Player Matchup

Fenrir
Fenrir
Harlequinn_Slain
Fenrir
Level 23
God Stats
2W - 5L
1,350 SR
Queue Stats
81W - 87L
1,491 Elo+
Party 1
Ymir
Ymir
MASTASPLATTER66
Ymir
Level 14
God Stats
1W - 2L
1,758 SR
Queue Stats
2W - 7L
1,667 Elo+
Party 2
Set
Set
Qwinning
Set
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,645 Elo+
Solo
Ra
Ra
Slime_PR
Ra
Level 26
God Stats
0W - 1L
1,728 SR
Queue Stats
4W - 6L
1,585 Elo+
Party 1
Rama
Rama
caius473
Rama
Level 16
God Stats
1W - 5L
1,500 SR
Queue Stats
260W - 260L
1,476 Elo+
Party 2
Team Averages
Level 16
1,567 SR
1,573 Elo+

VS

Team Averages
Level 28
1,705 SR
1,541 Elo+
Kukulkan
Kukulkan
IriamGames
Kukulkan
Level 14
God Stats
7W - 7L
1,752 SR
Queue Stats
63W - 79L
1,509 Elo+
Party 3
Jing Wei
Jing Wei
PetuHeri1_1
Jing Wei
Level 58
God Stats
3W - 2L
1,774 SR
Queue Stats
108W - 120L
1,490 Elo+
Party 3
Nemesis
Nemesis
Splurghing
Nemesis
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 34L
1,604 Elo+
Solo
Pele
Pele
ThatOneGuy23630
Pele
Level 29
God Stats
10W - 4L
1,728 SR
Queue Stats
74W - 49L
1,619 Elo+
Solo
Khepri
Khepri
Yayo_Frost
Khepri
Level 21
God Stats
4W - 3L
1,774 SR
Queue Stats
96W - 101L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 3
8,486
424
5,637
17,432
6,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 4 / 1
6,494
325
5,154
14,501
9,038
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
1 / 10 / 0
7,965
398
1,138
12,238
4,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

13
1 / 5 / 1
8,180
409
4,595
9,074
3,350
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
13
1 / 6 / 1
7,449
372
8,669
16,885
6,106
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
IriamGames
Kukulkan
17
8 / 1 / 5
11,641
582
8,927
6,943
3,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
PetuHeri1_1
Jing Wei
16
5 / 0 / 11
10,207
510
14,007
7,007
2,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Nemesis
Splurghing
Nemesis
19
6 / 2 / 5
12,132
607
7,842
13,216
10,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
12 / 1 / 7
13,266
663
14,102
12,289
5,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
Yayo_Frost
Khepri
15
1 / 2 / 14
10,168
508
6,531
13,461
14,915
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
74
5
Kills
32
32
Deaths
6
6
Assists
42
Player
Kills
Deaths
Assists
KDA
L
2
7
3
0.5
W
Kukulkan
IriamGames
Kukulkan
8
1
5
10.5
L
0
4
1
0.13
W
Jing Wei
PetuHeri1_1
Jing Wei
5
0
11
10.5
L
1
10
0
0.1
L
1
5
1
0.3
W
Nemesis
Splurghing
Nemesis
6
2
5
4.25
W
12
1
7
15.5
W
Khepri
Yayo_Frost
Khepri
1
2
14
4
L
Rama
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,193
Damage
51,409
70,130
Taken
52,916
29,805
Mitigated
36,347
10,949
Healing
20,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,637
1,405
231
2,406
17,432
6,887
0
3,659
13,773
0
50,795
W
Kukulkan
IriamGames
Kukulkan
8,927
867
0
1,522
6,943
3,150
4,974
2,934
4,009
62,191
0
L
5,154
715
0
230
14,501
9,038
0
2,275
12,226
20,010
0
W
Jing Wei
PetuHeri1_1
Jing Wei
14,007
9,114
0
5,379
7,007
2,697
1,239
560
6,447
0
62,629
L
1,138
566
0
0
12,238
4,424
0
2,778
9,460
0
16,096
L
4,595
504
543
1,095
9,074
3,350
0
2,714
6,360
46,113
0
W
Nemesis
Splurghing
Nemesis
7,842
3,736
0
3,604
13,216
10,135
1,152
1,000
12,216
0
95,335
W
14,102
3,645
0
6,677
12,289
5,450
1,503
1,520
10,769
0
110,269
W
Khepri
Yayo_Frost
Khepri
6,531
235
0
3,602
13,461
14,915
196
3,735
9,726
19,273
0
L
Rama
8,669
6,729
0
6,444
16,885
6,106
135
4,032
12,853
0
45,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,574
Gold Earned
57,414
307
Minions Killed
612
0
Camps Cleared
0
1,647,253
Distance Traveled
1,900,105
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,486
424
87
4
0
374,963
4
W
Kukulkan
11,641
582
121
6
0
340,734
0
L
Ymir
6,494
325
27
1
0
375,448
0
W
Jing Wei
10,207
510
99
5
0
351,213
0
L
Set
7,965
398
37
2
0
268,006
3
L
Ra
8,180
409
76
4
0
354,608
0
W
Nemesis
12,132
607
185
9
0
415,829
0
W
Pele
13,266
663
183
9
0
403,758
1
W
Khepri
10,168
508
24
1
0
388,571
2
L
Rama
7,449
372
80
4
0
274,228
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role