Player Matchup

Anhur
Anhur
Silver II
AguusSmite
Anhur
Silver II
Level 93
God Stats
1W - 4L
1,259 SR
Queue Stats
36W - 41L
1,259 MMR
Party 1
Apollo
Apollo
Silver I
GR1LL0
Apollo
Silver I
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold V
InsekTrom
Geb
Gold V
Level 123
God Stats
7W - 10L
1,363 SR
Queue Stats
96W - 104L
1,378 MMR
Solo
Ra
Ra
Silver III
Wattari
Ra
Silver III
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
50W - 47L
1,408 MMR
Solo
Izanami
Izanami
Bronze IV
XxxxSAFExxX
Izanami
Bronze IV
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,424 SR
1,409 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,525 SR
1,427 MMR
Fenrir
Fenrir
Silver II
BOOSTERorTROLL
Fenrir
Silver II
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver IV
BostaAguatica
Hou Yi
Silver IV
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 44L
1,424 MMR
Solo
Thor
Thor
Gold II
DobleT
Thor
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold V
Fueguin0
Bellona
Gold V
Level 119
God Stats
6W - 6L
1,305 SR
Queue Stats
98W - 108L
1,234 MMR
Solo
Janus
Janus
Gold V
olimpico95
Janus
Gold V
Level 157
God Stats
3W - 3L
1,822 SR
Queue Stats
53W - 44L
1,475 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
7
3 / 1 / 1
4,346
621
2,456
3,986
876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Apollo
GR1LL0
Apollo
6
0 / 0 / 1
3,908
558
1,084
1,659
359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
1 / 2 / 3
3,852
550
1,766
4,521
3,418
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
1 / 1 / 0
4,822
689
1,057
2,062
584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Izanami
XxxxSAFExxX
Izanami
9
3 / 3 / 0
5,219
746
3,294
4,753
2,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
PersephoneSetScyllaDanzaburouTsukuyomi

VS

Bans
Nu WaSusanoSylvanusGuan YuSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 0
4,052
579
2,418
5,494
1,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

6
1 / 2 / 1
4,299
614
1,390
4,587
772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thor
DobleT
Thor
9
1 / 0 / 1
4,933
705
498
2,979
831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Fueguin0
Bellona
8
2 / 3 / 0
4,673
668
3,390
6,997
4,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
9
2 / 0 / 0
5,052
722
1,689
1,638
471
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
8
Kills
7
7
Deaths
8
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anhur
3
1
1
3.5
W
1
3
0
0.33
W
1
2
1
0.75
W
Thor
DobleT
Thor
1
0
1
1.5
W
Bellona
Fueguin0
Bellona
2
3
0
0.67
L
Apollo
GR1LL0
Apollo
0
0
1
0.5
L
1
2
3
1.25
L
1
1
0
1
L
Izanami
XxxxSAFExxX
Izanami
3
3
0
1
W
Janus
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,657
Damage
9,385
16,981
Taken
21,695
7,583
Mitigated
7,321
4,066
Healing
7,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
2,456
1,425
0
1,748
3,986
876
0
0
3,986
0
14,699
W
2,418
778
0
1,872
5,494
1,204
0
1,226
4,268
0
14,106
W
1,390
954
0
1,630
4,587
772
0
729
3,858
0
15,398
W
Thor
DobleT
Thor
498
100
0
490
2,979
831
0
0
2,979
0
26,392
W
Bellona
Fueguin0
Bellona
3,390
1,198
0
3,344
6,997
4,043
0
0
6,997
0
17,223
L
Apollo
GR1LL0
Apollo
1,084
575
0
0
1,659
359
0
0
1,659
0
13,879
L
1,766
625
0
780
4,521
3,418
0
801
3,720
5,645
0
L
1,057
40
23
522
2,062
584
0
888
1,174
25,819
0
L
Izanami
XxxxSAFExxX
Izanami
3,294
1,762
0
993
4,753
2,346
0
0
4,753
0
25,489
W
Janus
1,689
87
0
0
1,638
471
0
868
770
28,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,147
Gold Earned
23,009
192
Minions Killed
228
0
Camps Cleared
0
653,246
Distance Traveled
772,579
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,346
621
22
3
0
133,258
2
W
Fenrir
4,052
579
26
4
0
144,827
0
W
Hou Yi
4,299
614
30
4
0
139,203
1
W
Thor
4,933
705
59
8
0
164,265
2
W
Bellona
4,673
668
42
6
0
150,517
4
L
Apollo
3,908
558
37
5
0
94,891
1
L
Geb
3,852
550
14
2
0
143,930
0
L
Ra
4,822
689
64
9
0
169,545
5
L
Izanami
5,219
746
55
8
0
111,622
2
W
Janus
5,052
722
71
10
0
173,767
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role