Player Matchup

Danzaburou
Danzaburou
DarthÑihilus
Danzaburou
Level 157
God Stats
5W - 3L
1,500 SR
Queue Stats
124W - 38L
1,977 Elo+
Party 1
Jormungandr
Jormungandr
Nightawaker
Jormungandr
Level 85
God Stats
1W - 0L
1,721 SR
Queue Stats
32W - 5L
2,102 Elo+
Party 1
Sol
Sol
Øverƒlow
Sol
Level 153
God Stats
2W - 2L
1,744 SR
Queue Stats
106W - 31L
2,007 Elo+
Party 1
Team Averages
Level 132
1,655 SR
2,029 Elo+

VS

Team Averages
Level 112
1,306 SR
1,611 Elo+
King Arthur
King Arthur
Speccy4
King Arthur
Level 64
God Stats
6W - 9L
1,373 SR
Queue Stats
57W - 64L
1,636 Elo+
Solo
Hera
Hera
Zorpdorp
Hera
Level 147
God Stats
0W - 3L
1,298 SR
Queue Stats
192W - 136L
1,671 Elo+
Solo
Cernunnos
Cernunnos
carthanas
Cernunnos
Level 126
God Stats
0W - 1L
1,248 SR
Queue Stats
3W - 6L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DarthÑihilus
Danzaburou
12
6 / 0 / 11
9,331
848
9,555
9,254
3,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Nightawaker
Jormungandr
12
7 / 0 / 11
9,196
836
8,991
8,709
7,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
8 / 1 / 10
9,430
857
12,804
9,890
3,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Speccy4
King Arthur
8
0 / 8 / 0
6,695
609
5,783
17,067
11,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
11
1 / 6 / 0
7,429
675
3,814
8,079
2,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
carthanas
Cernunnos
9
0 / 7 / 1
6,911
628
8,082
11,957
3,636
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
2
21
Kills
1
1
Deaths
21
32
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DarthÑihilus
Danzaburou
6
0
11
11.5
W
Jormungandr
Nightawaker
Jormungandr
7
0
11
12.5
L
King Arthur
Speccy4
King Arthur
0
8
0
0
L
Hera
1
6
0
0.17
L
Cernunnos
carthanas
Cernunnos
0
7
1
0.07
W
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,350
Damage
17,679
27,853
Taken
37,103
13,873
Mitigated
17,831
11,586
Healing
6,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DarthÑihilus
Danzaburou
9,555
4,253
0
3,789
9,254
3,434
1,394
904
8,350
0
37,312
W
Jormungandr
Nightawaker
Jormungandr
8,991
1,750
0
2,746
8,709
7,324
471
1,503
7,206
29,409
0
L
King Arthur
Speccy4
King Arthur
5,783
512
448
3,142
17,067
11,813
0
8,049
8,491
0
12,748
L
Hera
3,814
839
0
496
8,079
2,382
0
5,223
2,372
28,088
0
L
Cernunnos
carthanas
Cernunnos
8,082
4,188
0
2,129
11,957
3,636
0
7,189
4,397
0
26,356
W
12,804
4,572
0
5,051
9,890
3,115
1,911
1,472
8,418
38,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,957
Gold Earned
21,035
136
Minions Killed
108
0
Camps Cleared
0
664,917
Distance Traveled
564,090
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,331
848
43
4
0
223,289
5
W
Jormungandr
9,196
836
39
4
0
233,249
5
L
King Arthur
6,695
609
11
1
0
201,595
1
L
Hera
7,429
675
55
5
0
176,913
2
L
Cernunnos
6,911
628
42
4
0
185,582
1
W
Sol
9,430
857
54
5
0
208,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role