Player Matchup

Pele
Pele
MakeshiftAngel
Pele
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Zeus
Zeus
Shadowedpain2008
Zeus
Level 88
God Stats
1W - 2L
1,763 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Vega08
Kuzenbo
Level 105
God Stats
1W - 6L
1,699 SR
Queue Stats
33W - 40L
1,436 Elo+
Solo
Hachiman
Hachiman
ZombieZeuz
Hachiman
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 66L
1,390 Elo+
Party 1
Odin
Odin
chaosinthechaos
Odin
Level 149
God Stats
0W - 1L
1,690 SR
Queue Stats
10W - 15L
1,381 Elo+
Solo
Team Averages
Level 118
1,630 SR
1,442 Elo+

VS

Team Averages
Level 112
1,439 SR
1,457 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
EmifuryZero
Chernobog
Level 81
God Stats
1W - 0L
1,585 SR
Queue Stats
20W - 19L
1,533 Elo+
Party 2
Merlin
Merlin
Jackofshadows55
Merlin
Level 108
God Stats
1W - 1L
1,272 SR
Queue Stats
37W - 35L
1,414 Elo+
Solo
Cabrakan
Cabrakan
KingDragonJr821
Cabrakan
Level 120
God Stats
1W - 1L
1,518 SR
Queue Stats
61W - 63L
1,421 Elo+
Party 2
Thor
Thor
MoistlyMilk
Thor
Level 126
God Stats
1W - 1L
1,318 SR
Queue Stats
19W - 27L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
6,184
618
1,343
7,040
3,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mace

Mace

+10
Physical Power

13
0 / 2 / 2
6,406
641
5,270
4,887
2,002
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Vega08
Kuzenbo
10
0 / 7 / 2
5,850
585
3,963
10,397
6,957
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
ZombieZeuz
Hachiman
15
2 / 4 / 1
7,848
785
5,047
7,871
3,073
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
1 / 4 / 0
6,991
699
3,337
8,665
3,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
2 / 0 / 13
8,407
841
10,141
5,347
2,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
EmifuryZero
Chernobog
14
3 / 0 / 11
8,412
841
2,211
3,016
1,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
3 / 1 / 7
8,302
830
4,639
3,986
1,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
15
8 / 1 / 8
9,458
946
8,201
8,373
8,747
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 1 / 7
9,363
936
6,702
6,068
3,967
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
68
3
Kills
22
22
Deaths
3
5
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
13
8.5
W
Chernobog
EmifuryZero
Chernobog
3
0
11
8.5
W
3
1
7
6.5
W
Cabrakan
8
1
8
12
L
0
5
0
0
W
6
1
7
9.5
L
0
2
2
0.5
L
Kuzenbo
Vega08
Kuzenbo
0
7
2
0.14
L
Hachiman
ZombieZeuz
Hachiman
2
4
1
0.63
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,960
Damage
31,894
38,860
Taken
26,790
18,660
Mitigated
18,197
5,828
Healing
5,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,141
628
1,671
2,368
5,347
2,501
321
1,897
3,450
29,776
0
W
Chernobog
EmifuryZero
Chernobog
2,211
973
0
437
3,016
1,433
1,531
1,652
1,364
0
16,903
W
4,639
94
0
395
3,986
1,549
526
1,586
2,400
29,739
0
W
Cabrakan
8,201
789
0
939
8,373
8,747
124
2,810
5,563
21,667
0
L
1,343
70
195
689
7,040
3,119
0
3,447
3,593
0
12,839
W
6,702
911
0
0
6,068
3,967
202
1,515
4,553
0
25,419
L
5,270
38
0
647
4,887
2,002
0
3,716
1,171
23,907
0
L
Kuzenbo
Vega08
Kuzenbo
3,963
1,138
436
705
10,397
6,957
1
6,792
3,605
9,032
0
L
Hachiman
ZombieZeuz
Hachiman
5,047
1,161
0
1,974
7,871
3,073
0
3,346
4,525
0
31,526
L
3,337
979
0
1,182
8,665
3,509
0
6,119
2,546
0
15,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,279
Gold Earned
43,942
202
Minions Killed
244
7
Camps Cleared
8
769,490
Distance Traveled
916,585
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,407
841
60
6
0
189,242
4
W
Chernobog
8,412
841
47
5
1
191,462
0
W
Merlin
8,302
830
52
5
3
187,169
1
W
Cabrakan
9,458
946
28
3
2
166,453
0
L
Pele
6,184
618
28
3
1
144,178
2
W
Thor
9,363
936
57
6
2
182,259
1
L
Zeus
6,406
641
46
5
1
158,945
2
L
Kuzenbo
5,850
585
11
1
1
143,873
0
L
Hachiman
7,848
785
78
8
2
180,134
0
L
Odin
6,991
699
39
4
2
142,360
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role