Player Matchup

Tiamat
Tiamat
BreadKrumbb
Tiamat
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 44L
1,386 Elo+
Solo
Nemesis
Nemesis
LillAsianVert
Nemesis
Level 23
God Stats
22W - 12L
1,582 SR
Queue Stats
58W - 54L
1,431 Elo+
Party 1
Achilles
Achilles
SAANCH3STER
Achilles
Level 25
God Stats
13W - 6L
1,674 SR
Queue Stats
60W - 54L
1,439 Elo+
Party 1
Neith
Neith
lovelikeMarilyn
Neith
Level 7
God Stats
2W - 0L
1,739 SR
Queue Stats
3W - 4L
1,435 Elo+
Solo
Horus
Horus
mini minyard
Horus
Level 28
God Stats
8W - 3L
1,330 SR
Queue Stats
69W - 106L
1,342 Elo+
Solo
Team Averages
Level 20
1,565 SR
1,407 Elo+

VS

Team Averages
Level 16
1,510 SR
1,362 Elo+
Ra
Ra
BobRoss6668881
Ra
Level 2
God Stats
0W - 2L
1,305 SR
Queue Stats
1W - 3L
1,262 Elo+
Party 2
Guan Yu
Guan Yu
CaptainOfTheSalt
Guan Yu
Level 7
God Stats
1W - 3L
1,389 SR
Queue Stats
34W - 41L
1,285 Elo+
Solo
Anhur
Anhur
GOT Quee
Anhur
Level 24
God Stats
13W - 16L
1,503 SR
Queue Stats
95W - 109L
1,405 Elo+
Party 2
Izanami
Izanami
N3O x KILLER
Izanami
Level 21
God Stats
50W - 19L
1,651 SR
Queue Stats
438W - 385L
1,445 Elo+
Solo
Ratatoskr
Ratatoskr
SkrimmyVex
Ratatoskr
Level 28
God Stats
3W - 5L
1,702 SR
Queue Stats
68W - 85L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
7 / 0 / 2
7,076
708
3,149
4,567
2,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
10
7 / 0 / 2
6,686
669
3,206
3,076
943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
SAANCH3STER
Achilles
11
2 / 0 / 0
6,517
652
2,154
3,957
1,800
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 3 / 3
4,976
498
4,000
6,456
1,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 1 / 3
5,740
574
2,185
8,313
3,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,331
433
619
4,435
1,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 0
4,601
460
1,370
3,319
1,654
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anhur
GOT Quee
Anhur
6
1 / 3 / 1
4,445
445
2,184
4,725
827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Izanami
N3O x KILLER
Izanami
9
3 / 2 / 1
5,422
542
5,348
5,793
1,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ratatoskr
SkrimmyVex
Ratatoskr
6
0 / 5 / 0
4,336
434
2,311
6,896
1,618
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
17
Kills
4
4
Deaths
18
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Tiamat
7
0
2
8
L
0
2
0
0
L
Anhur
GOT Quee
Anhur
1
3
1
0.5
W
Nemesis
7
0
2
8
L
Izanami
N3O x KILLER
Izanami
3
2
1
1.75
W
Achilles
SAANCH3STER
Achilles
2
0
0
2
L
Ratatoskr
SkrimmyVex
Ratatoskr
0
5
0
0
W
0
3
3
0.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,694
Damage
11,832
26,369
Taken
25,168
10,631
Mitigated
6,585
7,745
Healing
4,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
619
460
0
0
4,435
1,106
0
2,093
2,128
7,868
0
W
Tiamat
3,149
806
0
2,868
4,567
2,793
1,090
619
3,948
29,973
0
L
1,370
176
0
350
3,319
1,654
0
0
3,319
0
11,011
L
Anhur
GOT Quee
Anhur
2,184
1,072
0
1,694
4,725
827
448
0
4,725
0
11,755
W
Nemesis
3,206
1,573
537
226
3,076
943
1,066
0
3,076
0
22,921
L
Izanami
N3O x KILLER
Izanami
5,348
2,814
0
1,588
5,793
1,380
654
0
5,793
0
29,193
W
Achilles
SAANCH3STER
Achilles
2,154
790
0
253
3,957
1,800
1,264
0
3,957
0
30,389
L
Ratatoskr
SkrimmyVex
Ratatoskr
2,311
941
147
1,109
6,896
1,618
0
738
6,054
0
17,171
W
4,000
1,263
0
1,427
6,456
1,367
826
0
6,456
0
22,608
W
2,185
1,026
758
1,676
8,313
3,728
29
0
8,313
0
14,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,995
Gold Earned
23,135
233
Minions Killed
154
0
Camps Cleared
0
969,049
Distance Traveled
707,053
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,331
433
19
2
0
104,248
2
W
Tiamat
7,076
708
61
6
0
162,931
2
L
Guan Yu
4,601
460
26
3
0
133,513
0
L
Anhur
4,445
445
21
2
0
114,528
0
W
Nemesis
6,686
669
38
4
0
232,379
0
L
Izanami
5,422
542
57
6
0
179,719
0
W
Achilles
6,517
652
69
7
0
179,615
0
L
Ratatoskr
4,336
434
31
3
0
175,045
3
W
Neith
4,976
498
39
4
0
189,357
0
W
Horus
5,740
574
26
3
0
204,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role