Player Matchup

Danzaburou
Danzaburou
BlackRider988
Danzaburou
Level 12
God Stats
4W - 0L
1,813 SR
Queue Stats
35W - 28L
1,677 Elo+
Solo
Hun Batz
Hun Batz
Endothermicamel
Hun Batz
Level 17
God Stats
2W - 0L
1,695 SR
Queue Stats
61W - 43L
1,570 Elo+
Party 1
Ullr
Ullr
KelaloSlayer
Ullr
Level 27
God Stats
67W - 59L
1,593 SR
Queue Stats
197W - 175L
1,558 Elo+
Solo
Ares
Ares
McCluckin
Ares
Level 18
God Stats
67W - 41L
1,654 SR
Queue Stats
96W - 69L
1,575 Elo+
Party 1
Hel
Hel
xLegend561
Hel
Level 54
God Stats
38W - 20L
1,660 SR
Queue Stats
131W - 102L
1,581 Elo+
Party 1
Team Averages
Level 26
1,683 SR
1,592 Elo+

VS

Team Averages
Level 18
1,626 SR
1,546 Elo+
Chernobog
Chernobog
GuiltyPlug
Chernobog
Level 29
God Stats
19W - 11L
1,820 SR
Queue Stats
69W - 49L
1,639 Elo+
Party 3
Ymir
Ymir
Kreepix
Ymir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
PRimE1155
Da Ji
Level 26
God Stats
12W - 15L
1,496 SR
Queue Stats
368W - 360L
1,535 Elo+
Party 3
Discordia
Discordia
PenguinWarCry
Discordia
Level 14
God Stats
2W - 3L
1,555 SR
Queue Stats
27W - 23L
1,611 Elo+
Party 2
Cupid
Cupid
idonthinkso007
Cupid
Level 11
God Stats
1W - 1L
1,757 SR
Queue Stats
2W - 6L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlackRider988
Danzaburou
16
4 / 2 / 19
10,102
1,010
11,401
9,422
4,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
15
2 / 1 / 11
9,492
949
6,196
11,190
5,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
6 / 1 / 18
11,025
1,103
16,812
12,098
5,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
17
7 / 0 / 17
11,838
1,184
9,823
12,463
15,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
9 / 1 / 15
11,762
1,176
16,602
10,720
5,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

276

VS

Team 2 Tickets

114

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
GuiltyPlug
Chernobog
15
0 / 7 / 4
9,152
915
12,186
15,458
5,900
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ymir
Kreepix
Ymir
15
3 / 7 / 2
10,650
1,065
11,549
20,521
20,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
PRimE1155
Da Ji
15
1 / 6 / 2
8,927
893
4,052
10,918
4,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
PenguinWarCry
Discordia
15
1 / 2 / 4
9,351
935
16,146
7,183
2,458
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 6 / 1
8,305
831
6,725
10,957
3,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
18
28
Kills
5
5
Deaths
28
80
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BlackRider988
Danzaburou
4
2
19
6.75
W
Hun Batz
2
1
11
7.5
L
Chernobog
GuiltyPlug
Chernobog
0
7
4
0.29
W
6
1
18
15
L
Ymir
Kreepix
Ymir
3
7
2
0.57
W
Ares
7
0
17
15.5
L
Da Ji
PRimE1155
Da Ji
1
6
2
0.33
L
Discordia
PenguinWarCry
Discordia
1
2
4
1.5
L
0
6
1
0.08
W
9
1
15
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,834
Damage
50,658
55,893
Taken
65,037
36,118
Mitigated
37,156
24,227
Healing
3,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BlackRider988
Danzaburou
11,401
4,373
0
1,854
9,422
4,084
0
5,671
3,751
0
23,842
W
Hun Batz
6,196
260
0
500
11,190
5,027
0
5,557
5,633
0
22,553
L
Chernobog
GuiltyPlug
Chernobog
12,186
4,849
0
1,475
15,458
5,900
0
5,183
10,275
0
33,181
W
16,812
8,534
0
138
12,098
5,985
0
4,289
7,809
0
41,287
L
Ymir
Kreepix
Ymir
11,549
1,190
0
744
20,521
20,737
0
7,744
12,777
26,498
0
W
Ares
9,823
300
0
1,134
12,463
15,105
0
6,528
5,935
16,119
0
L
Da Ji
PRimE1155
Da Ji
4,052
692
0
241
10,918
4,294
0
4,353
6,565
0
7,751
L
Discordia
PenguinWarCry
Discordia
16,146
1,335
0
0
7,183
2,458
0
3,539
3,644
40,112
0
L
6,725
3,661
83
872
10,957
3,767
0
5,606
5,351
0
22,348
W
16,602
157
13,048
7,553
10,720
5,917
0
5,650
5,070
35,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,219
Gold Earned
46,385
206
Minions Killed
181
7
Camps Cleared
5
953,494
Distance Traveled
846,735
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,102
1,010
30
3
0
156,677
0
W
Hun Batz
9,492
949
51
5
0
194,869
1
L
Chernobog
9,152
915
46
5
2
163,271
1
W
Ullr
11,025
1,103
68
7
3
193,119
0
L
Ymir
10,650
1,065
37
4
0
182,813
0
W
Ares
11,838
1,184
14
1
1
206,379
1
L
Da Ji
8,927
893
8
1
1
178,586
1
L
Discordia
9,351
935
50
5
0
187,507
0
L
Cupid
8,305
831
40
4
2
134,558
0
W
Hel
11,762
1,176
43
4
3
202,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role