Player Matchup

Janus
Janus
AfricanRuler
Janus
Level 16
God Stats
20W - 10L
1,340 SR
Queue Stats
302W - 177L
1,406 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
Geckoman242
Ah Muzen Cab
Level 10
God Stats
2W - 0L
1,703 SR
Queue Stats
22W - 21L
1,551 Elo+
Party 1
Mulan
Mulan
Hashbrowwn
Mulan
Level 28
God Stats
2W - 3L
1,486 SR
Queue Stats
217W - 246L
1,413 Elo+
Party 4
Arachne
Arachne
Jultzz
Arachne
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 10L
1,433 Elo+
Solo
Eset
Eset
xXNasirxIsxGayXx
Eset
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,551 Elo+
Party 1
Team Averages
Level 21
1,506 SR
1,471 Elo+

VS

Team Averages
Level 20
1,516 SR
1,401 Elo+
Anhur
Anhur
Lionberries
Anhur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,385 Elo+
Party 3
Cu Chulainn
Cu Chulainn
ScrubbinBubbles
Cu Chulainn
Level 39
God Stats
0W - 2L
1,304 SR
Queue Stats
289W - 257L
1,445 Elo+
Party 2
Bacchus
Bacchus
Zacheroobo
Bacchus
Level 24
God Stats
73W - 52L
1,434 SR
Queue Stats
203W - 196L
1,433 Elo+
Party 2
Merlin
Merlin
gunnabonya
Merlin
Level 26
God Stats
28W - 23L
1,520 SR
Queue Stats
141W - 149L
1,375 Elo+
Party 2
Thanatos
Thanatos
xepperoni
Thanatos
Level 7
God Stats
3W - 3L
1,824 SR
Queue Stats
13W - 14L
1,365 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 5
10,177
565
12,601
12,245
3,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
Geckoman242
Ah Muzen Cab
13
1 / 1 / 9
7,737
430
13,570
9,038
3,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
14
1 / 5 / 2
8,321
462
5,644
9,396
6,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Arachne
Jultzz
Arachne
17
11 / 2 / 4
11,170
621
14,993
14,547
6,968
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 2 / 11
8,842
491
6,240
12,043
7,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
6,510
362
4,263
10,783
3,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
ScrubbinBubbles
Cu Chulainn
15
3 / 3 / 2
9,351
520
9,249
18,711
11,752
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Zacheroobo
Bacchus
10
2 / 1 / 3
7,626
424
6,395
14,307
14,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
gunnabonya
Merlin
13
1 / 7 / 4
8,414
467
7,303
9,622
3,100
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
xepperoni
Thanatos
12
5 / 7 / 4
8,486
471
6,796
14,575
4,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
24
24
Kills
11
12
Deaths
24
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
9
2
5
5.75
W
Ah Muzen Cab
Geckoman242
Ah Muzen Cab
1
1
9
5.5
W
Mulan
1
5
2
0.4
W
Arachne
Jultzz
Arachne
11
2
4
6.5
L
0
6
0
0
L
Cu Chulainn
ScrubbinBubbles
Cu Chulainn
3
3
2
1.33
L
Bacchus
Zacheroobo
Bacchus
2
1
3
3.5
L
Merlin
gunnabonya
Merlin
1
7
4
0.43
W
2
2
11
3.75
L
Thanatos
xepperoni
Thanatos
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,048
Damage
34,006
57,269
Taken
67,998
28,153
Mitigated
36,853
20,958
Healing
17,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,601
1,454
0
4,347
12,245
3,931
0
2,066
10,179
62,482
0
W
Ah Muzen Cab
Geckoman242
Ah Muzen Cab
13,570
6,405
0
3,003
9,038
3,045
1,173
2,799
6,239
0
45,920
W
Mulan
5,644
1,368
0
2,031
9,396
6,573
0
87
9,309
0
40,070
W
Arachne
Jultzz
Arachne
14,993
10,992
0
8,273
14,547
6,968
260
4,235
10,312
0
82,110
L
4,263
1,046
0
700
10,783
3,178
0
4,066
6,692
0
20,151
L
Cu Chulainn
ScrubbinBubbles
Cu Chulainn
9,249
1,910
0
4,092
18,711
11,752
604
2,971
15,456
0
57,016
L
Bacchus
Zacheroobo
Bacchus
6,395
733
0
3,417
14,307
14,020
0
4,889
9,418
17,065
0
L
Merlin
gunnabonya
Merlin
7,303
421
0
1,218
9,622
3,100
0
1,455
8,167
43,144
0
W
6,240
1,584
728
2,576
12,043
7,636
253
4,511
7,532
37,425
0
L
Thanatos
xepperoni
Thanatos
6,796
1,717
0
8,005
14,575
4,803
0
5,460
9,065
0
39,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,247
Gold Earned
40,387
463
Minions Killed
337
0
Camps Cleared
0
1,654,909
Distance Traveled
1,528,777
28
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,177
565
103
6
0
353,528
4
W
Ah Muzen Cab
7,737
430
59
3
0
334,164
4
W
Mulan
8,321
462
93
5
0
281,626
8
W
Arachne
11,170
621
125
7
0
361,650
5
L
Anhur
6,510
362
50
3
0
263,576
2
L
Cu Chulainn
9,351
520
119
7
0
294,271
4
L
Bacchus
7,626
424
19
1
0
355,430
7
L
Merlin
8,414
467
84
5
0
282,635
0
W
Eset
8,842
491
83
5
0
323,941
7
L
Thanatos
8,486
471
65
4
0
332,865
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role