigated
36,426
3,137
Healing
10,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
Florkie
Hades
5,180
851
693
2,205
10,847
9,082
88
3,844
7,003
39,533
0
W
Cthulhu
GoatEmperor
Cthulhu
7,271
880
424
0
11,420
11,448
150
3,960
7,205
28,120
0
W
22,109
14,141
892
1,692
13,649
6,560
3,402
5,801
7,573
0
104,126
L
9,599
702
0
0
11,538
6,798
846
2,969
8,569
40,969
0
W
Ares
7,851
1,301
0
129
15,057
17,113
54
5,176
9,531
21,375
0
L
Chaac
spitheck
Chaac
15,778
4,637
23
7,890
25,663
20,546
0
8,321
17,342
0
54,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,710
Gold Earned
32,482
185
Minions Killed
207
0
Camps Cleared
0
975,042
Distance Traveled
964,281
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,755
566
75
4
0
336,283
0
W
Cthulhu
10,740
565
21
1
0
352,668
0
W
Hou Yi
13,602
716
136
7
0
335,219
0
L
Bacchus
10,396
547
70
4
0
309,209
0
W
Ares
11,368
598
28
1
0
287,155
0
L
Chaac
11,331
596
62
3
0
318,789
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role