Player Matchup

Khepri
Khepri
GoldenBroQc98
Khepri
Level 141
God Stats
50W - 33L
1,758 SR
Queue Stats
107W - 88L
1,612 Elo+
Party 1
Cernunnos
Cernunnos
LM Djan AO
Cernunnos
Level 124
God Stats
10W - 7L
1,472 SR
Queue Stats
155W - 179L
1,482 Elo+
Party 1
Hel
Hel
MathStrokeTrojan
Hel
Level 123
God Stats
3W - 2L
1,500 SR
Queue Stats
47W - 47L
1,525 Elo+
Solo
Osiris
Osiris
TheGardenTerror
Osiris
Level 89
God Stats
22W - 28L
1,477 SR
Queue Stats
238W - 248L
1,519 Elo+
Party 1
Serqet
Serqet
iFreezy73
Serqet
Level 123
God Stats
3W - 5L
1,489 SR
Queue Stats
219W - 235L
1,459 Elo+
Party 1
Team Averages
Level 120
1,539 SR
1,519 Elo+

VS

Team Averages
Level 117
1,527 SR
1,539 Elo+
Sol
Sol
Darktaniks
Sol
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
750W - 693L
1,566 Elo+
Party 3
Fenrir
Fenrir
Wino_05
Fenrir
Level 158
God Stats
1W - 4L
1,427 SR
Queue Stats
100W - 101L
1,508 Elo+
Party 2
Sun Wukong
Sun Wukong
iEG Axel TF
Sun Wukong
Level 105
God Stats
7W - 2L
1,546 SR
Queue Stats
382W - 354L
1,561 Elo+
Party 3
Tiamat
Tiamat
rshem7
Tiamat
Level 147
God Stats
7W - 13L
1,497 SR
Queue Stats
63W - 68L
1,512 Elo+
Party 2
Tyr
Tyr
th3BestMelk
Tyr
Level 69
God Stats
7W - 4L
1,663 SR
Queue Stats
349W - 390L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 11
10,930
497
9,813
13,411
9,758
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
LM Djan AO
Cernunnos
17
3 / 3 / 7
11,401
518
10,271
17,128
8,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
4 / 0 / 6
12,416
564
8,831
11,339
7,938
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
5 / 0 / 2
14,048
639
20,381
22,771
19,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
iFreezy73
Serqet
20
7 / 3 / 6
12,967
589
9,254
18,613
8,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 2
10,981
499
9,873
17,835
5,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
Wino_05
Fenrir
16
3 / 6 / 2
10,191
463
10,670
18,202
7,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
iEG Axel TF
Sun Wukong
14
1 / 7 / 3
8,590
390
6,983
19,109
13,548
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
rshem7
Tiamat
19
1 / 2 / 2
11,590
527
10,088
13,053
9,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
0 / 4 / 0
10,287
468
7,107
22,164
17,526
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
23
Kills
7
7
Deaths
23
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
4
1
11
9.5
W
Cernunnos
LM Djan AO
Cernunnos
3
3
7
2.17
W
4
0
6
7
W
5
0
2
6
L
Fenrir
Wino_05
Fenrir
3
6
2
0.67
L
Sun Wukong
iEG Axel TF
Sun Wukong
1
7
3
0.36
W
Serqet
iFreezy73
Serqet
7
3
6
3.33
L
Tiamat
rshem7
Tiamat
1
2
2
1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,550
Damage
44,721
83,262
Taken
90,363
53,844
Mitigated
54,348
47,996
Healing
33,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,873
2,375
0
8,704
17,835
5,610
1,054
3,882
13,897
89,468
0
W
9,813
899
1,952
2,839
13,411
9,758
1,148
6,648
6,763
50,204
0
W
Cernunnos
LM Djan AO
Cernunnos
10,271
4,775
0
4,650
17,128
8,425
3,807
6,499
10,629
0
70,194
W
8,831
1,048
8,509
7,548
11,339
7,938
1,091
5,436
5,903
81,306
0
W
20,381
8,854
0
15,841
22,771
19,404
1,666
761
22,010
0
114,585
L
Fenrir
Wino_05
Fenrir
10,670
1,172
0
5,731
18,202
7,870
0
2,706
15,214
0
81,883
L
Sun Wukong
iEG Axel TF
Sun Wukong
6,983
633
0
3,545
19,109
13,548
0
6,075
12,360
0
42,829
W
Serqet
iFreezy73
Serqet
9,254
1,676
0
6,657
18,613
8,319
0
5,140
13,473
0
91,231
L
Tiamat
rshem7
Tiamat
10,088
1,148
171
6,151
13,053
9,794
604
5,791
6,908
95,998
0
L
7,107
1,481
0
8,759
22,164
17,526
510
190
21,845
0
64,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,762
Gold Earned
51,639
684
Minions Killed
643
0
Camps Cleared
0
2,327,088
Distance Traveled
2,041,791
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,981
499
153
7
0
373,480
1
W
Khepri
10,930
497
58
3
0
459,212
7
W
Cernunnos
11,401
518
117
5
0
438,242
5
W
Hel
12,416
564
176
8
0
448,462
4
W
Osiris
14,048
639
196
9
0
480,697
2
L
Fenrir
10,191
463
126
6
0
433,058
1
L
Sun Wukong
8,590
390
54
2
0
418,905
3
W
Serqet
12,967
589
137
6
0
500,475
5
L
Tiamat
11,590
527
184
8
0
414,201
3
L
Tyr
10,287
468
126
6
0
402,147
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role