Player Matchup

Thor
Thor
DemonizedSasuke
Thor
Level 7
God Stats
1W - 1L
1,316 SR
Queue Stats
8W - 8L
1,288 Elo+
Party 1
Guan Yu
Guan Yu
JihadMiguel
Guan Yu
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Stiger4
Chang'e
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
blaazzzeee1
Neith
Level 90
God Stats
6W - 8L
1,647 SR
Queue Stats
77W - 64L
1,500 Elo+
Party 1
Ra
Ra
itsyaboicupid
Ra
Level 145
God Stats
3W - 3L
1,495 SR
Queue Stats
80W - 67L
1,689 Elo+
Party 1
Team Averages
Level 94
1,492 SR
1,495 Elo+

VS

Team Averages
Level 72
1,411 SR
1,360 Elo+
Horus
Horus
CreamingScow
Horus
Level 50
God Stats
3W - 8L
1,352 SR
Queue Stats
10W - 27L
1,260 Elo+
Party 2
Hun Batz
Hun Batz
HoobieScoobie
Hun Batz
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 115L
1,374 Elo+
Party 2
Rama
Rama
Mööŋŋ
Rama
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
NoSc0pedJFK21
Hel
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 32L
1,364 Elo+
Party 2
Nike
Nike
zeropond
Nike
Level 59
God Stats
16W - 14L
1,201 SR
Queue Stats
371W - 410L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 8
9,996
625
8,420
11,097
3,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
JihadMiguel
Guan Yu
15
5 / 0 / 5
9,551
597
9,136
11,584
9,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chang'e
Stiger4
Chang'e
13
4 / 2 / 2
8,763
548
7,009
11,993
3,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
4 / 0 / 4
9,177
574
7,348
6,103
1,962
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
6 / 1 / 5
10,834
677
11,255
10,082
4,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
6,583
411
5,795
13,881
7,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hun Batz
HoobieScoobie
Hun Batz
12
2 / 6 / 3
7,716
482
5,009
11,190
5,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
12
3 / 2 / 0
7,007
438
5,508
12,728
5,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
1 / 5 / 0
5,439
340
1,738
5,039
1,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes

Shoes

+6%
Movement Speed

Nike
12
0 / 6 / 1
7,087
443
5,117
13,724
5,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
23
Kills
6
6
Deaths
23
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
W
4
3
8
2.67
L
Hun Batz
HoobieScoobie
Hun Batz
2
6
3
0.58
W
Guan Yu
JihadMiguel
Guan Yu
5
0
5
7.5
L
Rama
3
2
0
1.5
L
1
5
0
0.2
W
Chang'e
Stiger4
Chang'e
4
2
2
2.5
W
4
0
4
6
W
6
1
5
8.5
L
Nike
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,168
Damage
23,167
50,859
Taken
56,562
23,998
Mitigated
24,700
23,194
Healing
12,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,795
2,994
1,044
4,166
13,881
7,011
0
5,732
8,032
0
21,447
W
8,420
3,419
0
4,159
11,097
3,950
52
678
10,344
0
65,181
L
Hun Batz
HoobieScoobie
Hun Batz
5,009
1,466
0
0
11,190
5,359
59
3,696
7,356
0
36,572
W
Guan Yu
JihadMiguel
Guan Yu
9,136
866
532
4,170
11,584
9,819
1,742
0
11,234
0
37,820
L
Rama
5,508
4,400
0
4,026
12,728
5,108
0
3,934
8,648
0
40,389
L
1,738
377
0
129
5,039
1,236
282
1,949
2,892
12,109
0
W
Chang'e
Stiger4
Chang'e
7,009
756
1,587
5,375
11,993
3,861
1,503
0
11,993
34,876
0
W
7,348
3,321
0
2,453
6,103
1,962
3,455
0
6,103
0
57,211
W
11,255
1,574
1,329
3,589
10,082
4,406
2,044
1,060
8,972
76,836
0
L
Nike
5,117
385
0
3,028
13,724
5,986
0
2,331
10,876
0
31,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,321
Gold Earned
33,832
493
Minions Killed
245
0
Camps Cleared
0
1,536,249
Distance Traveled
1,235,412
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,583
411
24
2
0
286,036
5
W
Thor
9,996
625
112
7
0
320,923
3
L
Hun Batz
7,716
482
69
4
0
306,986
2
W
Guan Yu
9,551
597
57
4
0
301,633
6
L
Rama
7,007
438
63
4
0
231,431
0
L
Hel
5,439
340
23
1
0
127,717
1
W
Chang'e
8,763
548
53
3
0
318,846
2
W
Neith
9,177
574
109
7
0
267,186
3
W
Ra
10,834
677
162
10
0
327,661
1
L
Nike
7,087
443
66
4
0
283,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role