Player Matchup

Izanami
Izanami
ARI4Nm
Izanami
Level 28
God Stats
1W - 0L
1,681 SR
Queue Stats
41W - 49L
1,422 Elo+
Solo
Guan Yu
Guan Yu
DK-Tchuko
Guan Yu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 38L
1,333 Elo+
Solo
Janus
Janus
Gang7
Janus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,519 Elo+
Party 1
Ne Zha
Ne Zha
mmariana
Ne Zha
Level 30
God Stats
7W - 6L
1,588 SR
Queue Stats
55W - 41L
1,515 Elo+
Party 1
Yemoja
Yemoja
tarc1s
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,166 Elo+
Solo
Team Averages
Level 17
1,554 SR
1,391 Elo+

VS

Team Averages
Level 19
1,431 SR
1,394 Elo+
Bellona
Bellona
 
Bellona
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
DJ_Marquinhos20
Kuzenbo
Level 18
God Stats
3W - 5L
1,427 SR
Queue Stats
135W - 132L
1,409 Elo+
Solo
Cupid
Cupid
bersanimatawner
Cupid
Level 23
God Stats
27W - 27L
1,512 SR
Queue Stats
33W - 44L
1,400 Elo+
Party 2
Raijin
Raijin
laucha_baroni
Raijin
Level 28
God Stats
0W - 10L
981 SR
Queue Stats
366W - 414L
1,411 Elo+
Party 2
Arachne
Arachne
yRYCH4RD-_-
Arachne
Level 19
God Stats
14W - 9L
1,733 SR
Queue Stats
361W - 455L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ARI4Nm
Izanami
10
1 / 2 / 3
5,978
460
6,852
9,335
2,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
DK-Tchuko
Guan Yu
10
0 / 2 / 2
6,047
465
2,897
5,776
4,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
Gang7
Janus
14
12 / 1 / 1
9,199
708
8,125
6,379
2,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
mmariana
Ne Zha
12
6 / 4 / 4
7,356
566
6,225
9,423
2,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
tarc1s
Yemoja
9
0 / 3 / 4
6,037
464
2,396
7,339
3,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
3 / 2 / 2
7,979
614
5,900
9,497
7,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
1 / 1 / 4
6,407
493
4,003
5,531
3,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 3 / 1
7,478
575
5,859
9,590
2,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 10 / 0
5,869
451
2,464
9,001
2,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
yRYCH4RD-_-
Arachne
9
5 / 4 / 0
7,080
545
3,022
7,093
1,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
19
Kills
12
12
Deaths
20
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
3
2
2
2
W
Izanami
ARI4Nm
Izanami
1
2
3
1.25
L
1
1
4
3
W
Guan Yu
DK-Tchuko
Guan Yu
0
2
2
0.5
W
Janus
Gang7
Janus
12
1
1
12.5
L
3
3
1
1.17
L
0
10
0
0
W
Ne Zha
mmariana
Ne Zha
6
4
4
2
W
Yemoja
tarc1s
Yemoja
0
3
4
0.67
L
Arachne
yRYCH4RD-_-
Arachne
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,495
Damage
21,248
38,252
Taken
40,712
14,854
Mitigated
18,650
11,882
Healing
9,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,900
2,161
0
1,710
9,497
7,949
612
1,791
7,326
424
49,384
W
Izanami
ARI4Nm
Izanami
6,852
4,441
0
4,288
9,335
2,333
660
1,520
7,815
0
37,611
L
4,003
1,937
0
1,376
5,531
3,422
303
1,409
4,061
14,310
0
W
Guan Yu
DK-Tchuko
Guan Yu
2,897
686
100
1,330
5,776
4,129
778
482
5,294
0
21,113
W
Janus
Gang7
Janus
8,125
1,446
0
320
6,379
2,052
0
2,395
3,984
53,370
0
L
5,859
3,107
136
5,289
9,590
2,974
2,238
2,017
7,567
0
43,567
L
2,464
800
0
0
9,001
2,397
417
3,020
5,799
24,344
0
W
Ne Zha
mmariana
Ne Zha
6,225
1,450
0
3,180
9,423
2,954
0
833
8,590
0
36,656
W
Yemoja
tarc1s
Yemoja
2,396
707
1,263
1,401
7,339
3,386
546
1,265
6,074
9,466
0
L
Arachne
yRYCH4RD-_-
Arachne
3,022
2,608
0
1,195
7,093
1,908
403
1,872
5,125
0
12,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,617
Gold Earned
34,813
316
Minions Killed
274
0
Camps Cleared
0
1,256,485
Distance Traveled
1,203,920
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,979
614
109
8
0
269,669
3
W
Izanami
5,978
460
73
6
0
199,902
2
L
Kuzenbo
6,407
493
12
1
0
276,247
1
W
Guan Yu
6,047
465
50
4
0
277,003
0
W
Janus
9,199
708
118
9
0
280,692
5
L
Cupid
7,478
575
90
7
0
215,654
3
L
Raijin
5,869
451
35
3
0
188,767
0
W
Ne Zha
7,356
566
64
5
0
269,570
0
W
Yemoja
6,037
464
11
1
0
229,318
0
L
Arachne
7,080
545
28
2
0
253,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role