Player Matchup

Da Ji
Da Ji
Jaxband
Da Ji
Level 29
God Stats
53W - 98L
1,299 SR
Queue Stats
115W - 228L
1,025 Elo+
Party 1
Olorun
Olorun
MajorStone49180
Olorun
Level 23
God Stats
14W - 11L
1,101 SR
Queue Stats
37W - 76L
984 Elo+
Party 1
Cerberus
Cerberus
Molokai96
Cerberus
Level 14
God Stats
2W - 6L
1,247 SR
Queue Stats
9W - 31L
1,021 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TikiTorch77
Cu Chulainn
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
168W - 220L
1,412 Elo+
Party 4
Anhur
Anhur
WyMeRz
Anhur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 177L
1,410 Elo+
Party 4
Team Averages
Level 24
1,329 SR
1,170 Elo+

VS

Team Averages
Level 23
1,490 SR
1,410 Elo+
Serqet
Serqet
ButterMaker3
Serqet
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,397 Elo+
Party 2
Apollo
Apollo
Dsgnine
Apollo
Level 13
God Stats
6W - 3L
1,730 SR
Queue Stats
22W - 22L
1,560 Elo+
Solo
Kali
Kali
dulltonyhawk
Kali
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,358 Elo+
Party 2
Janus
Janus
m8_ruka
Janus
Level 17
God Stats
4W - 4L
1,414 SR
Queue Stats
136W - 143L
1,349 Elo+
Party 3
Yemoja
Yemoja
zeeacks
Yemoja
Level 29
God Stats
2W - 0L
1,307 SR
Queue Stats
472W - 469L
1,388 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Jaxband
Da Ji
16
0 / 6 / 1
9,430
377
6,162
20,431
6,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
1 / 9 / 0
10,244
410
4,026
18,632
6,151
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
Molokai96
Cerberus
14
0 / 11 / 4
9,695
388
6,537
25,845
17,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
TikiTorch77
Cu Chulainn
17
5 / 8 / 1
12,131
485
11,635
24,796
18,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
WyMeRz
Anhur
16
1 / 6 / 1
9,627
385
2,807
13,914
5,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
20
9 / 2 / 10
13,718
549
15,948
18,507
8,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Dsgnine
Apollo
20
9 / 2 / 2
14,804
592
22,340
19,887
9,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
16 / 2 / 7
15,494
620
20,100
16,159
7,998
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
m8_ruka
Janus
18
4 / 1 / 6
12,500
500
16,119
11,157
4,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
zeeacks
Yemoja
19
2 / 0 / 13
13,859
554
5,687
9,084
12,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
78
7
Kills
40
40
Deaths
7
7
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Serqet
9
2
10
7
W
Apollo
Dsgnine
Apollo
9
2
2
5
L
Da Ji
Jaxband
Da Ji
0
6
1
0.08
L
1
9
0
0.11
L
Cerberus
Molokai96
Cerberus
0
11
4
0.18
L
Cu Chulainn
TikiTorch77
Cu Chulainn
5
8
1
0.69
L
Anhur
WyMeRz
Anhur
1
6
1
0.25
W
16
2
7
9.75
W
Janus
m8_ruka
Janus
4
1
6
7
W
Yemoja
zeeacks
Yemoja
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,167
Damage
80,194
103,618
Taken
74,794
55,035
Mitigated
42,635
22,286
Healing
34,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
15,948
7,554
0
7,555
18,507
8,392
3,686
3,771
14,611
0
94,150
W
Apollo
Dsgnine
Apollo
22,340
16,777
0
10,789
19,887
9,580
3,209
2,957
16,830
0
128,407
L
Da Ji
Jaxband
Da Ji
6,162
793
105
5,570
20,431
6,876
0
3,697
16,342
0
67,965
L
4,026
1,256
0
3,063
18,632
6,151
42
8,508
9,600
58,029
0
L
Cerberus
Molokai96
Cerberus
6,537
604
0
5,624
25,845
17,775
0
5,038
20,225
41,504
0
L
Cu Chulainn
TikiTorch77
Cu Chulainn
11,635
1,738
0
5,351
24,796
18,294
178
2,202
21,869
7,485
43,802
L
Anhur
WyMeRz
Anhur
2,807
2,173
0
2,573
13,914
5,939
29
1,649
12,037
0
46,423
W
20,100
8,900
0
6,248
16,159
7,998
4,675
1,923
14,061
0
110,240
W
Janus
m8_ruka
Janus
16,119
2,126
0
2,053
11,157
4,645
1,464
2,603
8,479
79,703
0
W
Yemoja
zeeacks
Yemoja
5,687
1,060
6,225
2,079
9,084
12,020
1,464
1,882
7,102
34,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,127
Gold Earned
70,375
495
Minions Killed
657
0
Camps Cleared
0
1,927,253
Distance Traveled
2,449,291
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
13,718
549
121
5
0
554,551
2
W
Apollo
14,804
592
179
7
0
450,060
7
L
Da Ji
9,430
377
114
5
0
457,189
0
L
Olorun
10,244
410
105
4
0
334,463
0
L
Cerberus
9,695
388
105
4
0
406,177
2
L
Cu Chulainn
12,131
485
75
3
0
376,181
0
L
Anhur
9,627
385
96
4
0
353,243
0
W
Kali
15,494
620
155
6
0
517,024
2
W
Janus
12,500
500
143
6
0
460,088
3
W
Yemoja
13,859
554
59
2
0
467,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role