Player Matchup

Danzaburou
Danzaburou
Diamond II
AbsoluteMaster
Danzaburou
Diamond II
Level 149
God Stats
8W - 9L
1,724 SR
Queue Stats
129W - 103L
2,410 MMR
Party 1
Fenrir
Fenrir
Diamond III
Lumeside
Fenrir
Diamond III
Level 160
God Stats
7W - 4L
1,853 SR
Queue Stats
89W - 67L
2,332 MMR
Party 1
Serqet
Serqet
Masters
Screammmmm
Serqet
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond III
Unjust
Ra
Diamond III
Level 144
God Stats
5W - 4L
1,973 SR
Queue Stats
195W - 179L
2,298 MMR
Solo
Cu Chulainn
Cu Chulainn
Masters
sBennyQ
Cu Chulainn
Masters
Level 160
God Stats
5W - 3L
1,817 SR
Queue Stats
552W - 427L
2,806 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 155
1,774 SR
2,269 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 141
1,577 SR
2,285 MMR
Hades
Hades
Masters
Chupalamano
Hades
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Diamond III
Lianeh
Hera
Diamond III
Level 158
God Stats
1W - 1L
1,560 SR
Queue Stats
402W - 414L
2,253 MMR
Solo
Achilles
Achilles
Masters
Nika
Achilles
Masters
Level 160
God Stats
29W - 28L
1,469 SR
Queue Stats
992W - 881L
2,685 MMR
Solo
Vamana
Vamana
Masters
SwingingGibbon
Vamana
Masters
Level 67
God Stats
10W - 6L
1,741 SR
Queue Stats
140W - 100L
2,687 MMR
Solo
Chernobog
Chernobog
Masters
Zekr40ui
Chernobog
Masters
Level 160
God Stats
4W - 3L
1,614 SR
Queue Stats
537W - 537L
2,298 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AbsoluteMaster
Danzaburou
20
3 / 5 / 5
13,166
527
13,109
19,972
10,172
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Lumeside
Fenrir
15
2 / 8 / 7
10,461
418
6,466
28,578
24,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Serqet
Screammmmm
Serqet
20
4 / 3 / 8
12,746
510
11,896
21,588
11,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ra
20
4 / 8 / 4
13,363
535
10,684
17,878
7,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cu Chulainn
sBennyQ
Cu Chulainn
20
5 / 7 / 2
12,889
516
18,324
33,050
26,500
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
Chang'eSetAphroditeNemesisSobek

VS

Bans
Guan YuScyllaAresRaijinHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 18
13,311
532
11,237
22,144
26,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hera
Lianeh
Hera
19
3 / 4 / 12
14,139
566
13,435
11,680
4,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Nika
Achilles
20
14 / 3 / 5
15,483
619
24,294
24,486
31,360
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
10 / 4 / 16
16,463
659
29,996
25,378
20,636
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chernobog
Zekr40ui
Chernobog
20
3 / 3 / 16
14,539
582
14,279
14,579
6,412
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
98
18
Kills
31
31
Deaths
18
26
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AbsoluteMaster
Danzaburou
3
5
5
1.1
W
1
4
18
2.5
W
Hera
Lianeh
Hera
3
4
12
2.25
L
Fenrir
Lumeside
Fenrir
2
8
7
0.69
W
Achilles
Nika
Achilles
14
3
5
5.5
L
Serqet
Screammmmm
Serqet
4
3
8
2.67
W
10
4
16
4.5
L
Ra
4
8
4
0.75
W
Chernobog
Zekr40ui
Chernobog
3
3
16
3.67
L
Cu Chulainn
sBennyQ
Cu Chulainn
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,479
Damage
93,241
121,066
Taken
98,267
80,795
Mitigated
88,640
34,726
Healing
36,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AbsoluteMaster
Danzaburou
13,109
6,661
0
6,213
19,972
10,172
2,486
3,632
16,260
0
107,470
W
11,237
868
978
10,025
22,144
26,089
1,087
3,816
17,224
50,156
0
W
Hera
Lianeh
Hera
13,435
2,985
240
2,521
11,680
4,143
2,292
1,674
9,260
88,213
0
L
Fenrir
Lumeside
Fenrir
6,466
1,577
0
3,766
28,578
24,745
0
6,667
21,672
0
31,034
W
Achilles
Nika
Achilles
24,294
7,034
0
6,696
24,486
31,360
1,341
2,504
21,359
0
81,454
L
Serqet
Screammmmm
Serqet
11,896
2,385
0
7,744
21,588
11,782
0
5,314
16,203
0
93,593
W
29,996
16,354
0
8,102
25,378
20,636
3,058
5,175
19,862
0
141,788
L
Ra
10,684
911
3,408
4,142
17,878
7,596
718
3,415
14,387
115,888
0
W
Chernobog
Zekr40ui
Chernobog
14,279
7,451
0
7,665
14,579
6,412
7,420
1,761
12,560
0
103,613
L
Cu Chulainn
sBennyQ
Cu Chulainn
18,324
1,948
0
9,453
33,050
26,500
0
5,403
27,537
12,035
90,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,625
Gold Earned
73,935
751
Minions Killed
677
0
Camps Cleared
0
2,456,673
Distance Traveled
2,533,392
19
Wards Purchased
52
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
13,166
527
191
8
0
423,345
6
W
Hades
13,311
532
58
2
0
483,110
20
W
Hera
14,139
566
158
6
0
509,471
6
L
Fenrir
10,461
418
33
1
0
490,342
0
W
Achilles
15,483
619
128
5
0
526,776
7
L
Serqet
12,746
510
140
6
0
608,920
7
W
Vamana
16,463
659
175
7
0
527,792
7
L
Ra
13,363
535
208
8
0
450,317
3
W
Chernobog
14,539
582
158
6
0
486,243
12
L
Cu Chulainn
12,889
516
179
7
0
483,749
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role