Player Matchup

Medusa
Medusa
CarlosMG YT
Medusa
Level 83
God Stats
17W - 14L
1,750 SR
Queue Stats
299W - 267L
1,568 Elo+
Party 3
Chang'e
Chang'e
CharizartRed
Chang'e
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 22L
1,693 Elo+
Party 3
Nike
Nike
DIEGOfh 1308
Nike
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 21L
1,620 Elo+
Party 3
Guan Yu
Guan Yu
EL_C_A_C_A_S-_-
Guan Yu
Level 19
God Stats
4W - 1L
1,903 SR
Queue Stats
7W - 6L
1,920 Elo+
Party 3
Ares
Ares
INCOLORO
Ares
Level 146
God Stats
0W - 1L
1,274 SR
Queue Stats
40W - 24L
1,690 Elo+
Party 3
Team Averages
Level 63
1,585 SR
1,698 Elo+

VS

Team Averages
Level 66
1,683 SR
1,612 Elo+
Chernobog
Chernobog
CircularJack
Chernobog
Level 27
God Stats
1W - 2L
1,317 SR
Queue Stats
41W - 37L
1,543 Elo+
Party 2
Mercury
Mercury
ENormaEscack
Mercury
Level 28
God Stats
50W - 20L
1,743 SR
Queue Stats
577W - 352L
1,627 Elo+
Party 1
Tiamat
Tiamat
ImaLittIeToddDid
Tiamat
Level 113
God Stats
5W - 0L
1,946 SR
Queue Stats
168W - 92L
1,706 Elo+
Party 1
Ymir
Ymir
Omar9210
Ymir
Level 122
God Stats
14W - 5L
1,701 SR
Queue Stats
220W - 137L
1,668 Elo+
Party 1
Ra
Ra
PredChan
Ra
Level 42
God Stats
1W - 0L
1,705 SR
Queue Stats
42W - 42L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
3 / 0 / 0
6,416
583
3,349
5,396
1,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chang'e
CharizartRed
Chang'e
9
1 / 6 / 0
5,307
482
1,215
5,970
1,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 3 / 1
5,911
537
5,503
7,839
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 3 / 0
5,650
514
3,554
8,217
5,692
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
9
1 / 3 / 2
5,742
522
2,353
6,992
4,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
CircularJack
Chernobog
8
0 / 4 / 3
5,092
463
2,771
5,568
1,367
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Mercury
ENormaEscack
Mercury
12
7 / 2 / 3
6,960
633
5,569
7,111
2,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 0 / 5
6,460
587
4,843
5,894
6,931
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
10
3 / 0 / 4
6,316
574
2,865
6,163
3,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
5 / 2 / 3
6,502
591
4,185
5,253
1,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
8
Kills
15
15
Deaths
8
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
3
0
0
3
L
Chang'e
CharizartRed
Chang'e
1
6
0
0.17
W
Chernobog
CircularJack
Chernobog
0
4
3
0.38
L
2
3
1
0.83
L
1
3
0
0.33
W
Mercury
ENormaEscack
Mercury
7
2
3
4.25
L
Ares
1
3
2
0.67
W
0
0
5
2.5
W
Ymir
3
0
4
5
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,974
Damage
20,233
34,414
Taken
29,989
15,675
Mitigated
16,173
12,084
Healing
12,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
3,349
647
0
4,230
5,396
1,573
610
634
4,762
0
43,034
L
Chang'e
CharizartRed
Chang'e
1,215
42
105
935
5,970
1,668
0
1,299
4,541
21,795
0
W
Chernobog
CircularJack
Chernobog
2,771
1,819
0
1,236
5,568
1,367
0
742
4,826
0
20,167
L
5,503
686
0
1,746
7,839
2,563
0
3,270
4,499
0
26,702
L
3,554
332
0
3,646
8,217
5,692
0
3,633
4,584
0
27,019
W
Mercury
ENormaEscack
Mercury
5,569
3,043
0
1,913
7,111
2,617
0
1,196
5,817
0
36,730
L
Ares
2,353
449
0
1,422
6,992
4,179
0
2,755
4,135
8,179
0
W
4,843
845
0
3,808
5,894
6,931
222
30
5,864
34,146
0
W
Ymir
2,865
562
0
2,754
6,163
3,794
258
867
5,296
21,593
0
W
4,185
1,061
657
2,538
5,253
1,464
151
589
4,618
32,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,026
Gold Earned
31,330
247
Minions Killed
287
0
Camps Cleared
0
1,051,356
Distance Traveled
1,054,920
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,416
583
79
7
0
194,003
1
L
Chang'e
5,307
482
49
4
0
204,722
1
W
Chernobog
5,092
463
43
4
0
196,207
2
L
Nike
5,911
537
44
4
0
223,664
2
L
Guan Yu
5,650
514
60
5
0
235,158
3
W
Mercury
6,960
633
81
7
0
257,192
4
L
Ares
5,742
522
15
1
0
193,809
3
W
Tiamat
6,460
587
86
8
0
209,181
1
W
Ymir
6,316
574
21
2
0
207,433
2
W
Ra
6,502
591
56
5
0
184,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role