Player Matchup

Ra
Ra
IRINEU2017
Ra
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
LahrySlv
Ganesha
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Mendigol
King Arthur
Level 44
God Stats
24W - 16L
1,607 SR
Queue Stats
43W - 26L
1,598 Elo+
Solo
Fenrir
Fenrir
MrLmF
Fenrir
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Zetabac0
Medusa
Level 156
God Stats
1W - 2L
1,733 SR
Queue Stats
154W - 153L
1,557 Elo+
Party 1
Team Averages
Level 81
1,568 SR
1,531 Elo+

VS

Team Averages
Level 87
1,657 SR
1,470 Elo+
Horus
Horus
AlfreSk
Horus
Level 21
God Stats
2W - 3L
1,470 SR
Queue Stats
147W - 132L
1,331 Elo+
Party 3
Kumbhakarna
Kumbhakarna
DollarWay
Kumbhakarna
Level 87
God Stats
10W - 6L
2,000 SR
Queue Stats
213W - 224L
1,480 Elo+
Party 2
Anhur
Anhur
ElChoroCompare
Anhur
Level 88
God Stats
8W - 6L
1,850 SR
Queue Stats
181W - 179L
1,519 Elo+
Party 3
Janus
Janus
Mandélla
Janus
Level 84
God Stats
2W - 7L
1,264 SR
Queue Stats
373W - 397L
1,478 Elo+
Party 2
Thor
Thor
elvitoko2000
Thor
Level 155
God Stats
2W - 3L
1,702 SR
Queue Stats
290W - 275L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 2
10,230
682
9,772
6,554
2,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
LahrySlv
Ganesha
12
0 / 2 / 10
8,255
550
5,131
11,821
9,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Mendigol
King Arthur
15
5 / 2 / 5
9,421
628
10,894
12,583
10,156
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
MrLmF
Fenrir
13
3 / 3 / 5
8,424
562
5,117
12,129
4,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Zetabac0
Medusa
14
8 / 1 / 4
9,130
609
15,219
9,703
2,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AlfreSk
Horus
10
0 / 6 / 5
6,209
414
4,735
14,782
8,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kumbhakarna
DollarWay
Kumbhakarna
10
0 / 3 / 6
6,745
450
3,145
10,961
7,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 6 / 2
6,723
448
4,607
11,594
4,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Mandélla
Janus
13
3 / 4 / 3
7,837
522
5,183
9,542
3,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 2 / 2
8,555
570
8,969
12,265
4,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
27
21
Kills
9
9
Deaths
21
26
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Horus
AlfreSk
Horus
0
6
5
0.42
L
Kumbhakarna
DollarWay
Kumbhakarna
0
3
6
1
L
0
6
2
0.17
W
5
1
2
6
W
Ganesha
LahrySlv
Ganesha
0
2
10
2.5
L
Janus
Mandélla
Janus
3
4
3
1.13
W
King Arthur
Mendigol
King Arthur
5
2
5
3.75
W
Fenrir
MrLmF
Fenrir
3
3
5
1.83
W
Medusa
Zetabac0
Medusa
8
1
4
10
L
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,133
Damage
26,639
52,790
Taken
59,144
30,201
Mitigated
27,296
23,415
Healing
14,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
AlfreSk
Horus
4,735
2,836
802
2,866
14,782
8,041
0
1,854
12,928
0
19,389
L
Kumbhakarna
DollarWay
Kumbhakarna
3,145
368
0
1,216
10,961
7,195
0
5,187
5,774
11,781
0
L
4,607
2,246
0
3,141
11,594
4,455
0
1,421
10,173
0
39,858
W
9,772
733
483
3,245
6,554
2,837
1,064
1,855
4,699
74,609
0
W
Ganesha
LahrySlv
Ganesha
5,131
771
0
4,082
11,821
9,562
193
2,729
9,017
15,801
0
L
Janus
Mandélla
Janus
5,183
531
0
2,737
9,542
3,482
0
3,929
5,613
48,076
0
W
King Arthur
Mendigol
King Arthur
10,894
1,415
0
4,724
12,583
10,156
468
879
11,388
0
47,754
W
Fenrir
MrLmF
Fenrir
5,117
1,339
0
4,414
12,129
4,700
1,135
896
11,183
0
42,517
W
Medusa
Zetabac0
Medusa
15,219
6,577
0
6,467
9,703
2,946
1,630
1,969
7,709
0
70,340
L
8,969
2,563
0
3,522
12,265
4,123
0
2,512
9,753
0
59,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,460
Gold Earned
36,069
421
Minions Killed
319
0
Camps Cleared
0
1,497,763
Distance Traveled
1,452,901
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,209
414
19
1
0
315,108
0
L
Kumbhakarna
6,745
450
20
1
0
289,204
5
L
Anhur
6,723
448
87
6
0
272,608
5
W
Ra
10,230
682
135
9
0
322,866
2
W
Ganesha
8,255
550
2
0
0
271,579
5
L
Janus
7,837
522
90
6
0
285,217
4
W
King Arthur
9,421
628
95
6
0
308,406
4
W
Fenrir
8,424
562
68
5
0
318,437
4
W
Medusa
9,130
609
121
8
0
276,475
5
L
Thor
8,555
570
103
7
0
290,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role