Player Matchup

Ullr
Ullr
Platinum V
 
Ullr
Platinum V
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold II
GodOfSlowness
Cerberus
Gold II
Level 48
God Stats
6W - 8L
1,628 SR
Queue Stats
27W - 26L
1,679 MMR
Solo
Vulcan
Vulcan
Gold II
Mr_JinglesJr
Vulcan
Gold II
Level 137
God Stats
15W - 6L
2,018 SR
Queue Stats
72W - 58L
1,816 MMR
Party 2
Chaac
Chaac
Gold V
NinjaNightDash
Chaac
Gold V
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 53L
1,543 MMR
Party 2
Skadi
Skadi
Platinum II
SonchoPonch
Skadi
Platinum II
Level 128
God Stats
49W - 41L
1,618 SR
Queue Stats
378W - 379L
1,680 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 105
1,653 SR
1,644 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,678 SR
1,680 MMR
Guan Yu
Guan Yu
Platinum V
Alucard1928
Guan Yu
Platinum V
Level 136
God Stats
4W - 2L
1,611 SR
Queue Stats
122W - 116L
1,679 MMR
Solo
Tyr
Tyr
Platinum V
BreakNV
Tyr
Platinum V
Level 128
God Stats
22W - 24L
1,695 SR
Queue Stats
194W - 175L
1,687 MMR
Solo
Chang'e
Chang'e
Platinum V
MCforgold22
Chang'e
Platinum V
Level 124
God Stats
22W - 10L
1,617 SR
Queue Stats
346W - 350L
1,654 MMR
Solo
Apollo
Apollo
Platinum V
S Krasons
Apollo
Platinum V
Level 103
God Stats
20W - 12L
1,687 SR
Queue Stats
188W - 186L
1,701 MMR
Party 1
Kuzenbo
Kuzenbo
Gold II
tactico1996
Kuzenbo
Gold II
Level 156
God Stats
39W - 32L
1,779 SR
Queue Stats
586W - 541L
1,679 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
3 / 4 / 1
8,503
448
6,351
12,563
4,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cerberus
GodOfSlowness
Cerberus
13
1 / 4 / 5
7,942
418
7,915
16,157
10,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
15
1 / 3 / 5
9,136
481
11,943
9,400
3,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 4 / 0
8,676
457
8,927
15,709
15,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 4 / 0
8,700
458
7,519
9,487
3,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Bans
CthulhuDanzaburouCupidCu ChulainnMerlin

VS

Bans
ScyllaJanusRaNu WaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Alucard1928
Guan Yu
17
5 / 2 / 8
10,539
555
8,898
13,439
6,686
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tyr
18
6 / 0 / 5
10,875
572
14,235
16,224
15,241
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
MCforgold22
Chang'e
14
0 / 3 / 4
8,776
462
7,506
11,909
3,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
S Krasons
Apollo
17
4 / 2 / 6
10,318
543
5,733
12,673
3,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
tactico1996
Kuzenbo
14
4 / 1 / 8
9,335
491
7,723
12,301
12,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
8
Kills
19
19
Deaths
8
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
3
4
1
0.88
W
Guan Yu
Alucard1928
Guan Yu
5
2
8
4.5
W
Tyr
6
0
5
8.5
L
Cerberus
GodOfSlowness
Cerberus
1
4
5
0.88
W
Chang'e
MCforgold22
Chang'e
0
3
4
0.67
L
Vulcan
1
3
5
1.17
L
2
4
0
0.5
W
Apollo
S Krasons
Apollo
4
2
6
3.5
L
1
4
0
0.25
W
Kuzenbo
tactico1996
Kuzenbo
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,655
Damage
44,095
63,316
Taken
66,546
37,468
Mitigated
41,875
16,673
Healing
29,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
6,351
3,091
0
888
12,563
4,738
0
2,504
9,983
0
64,550
W
Guan Yu
Alucard1928
Guan Yu
8,898
1,109
1,329
7,192
13,439
6,686
599
2,361
11,016
0
70,956
W
Tyr
14,235
2,878
0
8,606
16,224
15,241
114
1,824
13,755
0
70,188
L
Cerberus
GodOfSlowness
Cerberus
7,915
387
0
4,939
16,157
10,556
0
5,229
10,836
24,307
0
W
Chang'e
MCforgold22
Chang'e
7,506
435
781
3,642
11,909
3,885
0
6,864
4,752
56,442
0
L
Vulcan
11,943
1,894
0
1,796
9,400
3,572
0
4,480
4,674
69,848
0
L
8,927
1,041
0
6,638
15,709
15,293
0
1,854
13,801
2,036
53,261
W
Apollo
S Krasons
Apollo
5,733
3,066
0
6,528
12,673
3,810
3,218
2,916
9,695
0
62,361
L
7,519
3,086
0
2,412
9,487
3,309
26
694
8,793
0
63,950
W
Kuzenbo
tactico1996
Kuzenbo
7,723
2,712
0
1,769
12,301
12,253
219
5,762
6,378
21,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,957
Gold Earned
49,843
514
Minions Killed
507
0
Camps Cleared
0
1,661,520
Distance Traveled
1,864,765
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,503
448
108
6
0
338,715
3
W
Guan Yu
10,539
555
118
6
0
422,442
2
W
Tyr
10,875
572
127
7
0
403,298
0
L
Cerberus
7,942
418
45
2
0
334,813
6
W
Chang'e
8,776
462
122
6
0
343,170
5
L
Vulcan
9,136
481
149
8
0
352,333
9
L
Chaac
8,676
457
108
6
0
340,695
3
W
Apollo
10,318
543
123
6
0
337,038
7
L
Skadi
8,700
458
104
5
0
294,964
3
W
Kuzenbo
9,335
491
17
1
0
358,817
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role