Player Matchup

Medusa
Medusa
ChiTownsOneNOnly
Medusa
Level 18
God Stats
1W - 1L
1,689 SR
Queue Stats
1W - 1L
1,713 Elo+
Party 2
Hera
Hera
LyricBike928646
Hera
Level 16
God Stats
0W - 4L
1,524 SR
Queue Stats
214W - 109L
1,614 Elo+
Solo
Nike
Nike
MufasaXSimba365
Nike
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 129L
1,548 Elo+
Party 2
Team Averages
Level 61
1,571 SR
1,625 Elo+

VS

Team Averages
Level 99
1,522 SR
1,541 Elo+
Tiamat
Tiamat
 
Tiamat
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
TooDankToStank
Odin
Level 141
God Stats
7W - 2L
1,566 SR
Queue Stats
255W - 208L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
7,292
608
961
5,502
1,803
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 3 / 4
8,617
718
9,362
6,272
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
6 / 5 / 2
9,311
776
8,400
11,737
8,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
5 / 2 / 5
9,146
762
10,471
8,482
6,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
 
Anhur
12
3 / 3 / 5
8,321
693
2,986
7,853
3,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 4 / 6
8,442
704
3,348
8,473
5,210
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
9
Kills
10
10
Deaths
9
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
2
5
3.75
W
Anhur
 
Anhur
3
3
5
1.83
L
0
2
4
1
L
3
3
4
1.67
L
6
5
2
1.4
W
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,723
Damage
16,805
23,511
Taken
24,808
12,375
Mitigated
15,266
2,635
Healing
5,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
10,471
1,144
0
3,067
8,482
6,737
732
2,304
5,742
35,028
0
W
Anhur
 
Anhur
2,986
1,529
0
1,354
7,853
3,319
862
3,439
4,051
0
16,901
L
961
455
0
0
5,502
1,803
72
3,684
1,622
0
3,298
L
9,362
2,085
0
1,784
6,272
1,930
84
2,383
3,697
31,978
0
L
8,400
777
0
851
11,737
8,642
236
3,603
7,705
0
22,113
W
3,348
729
0
955
8,473
5,210
43
2,993
5,068
0
24,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,220
Gold Earned
25,909
77
Minions Killed
125
0
Camps Cleared
0
577,098
Distance Traveled
668,565
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,146
762
61
5
0
242,153
2
W
Anhur
8,321
693
27
2
0
212,358
1
L
Medusa
7,292
608
3
0
0
169,445
0
L
Hera
8,617
718
52
4
0
175,849
2
L
Nike
9,311
776
22
2
0
231,804
2
W
Odin
8,442
704
37
3
0
214,054
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role