Player Matchup

Apollo
Apollo
Silver II
D0CKЁЯ
Apollo
Silver II
Level 160
God Stats
19W - 13L
1,690 SR
Queue Stats
381W - 381L
1,086 MMR
Solo
Chang'e
Chang'e
Gold IV
ISAACRAM
Chang'e
Gold IV
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
250W - 253L
1,127 MMR
Solo
Jormungandr
Jormungandr
Silver IV
ImDahPanda
Jormungandr
Silver IV
Level 84
God Stats
5W - 5L
1,880 SR
Queue Stats
33W - 56L
904 MMR
Party 2
Bacchus
Bacchus
Gold V
JASIRETON
Bacchus
Gold V
Level 86
God Stats
3W - 1L
1,500 SR
Queue Stats
124W - 118L
1,133 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Monstrosityyy
Sun Wukong
Silver I
Level 127
God Stats
1W - 1L
1,799 SR
Queue Stats
55W - 46L
1,355 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,674 SR
1,121 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,452 SR
1,198 MMR
Anhur
Anhur
Gold III
DkDeadPool
Anhur
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Silver II
Earthgang
Aphrodite
Silver II
Level 123
God Stats
3W - 6L
1,464 SR
Queue Stats
94W - 105L
1,070 MMR
Solo
Raijin
Raijin
Silver I
Iroit
Raijin
Silver I
Level 129
God Stats
2W - 1L
1,503 SR
Queue Stats
88W - 100L
1,168 MMR
Party 1
Ares
Ares
Bronze I
Xixar
Ares
Bronze I
Level 62
God Stats
0W - 2L
1,302 SR
Queue Stats
3W - 9L
1,190 MMR
Party 1
Da Ji
Da Ji
Silver I
icemanchong
Da Ji
Silver I
Level 122
God Stats
68W - 55L
1,489 SR
Queue Stats
301W - 300L
1,063 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
D0CKЁЯ
Apollo
20
7 / 3 / 5
13,446
585
13,868
18,786
7,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
ISAACRAM
Chang'e
18
3 / 7 / 6
11,273
490
13,897
18,411
6,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
ImDahPanda
Jormungandr
16
3 / 4 / 10
10,976
477
13,508
18,308
18,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bacchus
JASIRETON
Bacchus
16
6 / 7 / 5
11,902
517
13,291
28,947
35,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Sun Wukong
Monstrosityyy
Sun Wukong
19
6 / 4 / 10
12,509
544
16,965
23,344
13,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Cu ChulainnDanzaburouScyllaNu WaSet

VS

Bans
TsukuyomiNemesisCupidArachneIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
19
6 / 5 / 3
12,438
541
12,124
21,202
9,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
Earthgang
Aphrodite
17
4 / 5 / 11
11,656
507
16,861
24,093
12,635
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
Iroit
Raijin
17
6 / 6 / 9
11,663
507
17,045
18,305
7,188
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ares
Xixar
Ares
17
6 / 4 / 13
12,049
524
16,689
20,802
19,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
3 / 5 / 13
11,125
484
9,074
15,900
8,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
74
25
Kills
25
25
Deaths
25
36
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Apollo
D0CKЁЯ
Apollo
7
3
5
3.17
L
Anhur
6
5
3
1.5
L
Aphrodite
Earthgang
Aphrodite
4
5
11
1.9
W
Chang'e
ISAACRAM
Chang'e
3
7
6
0.86
W
Jormungandr
ImDahPanda
Jormungandr
3
4
10
2
L
Raijin
Iroit
Raijin
6
6
9
1.75
W
Bacchus
JASIRETON
Bacchus
6
7
5
1.21
W
Sun Wukong
Monstrosityyy
Sun Wukong
6
4
10
2.75
L
Ares
Xixar
Ares
6
4
13
3.13
L
3
5
13
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,529
Damage
71,793
107,796
Taken
100,302
81,214
Mitigated
57,034
41,530
Healing
36,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
D0CKЁЯ
Apollo
13,868
7,942
0
9,850
18,786
7,669
9,216
4,957
13,829
0
109,914
L
Anhur
12,124
5,613
0
8,030
21,202
9,714
1,284
6,091
15,061
0
94,924
L
Aphrodite
Earthgang
Aphrodite
16,861
2,786
5,442
12,398
24,093
12,635
1,095
9,189
14,479
83,006
0
W
Chang'e
ISAACRAM
Chang'e
13,897
646
3,771
6,285
18,411
6,579
644
10,628
7,783
68,884
0
W
Jormungandr
ImDahPanda
Jormungandr
13,508
1,636
0
4,622
18,308
18,212
742
11,360
6,948
46,872
0
L
Raijin
Iroit
Raijin
17,045
1,805
402
2,485
18,305
7,188
929
10,319
7,911
72,904
0
W
Bacchus
JASIRETON
Bacchus
13,291
1,581
0
8,356
28,947
35,686
534
13,326
15,621
32,469
0
W
Sun Wukong
Monstrosityyy
Sun Wukong
16,965
4,862
0
8,646
23,344
13,068
374
10,324
13,020
0
94,053
L
Ares
Xixar
Ares
16,689
794
0
4,062
20,802
19,381
286
11,216
9,361
41,058
0
L
9,074
2,404
0
3,720
15,900
8,116
1,860
5,132
10,743
0
62,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,106
Gold Earned
58,931
537
Minions Killed
492
0
Camps Cleared
0
2,108,767
Distance Traveled
2,048,735
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,446
585
180
8
0
411,048
1
L
Anhur
12,438
541
147
6
0
355,126
3
L
Aphrodite
11,656
507
129
6
0
383,903
2
W
Chang'e
11,273
490
112
5
0
400,736
4
W
Jormungandr
10,976
477
70
3
0
415,944
0
L
Raijin
11,663
507
103
4
0
400,124
3
W
Bacchus
11,902
517
32
1
0
415,872
2
W
Sun Wukong
12,509
544
143
6
0
465,167
6
L
Ares
12,049
524
39
2
0
449,236
4
L
Da Ji
11,125
484
74
3
0
460,346
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role