Player Matchup

Cupid
Cupid
Bronze III
DanielJR799
Cupid
Bronze III
Level 141
God Stats
3W - 1L
1,841 SR
Queue Stats
59W - 65L
1,541 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
DinoLee24
Tsukuyomi
Gold IV
Level 118
God Stats
3W - 1L
1,557 SR
Queue Stats
43W - 41L
1,538 MMR
Solo
Guan Yu
Guan Yu
Platinum V
PowerSatyr4114
Guan Yu
Platinum V
Level 100
God Stats
12W - 14L
1,518 SR
Queue Stats
102W - 94L
1,500 MMR
Party 3
He Bo
He Bo
Platinum IV
SHAMPOOBRACLETS
He Bo
Platinum IV
Level 113
God Stats
2W - 1L
1,297 SR
Queue Stats
389W - 393L
1,589 MMR
Party 3
Zeus
Zeus
Gold II
stephthegreatest
Zeus
Gold II
Level 121
God Stats
20W - 13L
1,757 SR
Queue Stats
379W - 362L
1,541 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,594 SR
1,542 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,603 SR
1,541 MMR
Apollo
Apollo
Gold III
DaddyRobb
Apollo
Gold III
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 168L
1,548 MMR
Solo
Hun Batz
Hun Batz
Bronze III
Havok2600
Hun Batz
Bronze III
Level 95
God Stats
0W - 1L
1,413 SR
Queue Stats
7W - 7L
1,541 MMR
Party 2
Izanami
Izanami
Gold IV
Hazzabaz_
Izanami
Gold IV
Level 79
God Stats
36W - 19L
1,811 SR
Queue Stats
377W - 371L
1,416 MMR
Party 1
Ra
Ra
Platinum V
iBeaFragger
Ra
Platinum V
Level 116
God Stats
8W - 9L
1,661 SR
Queue Stats
696W - 684L
1,658 MMR
Party 1
Cerberus
Cerberus
Bronze III
nischalshah99
Cerberus
Bronze III
Level 111
God Stats
0W - 1L
1,630 SR
Queue Stats
24W - 29L
1,541 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 4
10,113
532
12,487
12,894
4,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
DinoLee24
Tsukuyomi
15
5 / 4 / 5
9,573
504
10,664
14,647
8,617
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
7 / 2 / 7
10,438
549
11,182
15,529
16,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
4 / 0 / 11
11,037
581
12,363
7,685
2,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
5 / 3 / 4
9,824
517
10,715
10,263
2,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
SetCu ChulainnScyllaDanzaburou

VS

Bans
ArtioCthulhuBastetJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DaddyRobb
Apollo
15
1 / 5 / 3
9,374
493
5,586
15,223
5,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
Havok2600
Hun Batz
15
2 / 6 / 2
9,266
488
5,945
14,203
5,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Hazzabaz_
Izanami
15
1 / 6 / 3
9,286
489
4,650
14,639
4,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
7 / 4 / 1
10,206
537
7,625
12,132
4,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
nischalshah99
Cerberus
12
1 / 6 / 8
8,652
455
7,238
17,511
13,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
29
27
Kills
12
12
Deaths
27
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Apollo
DaddyRobb
Apollo
1
5
3
0.5
W
6
3
4
2.67
W
Tsukuyomi
DinoLee24
Tsukuyomi
5
4
5
1.88
L
Hun Batz
Havok2600
Hun Batz
2
6
2
0.5
L
Izanami
Hazzabaz_
Izanami
1
6
3
0.42
W
7
2
7
5.25
W
4
0
11
9.5
L
7
4
1
1.88
L
Cerberus
nischalshah99
Cerberus
1
6
8
0.83
W
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,411
Damage
31,044
61,018
Taken
73,708
34,702
Mitigated
33,361
18,486
Healing
21,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
DaddyRobb
Apollo
5,586
3,476
0
6,519
15,223
5,472
972
4,229
10,669
0
64,967
W
12,487
5,923
270
5,659
12,894
4,203
49
3,495
9,235
0
54,436
W
Tsukuyomi
DinoLee24
Tsukuyomi
10,664
1,734
0
1,519
14,647
8,617
0
3,217
11,338
0
59,303
L
Hun Batz
Havok2600
Hun Batz
5,945
1,694
0
370
14,203
5,533
0
3,658
10,495
0
65,808
L
Izanami
Hazzabaz_
Izanami
4,650
3,221
0
4,912
14,639
4,536
0
1,982
12,657
0
62,919
W
11,182
2,065
1,372
4,764
15,529
16,489
446
3,536
11,833
0
51,956
W
12,363
618
0
2,780
7,685
2,615
429
2,229
5,406
94,738
0
L
7,625
476
1,913
4,109
12,132
4,514
0
5,433
6,599
54,097
0
L
Cerberus
nischalshah99
Cerberus
7,238
590
0
3,676
17,511
13,306
0
7,776
9,608
17,979
0
W
10,715
563
0
2,122
10,263
2,778
620
4,893
5,290
59,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,985
Gold Earned
46,784
497
Minions Killed
514
0
Camps Cleared
0
1,824,188
Distance Traveled
1,732,664
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,374
493
119
6
0
302,065
1
W
Cupid
10,113
532
88
5
0
337,304
0
W
Tsukuyomi
9,573
504
69
4
0
399,221
11
L
Hun Batz
9,266
488
99
5
0
372,631
6
L
Izanami
9,286
489
120
6
0
314,953
3
W
Guan Yu
10,438
549
107
6
0
375,161
1
W
He Bo
11,037
581
127
7
0
398,723
4
L
Ra
10,206
537
135
7
0
361,655
4
L
Cerberus
8,652
455
41
2
0
381,360
1
W
Zeus
9,824
517
106
6
0
313,779
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role