Player Matchup

Tsukuyomi
Tsukuyomi
IcyGr33nB33n
Tsukuyomi
Level 29
God Stats
33W - 24L
1,633 SR
Queue Stats
336W - 302L
1,508 Elo+
Party 3
Baron Samedi
Baron Samedi
IcyPotato_337
Baron Samedi
Level 121
God Stats
13W - 9L
1,187 SR
Queue Stats
831W - 797L
1,405 Elo+
Party 3
Izanami
Izanami
LunarBaboon
Izanami
Level 31
God Stats
20W - 32L
1,364 SR
Queue Stats
71W - 104L
1,424 Elo+
Solo
Chaac
Chaac
Pappi5oh
Chaac
Level 88
God Stats
2W - 3L
1,695 SR
Queue Stats
281W - 226L
1,595 Elo+
Party 1
Hercules
Hercules
xAgent47x3254
Hercules
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,541 Elo+
Party 1
Team Averages
Level 59
1,476 SR
1,495 Elo+

VS

Team Averages
Level 49
1,585 SR
1,477 Elo+
Hun Batz
Hun Batz
BrotherBread1
Hun Batz
Level 65
God Stats
3W - 5L
1,542 SR
Queue Stats
454W - 437L
1,438 Elo+
Party 2
Kukulkan
Kukulkan
Brotherbunny8
Kukulkan
Level 69
God Stats
13W - 12L
1,533 SR
Queue Stats
499W - 445L
1,507 Elo+
Party 2
Apollo
Apollo
Brothercar2
Apollo
Level 28
God Stats
34W - 39L
1,570 SR
Queue Stats
217W - 252L
1,428 Elo+
Party 2
Vamana
Vamana
FERNANDICHI
Vamana
Level 40
God Stats
27W - 21L
1,665 SR
Queue Stats
347W - 368L
1,490 Elo+
Solo
Yemoja
Yemoja
Moosias
Yemoja
Level 42
God Stats
92W - 75L
1,617 SR
Queue Stats
497W - 482L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
IcyGr33nB33n
Tsukuyomi
20
9 / 6 / 6
12,694
529
17,977
26,552
11,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
IcyPotato_337
Baron Samedi
19
6 / 7 / 14
12,473
520
18,667
23,825
11,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
LunarBaboon
Izanami
20
9 / 5 / 10
13,420
559
20,431
19,437
8,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
Pappi5oh
Chaac
17
8 / 6 / 14
12,667
528
19,093
32,636
44,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hercules
xAgent47x3254
Hercules
16
2 / 7 / 11
10,630
443
11,321
27,021
33,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BrotherBread1
Hun Batz
16
3 / 9 / 11
10,864
453
14,916
21,798
9,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Brotherbunny8
Kukulkan
18
9 / 6 / 12
12,621
526
31,646
16,953
8,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
17
4 / 8 / 8
11,326
472
9,592
18,455
8,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
17
6 / 8 / 7
11,065
461
14,460
27,870
31,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Yemoja
Moosias
Yemoja
17
8 / 3 / 8
11,722
488
14,872
20,064
24,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
76
34
Kills
30
31
Deaths
34
55
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
BrotherBread1
Hun Batz
3
9
11
0.94
L
Kukulkan
Brotherbunny8
Kukulkan
9
6
12
2.5
L
Apollo
4
8
8
1
L
Vamana
6
8
7
1.19
W
Tsukuyomi
IcyGr33nB33n
Tsukuyomi
9
6
6
2
W
Baron Samedi
IcyPotato_337
Baron Samedi
6
7
14
1.86
W
Izanami
LunarBaboon
Izanami
9
5
10
2.8
L
Yemoja
Moosias
Yemoja
8
3
8
4
W
Chaac
Pappi5oh
Chaac
8
6
14
2.5
W
Hercules
xAgent47x3254
Hercules
2
7
11
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,489
Damage
85,486
129,471
Taken
105,140
109,460
Mitigated
81,189
53,275
Healing
21,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
BrotherBread1
Hun Batz
14,916
3,743
0
4,521
21,798
9,100
0
3,657
18,041
0
76,514
L
Kukulkan
Brotherbunny8
Kukulkan
31,646
2,784
0
1,724
16,953
8,143
460
4,819
11,909
87,225
0
L
Apollo
9,592
4,822
0
1,918
18,455
8,482
2,236
1,413
17,042
0
47,672
L
Vamana
14,460
6,862
0
6,822
27,870
31,084
1,238
6,685
20,858
3,353
43,972
W
Tsukuyomi
IcyGr33nB33n
Tsukuyomi
17,977
4,191
0
10,444
26,552
11,319
500
6,736
19,716
0
97,965
W
Baron Samedi
IcyPotato_337
Baron Samedi
18,667
1,213
5,791
9,883
23,825
11,529
660
9,104
14,696
87,247
0
W
Izanami
LunarBaboon
Izanami
20,431
15,957
0
6,451
19,437
8,335
2,374
8,704
10,608
0
88,131
L
Yemoja
Moosias
Yemoja
14,872
3,128
3,037
3,141
20,064
24,380
0
2,093
17,846
38,870
0
W
Chaac
Pappi5oh
Chaac
19,093
2,651
0
10,082
32,636
44,735
1,075
11,909
20,518
0
57,953
W
Hercules
xAgent47x3254
Hercules
11,321
3,257
0
10,624
27,021
33,542
1,209
11,915
14,681
0
49,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,884
Gold Earned
57,598
557
Minions Killed
440
0
Camps Cleared
0
2,050,889
Distance Traveled
2,080,662
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,864
453
94
4
0
433,462
6
L
Kukulkan
12,621
526
134
6
0
420,783
4
L
Apollo
11,326
472
93
4
0
440,331
4
L
Vamana
11,065
461
85
4
0
380,092
4
W
Tsukuyomi
12,694
529
136
6
0
458,858
1
W
Baron Samedi
12,473
520
106
4
0
406,604
1
W
Izanami
13,420
559
152
6
0
368,843
7
L
Yemoja
11,722
488
34
1
0
405,994
7
W
Chaac
12,667
528
66
3
0
403,791
7
W
Hercules
10,630
443
97
4
0
412,793
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role