Player Matchup

Awilix
Awilix
Silver IV
NathanKenner021
Awilix
Silver IV
Level 109
God Stats
7W - 6L
1,727 SR
Queue Stats
346W - 345L
573 MMR
Solo
Ymir
Ymir
Silver V
akatkat7
Ymir
Silver V
Level 61
God Stats
4W - 2L
1,430 SR
Queue Stats
74W - 89L
409 MMR
Solo
Discordia
Discordia
Bronze I
ballinwallen21
Discordia
Bronze I
Level 59
God Stats
10W - 11L
1,450 SR
Queue Stats
304W - 307L
423 MMR
Solo
Chaac
Chaac
Bronze I
githunter17
Chaac
Bronze I
Level 128
God Stats
17W - 13L
1,440 SR
Queue Stats
226W - 237L
225 MMR
Solo
Artemis
Artemis
Silver V
xX_Mangava_Xx
Artemis
Silver V
Level 144
God Stats
62W - 44L
1,573 SR
Queue Stats
394W - 449L
540 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 100
1,524 SR
434 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 96
1,529 SR
730 MMR
Ra
Ra
Bronze II
 
Ra
Bronze II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Bronze I
Alcharde
Ne Zha
Bronze I
Level 87
God Stats
4W - 9L
1,500 SR
Queue Stats
324W - 345L
460 MMR
Solo
Skadi
Skadi
Silver V
DeadZombie9898
Skadi
Silver V
Level 96
God Stats
13W - 8L
1,721 SR
Queue Stats
102W - 121L
611 MMR
Solo
Fafnir
Fafnir
Silver IV
Twiztid Kris
Fafnir
Silver IV
Level 128
God Stats
77W - 85L
1,500 SR
Queue Stats
439W - 450L
734 MMR
Solo
Achilles
Achilles
Bronze II
WizardSwirl
Achilles
Bronze II
Level 45
God Stats
110W - 117L
1,424 SR
Queue Stats
241W - 268L
346 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 0
4,955
619
1,640
4,227
1,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
6
0 / 1 / 3
4,093
512
1,963
5,044
2,059
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
ballinwallen21
Discordia
9
0 / 0 / 0
4,800
600
2,257
1,926
514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 2 / 0
4,866
608
2,275
5,465
3,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Artemis
8
3 / 1 / 2
4,623
578
2,846
4,460
1,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bans
SetCu ChulainnNu WaCthulhuDanzaburou

VS

Bans
TsukuyomiCerberusScyllaAthenaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
6
0 / 0 / 0
3,977
497
850
2,525
567
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ne Zha
Alcharde
Ne Zha
7
0 / 2 / 1
4,251
531
1,169
5,365
1,953
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 4 / 2
4,037
505
3,611
5,447
1,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fafnir
7
2 / 1 / 0
5,007
626
2,081
5,053
3,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
WizardSwirl
Achilles
8
2 / 0 / 0
4,477
560
2,515
4,043
2,066
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
7
Kills
4
4
Deaths
7
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
0
0
0
L
Ne Zha
Alcharde
Ne Zha
0
2
1
0.25
L
0
4
2
0.25
W
3
0
0
3
L
Fafnir
2
1
0
2
L
Achilles
WizardSwirl
Achilles
2
0
0
2
W
Ymir
0
1
3
1.5
W
Discordia
ballinwallen21
Discordia
0
0
0
0
W
1
2
0
0.5
W
Artemis
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,981
Damage
10,226
21,122
Taken
22,433
7,888
Mitigated
9,286
7,235
Healing
8,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
850
0
52
1,910
2,525
567
0
656
1,731
15,812
0
L
Ne Zha
Alcharde
Ne Zha
1,169
259
0
1,132
5,365
1,953
0
1,269
3,988
0
14,772
L
3,611
1,444
0
901
5,447
1,278
73
1,238
4,209
0
17,679
W
1,640
691
0
1,620
4,227
1,178
34
295
3,932
0
23,806
L
Fafnir
2,081
455
0
2,440
5,053
3,422
121
769
4,242
11,565
0
L
Achilles
WizardSwirl
Achilles
2,515
757
0
1,946
4,043
2,066
0
0
3,768
0
11,839
W
Ymir
1,963
501
0
315
5,044
2,059
217
818
4,226
7,059
0
W
Discordia
ballinwallen21
Discordia
2,257
50
0
951
1,926
514
408
646
1,280
23,070
0
W
2,275
369
0
1,780
5,465
3,024
0
0
5,465
0
16,741
W
Artemis
2,846
1,338
0
2,569
4,460
1,113
545
1,172
3,288
0
16,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,337
Gold Earned
21,749
179
Minions Killed
133
0
Camps Cleared
0
783,891
Distance Traveled
683,423
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,977
497
32
4
0
98,774
2
L
Ne Zha
4,251
531
33
4
0
158,297
2
L
Skadi
4,037
505
31
4
0
128,379
3
W
Awilix
4,955
619
52
7
0
193,481
2
L
Fafnir
5,007
626
16
2
0
145,858
2
L
Achilles
4,477
560
21
3
0
152,115
3
W
Ymir
4,093
512
14
2
0
156,656
0
W
Discordia
4,800
600
45
6
0
144,946
3
W
Chaac
4,866
608
46
6
0
163,433
1
W
Artemis
4,623
578
22
3
0
125,375
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role