Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
RAH Shade
Anhur
Level 28
God Stats
0W - 2L
1,342 SR
Queue Stats
16W - 11L
1,679 Elo+
Party 1
Khepri
Khepri
TFaceWasHere
Khepri
Level 102
God Stats
28W - 14L
1,670 SR
Queue Stats
464W - 417L
1,492 Elo+
Party 1
Agni
Agni
Teddybear3338
Agni
Level 26
God Stats
2W - 1L
1,408 SR
Queue Stats
7W - 4L
1,691 Elo+
Party 1
Ne Zha
Ne Zha
siropedevainilla
Ne Zha
Level 43
God Stats
10W - 10L
1,600 SR
Queue Stats
235W - 235L
1,457 Elo+
Solo
Team Averages
Level 56
1,504 SR
1,564 Elo+

VS

Team Averages
Level 72
1,516 SR
1,470 Elo+
Erlang Shen
Erlang Shen
Darbo Kid
Erlang Shen
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 54L
1,498 Elo+
Solo
Anubis
Anubis
Mateo507_
Anubis
Level 81
God Stats
4W - 9L
1,349 SR
Queue Stats
128W - 120L
1,468 Elo+
Solo
Skadi
Skadi
PATOX29
Skadi
Level 39
God Stats
9W - 9L
1,566 SR
Queue Stats
100W - 95L
1,473 Elo+
Solo
Kumbhakarna
Kumbhakarna
Secqin
Kumbhakarna
Level 123
God Stats
11W - 5L
1,568 SR
Queue Stats
15W - 12L
1,465 Elo+
Solo
Tiamat
Tiamat
kolozpolski
Tiamat
Level 48
God Stats
32W - 34L
1,595 SR
Queue Stats
169W - 195L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
2 / 5 / 2
6,174
475
6,749
10,976
2,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
RAH Shade
Anhur
11
3 / 4 / 1
6,659
512
4,758
8,001
1,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
11
0 / 2 / 1
5,888
453
4,178
11,351
7,537
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
0 / 4 / 3
5,867
451
3,171
6,005
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 2
6,709
516
5,738
11,243
4,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Darbo Kid
Erlang Shen
12
2 / 1 / 3
7,227
556
9,622
11,367
4,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Mateo507_
Anubis
14
6 / 1 / 3
8,068
621
8,450
5,766
3,508
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Skadi
PATOX29
Skadi
11
3 / 3 / 2
6,916
532
4,857
7,735
1,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Kumbhakarna
Secqin
Kumbhakarna
10
4 / 1 / 6
6,697
515
4,490
8,187
2,556
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
13
3 / 1 / 5
7,642
588
4,276
6,676
4,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
7
Kills
18
18
Deaths
7
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
5
2
0.6
W
Erlang Shen
Darbo Kid
Erlang Shen
2
1
3
3.5
W
Anubis
Mateo507_
Anubis
6
1
3
7.5
W
Skadi
PATOX29
Skadi
3
3
2
1.33
L
Anhur
RAH Shade
Anhur
3
4
1
0.88
W
Kumbhakarna
Secqin
Kumbhakarna
4
1
6
7
L
Khepri
0
2
1
0.25
L
0
4
3
0.38
W
Tiamat
3
1
5
5.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,594
Damage
31,695
47,576
Taken
39,731
18,098
Mitigated
16,608
15,211
Healing
18,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
6,749
2,752
0
3,350
10,976
2,960
80
5,724
5,252
0
32,300
W
Erlang Shen
Darbo Kid
Erlang Shen
9,622
5,075
0
6,860
11,367
4,723
246
4,140
7,191
0
38,115
W
Anubis
Mateo507_
Anubis
8,450
211
609
2,887
5,766
3,508
180
1,472
4,096
46,665
0
W
Skadi
PATOX29
Skadi
4,857
2,132
0
2,346
7,735
1,788
620
216
7,467
0
30,186
L
Anhur
RAH Shade
Anhur
4,758
835
345
2,584
8,001
1,976
0
2,541
5,460
0
24,138
W
Kumbhakarna
Secqin
Kumbhakarna
4,490
704
552
2,486
8,187
2,556
364
753
7,334
14,425
0
L
Khepri
4,178
842
0
4,374
11,351
7,537
0
2,134
9,217
27,451
0
L
3,171
498
0
240
6,005
1,378
174
4,067
1,938
17,982
0
W
Tiamat
4,276
591
0
3,214
6,676
4,033
542
296
6,294
39,514
0
L
5,738
1,399
0
4,318
11,243
4,247
0
2,750
8,493
0
41,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,297
Gold Earned
36,550
282
Minions Killed
310
0
Camps Cleared
0
1,155,755
Distance Traveled
1,164,504
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,174
475
68
5
0
206,097
2
W
Erlang Shen
7,227
556
62
5
0
244,654
2
W
Anubis
8,068
621
81
6
0
226,328
6
W
Skadi
6,916
532
59
5
0
196,257
2
L
Anhur
6,659
512
42
3
0
219,563
0
W
Kumbhakarna
6,697
515
12
1
0
269,132
1
L
Khepri
5,888
453
46
4
0
225,784
2
L
Agni
5,867
451
47
4
0
250,738
4
W
Tiamat
7,642
588
96
7
0
228,133
0
L
Ne Zha
6,709
516
79
6
0
253,573
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role