Player Matchup

Sobek
Sobek
Cdisonmn
Sobek
Level 43
God Stats
15W - 17L
1,483 SR
Queue Stats
33W - 34L
1,446 Elo+
Party 2
Heimdallr
Heimdallr
DUCK991
Heimdallr
Level 89
God Stats
11W - 6L
1,567 SR
Queue Stats
290W - 282L
1,477 Elo+
Party 2
Ymir
Ymir
Elber27
Ymir
Level 66
God Stats
2W - 1L
1,470 SR
Queue Stats
18W - 15L
1,456 Elo+
Party 3
Hel
Hel
WesEMantooth
Hel
Level 49
God Stats
4W - 5L
1,398 SR
Queue Stats
210W - 211L
1,459 Elo+
Solo
Nemesis
Nemesis
champisa
Nemesis
Level 85
God Stats
20W - 19L
1,507 SR
Queue Stats
187W - 189L
1,442 Elo+
Party 3
Team Averages
Level 66
1,485 SR
1,456 Elo+

VS

Team Averages
Level 84
1,290 SR
1,359 Elo+
Thoth
Thoth
HonorTheFallen0
Thoth
Level 102
God Stats
2W - 13L
1,184 SR
Queue Stats
113W - 225L
1,386 Elo+
Party 1
Ullr
Ullr
Iron148Wolf
Ullr
Level 82
God Stats
8W - 6L
1,585 SR
Queue Stats
160W - 141L
1,481 Elo+
Solo
Yemoja
Yemoja
ScodaWithLime
Yemoja
Level 86
God Stats
10W - 19L
1,357 SR
Queue Stats
230W - 455L
1,314 Elo+
Party 1
Serqet
Serqet
ThaGridMaster
Serqet
Level 103
God Stats
2W - 18L
1,158 SR
Queue Stats
249W - 460L
1,329 Elo+
Party 1
Bellona
Bellona
ghostxxxwolfe89
Bellona
Level 45
God Stats
0W - 8L
1,166 SR
Queue Stats
37W - 122L
1,286 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Cdisonmn
Sobek
14
1 / 2 / 14
9,358
493
6,919
15,741
18,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
DUCK991
Heimdallr
15
8 / 0 / 9
9,859
519
14,070
10,773
4,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
Elber27
Ymir
16
8 / 0 / 11
10,296
542
10,605
15,217
8,773
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
8 / 2 / 7
11,351
597
10,597
7,752
2,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
champisa
Nemesis
18
11 / 2 / 10
11,291
594
12,812
15,132
7,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 10 / 3
7,850
413
11,003
11,257
3,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 4 / 1
8,046
423
5,733
10,628
3,248
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
2 / 9 / 2
8,253
434
9,232
20,057
12,719
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

13
1 / 5 / 4
8,147
429
4,887
18,214
5,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 8 / 0
7,318
385
5,209
14,200
9,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
16
36
Kills
6
6
Deaths
36
51
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sobek
Cdisonmn
Sobek
1
2
14
4
W
Heimdallr
DUCK991
Heimdallr
8
0
9
12.5
W
Ymir
Elber27
Ymir
8
0
11
13.5
L
2
10
3
0.35
L
1
4
1
0.38
L
2
9
2
0.33
L
1
5
4
0.6
W
8
2
7
5.75
W
Nemesis
champisa
Nemesis
11
2
10
8
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,003
Damage
36,064
64,615
Taken
74,356
42,367
Mitigated
34,132
30,252
Healing
11,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Cdisonmn
Sobek
6,919
797
0
4,588
15,741
18,592
1,621
3,613
11,438
25,811
0
W
Heimdallr
DUCK991
Heimdallr
14,070
3,702
0
5,616
10,773
4,788
4,575
2,309
8,416
0
63,548
W
Ymir
Elber27
Ymir
10,605
2,928
206
7,577
15,217
8,773
1,606
4,708
10,323
49,574
0
L
11,003
1,075
0
583
11,257
3,106
672
3,219
7,876
46,004
0
L
5,733
1,954
0
327
10,628
3,248
0
2,680
7,869
0
58,096
L
9,232
2,245
836
1,598
20,057
12,719
0
8,500
11,377
38,012
0
L
4,887
370
0
5,546
18,214
5,850
0
6,426
11,630
0
41,257
W
10,597
1,072
5,874
3,810
7,752
2,858
916
2,417
4,953
81,202
0
W
Nemesis
champisa
Nemesis
12,812
7,456
0
2,581
15,132
7,356
1,112
6,319
8,345
0
74,006
L
5,209
2,943
0
2,521
14,200
9,209
1,436
6,678
7,482
0
28,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,155
Gold Earned
39,614
466
Minions Killed
374
0
Camps Cleared
0
1,848,820
Distance Traveled
1,689,341
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,358
493
24
1
0
386,278
2
W
Heimdallr
9,859
519
97
5
0
350,771
3
W
Ymir
10,296
542
81
4
0
362,974
0
L
Thoth
7,850
413
84
4
0
310,366
1
L
Ullr
8,046
423
100
5
0
388,717
5
L
Yemoja
8,253
434
52
3
0
320,452
4
L
Serqet
8,147
429
88
5
0
406,894
2
W
Hel
11,351
597
144
8
0
356,933
7
W
Nemesis
11,291
594
120
6
0
391,864
3
L
Bellona
7,318
385
50
3
0
262,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role