Player Matchup

Yemoja
Yemoja
CatmanWA
Yemoja
Level 127
God Stats
3W - 2L
1,497 SR
Queue Stats
78W - 64L
1,545 Elo+
Party 2
Merlin
Merlin
Jewels USN
Merlin
Level 157
God Stats
4W - 4L
1,235 SR
Queue Stats
141W - 88L
1,629 Elo+
Party 2
Olorun
Olorun
Jolster USN
Olorun
Level 48
God Stats
5W - 2L
1,515 SR
Queue Stats
109W - 71L
1,511 Elo+
Party 2
Poseidon
Poseidon
TheWizardOfSpas
Poseidon
Level 151
God Stats
3W - 3L
1,656 SR
Queue Stats
168W - 118L
1,612 Elo+
Party 2
Jormungandr
Jormungandr
ValhallaRise131
Jormungandr
Level 26
God Stats
1W - 0L
1,425 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 102
1,466 SR
1,559 Elo+

VS

Team Averages
Level 48
1,583 SR
1,322 Elo+
Bakasura
Bakasura
Mysavfelloff
Bakasura
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,449 Elo+
Party 1
Horus
Horus
Ritterick
Horus
Level 108
God Stats
1W - 1L
1,913 SR
Queue Stats
10W - 12L
1,474 Elo+
Party 1
Zhong Kui
Zhong Kui
Ryroth
Zhong Kui
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,148 Elo+
Party 3
Eset
Eset
Too_muchrice
Eset
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,389 Elo+
Solo
Fenrir
Fenrir
Vahmose
Fenrir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,148 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CatmanWA
Yemoja
18
0 / 2 / 27
12,008
706
4,328
9,311
8,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
Jewels USN
Merlin
20
10 / 3 / 21
13,254
780
31,165
15,839
8,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
19
8 / 5 / 15
11,849
697
11,174
20,164
9,445
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Poseidon
20
23 / 3 / 13
15,557
915
42,760
17,667
8,573
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
ValhallaRise131
Jormungandr
19
2 / 2 / 26
11,709
689
12,328
22,121
16,975
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Mysavfelloff
Bakasura
15
0 / 10 / 6
8,876
522
5,000
19,541
8,142
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Ritterick
Horus
18
3 / 10 / 6
11,203
659
9,743
23,964
21,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
Ryroth
Zhong Kui
20
6 / 7 / 7
11,788
693
24,576
20,130
14,852
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
1 / 8 / 10
10,133
596
16,515
17,225
7,733
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
Vahmose
Fenrir
19
5 / 8 / 5
11,134
655
11,078
29,591
23,714
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
49
43
Kills
15
15
Deaths
43
102
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Yemoja
CatmanWA
Yemoja
0
2
27
6.75
W
Merlin
Jewels USN
Merlin
10
3
21
6.83
W
Olorun
8
5
15
3.1
L
Bakasura
Mysavfelloff
Bakasura
0
10
6
0.3
L
Horus
Ritterick
Horus
3
10
6
0.6
L
Zhong Kui
Ryroth
Zhong Kui
6
7
7
1.36
W
Poseidon
23
3
13
9.83
L
1
8
10
0.75
L
Fenrir
Vahmose
Fenrir
5
8
5
0.94
W
Jormungandr
ValhallaRise131
Jormungandr
2
2
26
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,755
Damage
66,912
85,102
Taken
110,451
51,699
Mitigated
75,644
44,829
Healing
33,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
CatmanWA
Yemoja
4,328
912
13,034
1,966
9,311
8,104
781
6,209
3,102
9,542
0
W
Merlin
Jewels USN
Merlin
31,165
1,634
2,695
3,596
15,839
8,602
1,579
4,797
10,755
57,385
0
W
Olorun
11,174
3,804
5,143
5,926
20,164
9,445
1,220
10,709
9,345
21,641
0
L
Bakasura
Mysavfelloff
Bakasura
5,000
3,276
183
2,946
19,541
8,142
0
18,276
1,265
0
8,611
L
Horus
Ritterick
Horus
9,743
4,101
5,582
5,249
23,964
21,203
0
22,680
1,284
268
17,261
L
Zhong Kui
Ryroth
Zhong Kui
24,576
4,171
1,368
4,366
20,130
14,852
342
17,694
2,436
40,119
0
W
Poseidon
42,760
5,107
5,863
6,002
17,667
8,573
1,018
5,352
12,175
77,528
0
L
16,515
1,409
2,915
3,064
17,225
7,733
0
15,530
1,695
37,129
0
L
Fenrir
Vahmose
Fenrir
11,078
3,843
121
7,253
29,591
23,714
0
27,575
2,016
0
16,328
W
Jormungandr
ValhallaRise131
Jormungandr
12,328
3,482
24
580
22,121
16,975
926
14,292
7,829
26,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,377
Gold Earned
53,134
185
Minions Killed
111
0
Camps Cleared
0
1,372,241
Distance Traveled
1,326,009
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
12,008
706
9
1
0
238,000
0
W
Merlin
13,254
780
57
3
0
257,530
0
W
Olorun
11,849
697
24
1
0
278,629
0
L
Bakasura
8,876
522
24
1
0
275,056
0
L
Horus
11,203
659
10
1
0
247,650
1
L
Zhong Kui
11,788
693
30
2
0
258,319
0
W
Poseidon
15,557
915
71
4
0
316,854
4
L
Eset
10,133
596
42
2
0
271,595
1
L
Fenrir
11,134
655
5
0
0
273,389
2
W
Jormungandr
11,709
689
24
1
0
281,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role