Player Matchup

Kumbhakarna
Kumbhakarna
Masters
DisabledCowboy
Kumbhakarna
Masters
Level 148
God Stats
3W - 4L
1,758 SR
Queue Stats
740W - 705L
2,618 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
Hapn
Tsukuyomi
Masters
Level 155
God Stats
22W - 18L
1,810 SR
Queue Stats
669W - 585L
2,797 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Masters
Screammmmm
Ah Muzen Cab
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Masters
Shootable
Cthulhu
Masters
Level 157
God Stats
9W - 9L
1,693 SR
Queue Stats
637W - 599L
2,610 MMR
Party 1
Zeus
Zeus
Masters
SwingingGibbon
Zeus
Masters
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 100L
2,732 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 137
1,652 SR
2,451 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,640 SR
2,446 MMR
Ymir
Ymir
Masters
ATrueStory
Ymir
Masters
Level 159
God Stats
13W - 12L
1,718 SR
Queue Stats
254W - 184L
2,716 MMR
Solo
Neith
Neith
Diamond II
AstuteSoldier
Neith
Diamond II
Level 156
God Stats
1W - 1L
1,693 SR
Queue Stats
94W - 56L
2,521 MMR
Solo
Hel
Hel
Diamond II
JukeMasterJones
Hel
Diamond II
Level 86
God Stats
3W - 0L
1,839 SR
Queue Stats
60W - 18L
2,730 MMR
Party 2
Nemesis
Nemesis
Diamond III
LightTunnel
Nemesis
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
King Arthur
King Arthur
Masters
sBennyQ
King Arthur
Masters
Level 160
God Stats
5W - 8L
1,447 SR
Queue Stats
552W - 427L
2,761 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DisabledCowboy
Kumbhakarna
12
2 / 5 / 5
8,396
420
4,316
15,867
14,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
Hapn
Tsukuyomi
15
1 / 8 / 6
8,966
448
12,915
14,864
6,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
Screammmmm
Ah Muzen Cab
18
3 / 5 / 1
10,966
548
7,138
15,451
6,135
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Shootable
Cthulhu
17
1 / 4 / 5
9,696
485
12,250
21,231
18,205
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 12 / 2
9,498
475
13,789
16,194
5,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
DanzaburouGuan YuApolloChang'eThe Morrigan

VS

Bans
SetSobekPersephoneAresScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 15
11,435
572
6,922
20,693
21,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
5 / 0 / 8
12,890
645
10,616
8,180
3,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
11 / 4 / 17
12,724
636
19,966
17,864
9,329
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
LightTunnel
Nemesis
20
7 / 1 / 17
12,374
619
13,860
15,367
7,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
sBennyQ
King Arthur
19
4 / 2 / 13
12,510
626
13,600
26,199
20,632
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
104
10
Kills
34
34
Deaths
10
19
Assists
70
Player
Kills
Deaths
Assists
KDA
W
7
3
15
4.83
W
5
0
8
9
L
Kumbhakarna
DisabledCowboy
Kumbhakarna
2
5
5
0.9
L
Tsukuyomi
Hapn
Tsukuyomi
1
8
6
0.5
W
11
4
17
4.88
W
Nemesis
LightTunnel
Nemesis
7
1
17
15.5
L
Ah Muzen Cab
Screammmmm
Ah Muzen Cab
3
5
1
0.7
L
Cthulhu
Shootable
Cthulhu
1
4
5
0.88
L
3
12
2
0.33
W
King Arthur
sBennyQ
King Arthur
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,408
Damage
64,964
83,607
Taken
88,303
51,407
Mitigated
62,465
16,974
Healing
47,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,922
1,223
0
5,431
20,693
21,298
308
8,179
12,514
29,187
0
W
10,616
5,076
0
6,038
8,180
3,583
2,025
1,072
7,108
0
121,278
L
Kumbhakarna
DisabledCowboy
Kumbhakarna
4,316
384
0
1,327
15,867
14,835
0
6,037
9,830
10,438
0
L
Tsukuyomi
Hapn
Tsukuyomi
12,915
3,509
0
2,750
14,864
6,777
0
5,771
9,093
0
68,571
W
19,966
966
10,853
12,137
17,864
9,329
1,938
7,523
10,341
76,777
0
W
Nemesis
LightTunnel
Nemesis
13,860
5,874
0
1,734
15,367
7,623
3,211
4,636
10,675
0
85,093
L
Ah Muzen Cab
Screammmmm
Ah Muzen Cab
7,138
2,000
0
4,686
15,451
6,135
1,704
2,546
12,905
0
99,476
L
Cthulhu
Shootable
Cthulhu
12,250
918
445
7,386
21,231
18,205
0
5,833
15,398
66,536
0
L
13,789
1,835
0
380
16,194
5,455
0
6,701
9,493
72,775
0
W
King Arthur
sBennyQ
King Arthur
13,600
1,938
0
11,319
26,199
20,632
149
10,340
15,859
0
85,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,522
Gold Earned
61,933
559
Minions Killed
642
0
Camps Cleared
0
1,769,380
Distance Traveled
1,996,681
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,435
572
25
1
0
373,931
7
W
Neith
12,890
645
198
10
0
360,908
6
L
Kumbhakarna
8,396
420
16
1
0
369,549
8
L
Tsukuyomi
8,966
448
112
6
0
386,536
4
W
Hel
12,724
636
120
6
0
395,540
3
W
Nemesis
12,374
619
140
7
0
441,688
4
L
Ah Muzen Cab
10,966
548
175
9
0
362,698
6
L
Cthulhu
9,696
485
128
6
0
345,508
5
L
Zeus
9,498
475
128
6
0
305,089
3
W
King Arthur
12,510
626
159
8
0
424,614
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role