Player Matchup

Horus
Horus
Jorge3504
Horus
Level 29
God Stats
1W - 3L
1,754 SR
Queue Stats
195W - 183L
1,594 Elo+
Solo
Apollo
Apollo
Papaloy
Apollo
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 7L
1,581 Elo+
Solo
Bakasura
Bakasura
RandomBystanderr
Bakasura
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 95L
1,534 Elo+
Solo
Anubis
Anubis
SomthingCool860
Anubis
Level 7
God Stats
9W - 13L
1,460 SR
Queue Stats
10W - 17L
1,485 Elo+
Party 1
Ra
Ra
Vaendann
Ra
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,500 Elo+
Party 1
Team Averages
Level 21
1,543 SR
1,539 Elo+

VS

Team Averages
Level 40
1,629 SR
1,572 Elo+
Neith
Neith
Bwayy
Neith
Level 13
God Stats
9W - 4L
1,500 SR
Queue Stats
12W - 17L
1,218 Elo+
Party 2
Anubis
Anubis
HPYHaggiie
Anubis
Level 25
God Stats
9W - 0L
1,978 SR
Queue Stats
56W - 47L
1,752 Elo+
Party 2
Osiris
Osiris
IFC_Leon
Osiris
Level 117
God Stats
7W - 7L
1,500 SR
Queue Stats
277W - 260L
1,570 Elo+
Party 2
Nemesis
Nemesis
ScytheOfChronos
Nemesis
Level 27
God Stats
2W - 0L
1,683 SR
Queue Stats
99W - 65L
1,492 Elo+
Solo
Chang'e
Chang'e
V3LO91
Chang'e
Level 18
God Stats
2W - 1L
1,483 SR
Queue Stats
125W - 110L
1,828 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Jorge3504
Horus
11
1 / 6 / 6
7,999
421
6,540
17,552
12,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apollo
Papaloy
Apollo
11
3 / 9 / 2
7,544
397
5,450
16,289
4,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 4 / 4
7,972
420
8,073
14,121
5,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
4 / 7 / 0
8,574
451
10,228
12,971
5,613
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 10 / 3
7,696
405
8,095
12,819
3,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bwayy
Neith
13
5 / 3 / 9
9,152
482
10,136
10,963
3,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
HPYHaggiie
Anubis
18
18 / 1 / 7
12,063
635
20,801
18,119
12,072
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
IFC_Leon
Osiris
16
5 / 3 / 4
10,613
559
9,860
15,393
12,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
7 / 1 / 4
10,942
576
7,292
11,136
5,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
V3LO91
Chang'e
13
1 / 2 / 15
9,152
482
8,705
11,663
8,402
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
75
10
Kills
36
36
Deaths
10
15
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Neith
Bwayy
Neith
5
3
9
3.17
W
Anubis
HPYHaggiie
Anubis
18
1
7
21.5
W
Osiris
IFC_Leon
Osiris
5
3
4
2.33
L
Horus
Jorge3504
Horus
1
6
6
0.67
L
Apollo
Papaloy
Apollo
3
9
2
0.44
L
1
4
4
0.75
W
7
1
4
9
L
4
7
0
0.57
W
Chang'e
V3LO91
Chang'e
1
2
15
4.25
L
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,386
Damage
56,794
73,752
Taken
67,274
31,413
Mitigated
41,462
17,974
Healing
29,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Bwayy
Neith
10,136
6,490
0
5,229
10,963
3,544
3,496
2,654
8,144
0
40,268
W
Anubis
HPYHaggiie
Anubis
20,801
2,143
0
10,383
18,119
12,072
1,410
6,300
11,309
77,813
0
W
Osiris
IFC_Leon
Osiris
9,860
3,263
0
6,386
15,393
12,216
1,074
5,710
9,683
700
54,271
L
Horus
Jorge3504
Horus
6,540
3,494
2,793
4,199
17,552
12,868
0
6,380
11,172
0
24,182
L
Apollo
Papaloy
Apollo
5,450
2,945
0
3,358
16,289
4,351
48
7,046
9,243
0
37,471
L
8,073
7,027
0
2,918
14,121
5,140
0
3,885
10,236
0
39,127
W
7,292
4,165
0
1,405
11,136
5,228
218
2,141
8,929
0
82,495
L
10,228
1,017
0
2,502
12,971
5,613
0
6,842
6,129
30,466
0
W
Chang'e
V3LO91
Chang'e
8,705
707
1,676
4,115
11,663
8,402
1,272
1,518
10,080
34,780
0
L
8,095
1,216
503
1,701
12,819
3,441
0
6,053
6,766
30,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,785
Gold Earned
51,922
289
Minions Killed
495
0
Camps Cleared
0
1,580,840
Distance Traveled
1,668,575
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,152
482
67
4
0
263,564
0
W
Anubis
12,063
635
121
6
0
326,101
2
W
Osiris
10,613
559
123
6
0
339,365
5
L
Horus
7,999
421
33
2
0
328,900
2
L
Apollo
7,544
397
57
3
0
287,838
2
L
Bakasura
7,972
420
87
5
0
372,977
8
W
Nemesis
10,942
576
124
7
0
415,664
0
L
Anubis
8,574
451
58
3
0
297,019
2
W
Chang'e
9,152
482
60
3
0
323,881
3
L
Ra
7,696
405
54
3
0
294,106
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role