Player Matchup

Arachne
Arachne
CelticBanshee
Arachne
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 125L
1,599 Elo+
Solo
Cernunnos
Cernunnos
ProdigyA7X
Cernunnos
Level 145
God Stats
4W - 1L
1,900 SR
Queue Stats
92W - 86L
1,579 Elo+
Party 2
Jing Wei
Jing Wei
RatedRJoker
Jing Wei
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
YeomanBowman
Anubis
Level 129
God Stats
3W - 3L
1,500 SR
Queue Stats
323W - 328L
1,665 Elo+
Solo
Eset
Eset
dsythymia2
Eset
Level 160
God Stats
4W - 2L
1,717 SR
Queue Stats
260W - 270L
1,626 Elo+
Solo
Team Averages
Level 149
1,624 SR
1,594 Elo+

VS

Team Averages
Level 140
1,354 SR
1,656 Elo+
Izanami
Izanami
BaskinRobins
Izanami
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 103L
1,615 Elo+
Party 1
Kukulkan
Kukulkan
DefinitelyBaked
Kukulkan
Level 129
God Stats
1W - 0L
1,245 SR
Queue Stats
84W - 78L
1,636 Elo+
Solo
Cupid
Cupid
JasonWyatt
Cupid
Level 89
God Stats
1W - 1L
1,423 SR
Queue Stats
8W - 4L
1,768 Elo+
Party 1
Geb
Geb
NinjaRex
Geb
Level 160
God Stats
1W - 0L
1,294 SR
Queue Stats
37W - 19L
1,647 Elo+
Party 1
Hercules
Hercules
Zhiggly
Hercules
Level 160
God Stats
4W - 1L
1,305 SR
Queue Stats
209W - 201L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
2 / 4 / 14
10,270
685
7,457
20,593
21,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
ProdigyA7X
Cernunnos
20
4 / 5 / 14
12,421
828
23,995
16,521
7,968
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
RatedRJoker
Jing Wei
19
5 / 5 / 14
11,333
756
16,074
16,518
8,554
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
15
6 / 7 / 10
10,011
667
14,537
12,166
7,216
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
7 / 5 / 9
10,891
726
12,680
14,073
11,512
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BaskinRobins
Izanami
19
10 / 5 / 11
12,807
854
19,687
16,382
8,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
20
5 / 5 / 17
12,127
808
20,165
14,558
7,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
20
8 / 5 / 11
12,093
806
11,944
14,122
6,735
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
0 / 7 / 17
10,940
729
7,211
23,159
23,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
Zhiggly
Hercules
17
3 / 3 / 14
10,371
691
11,481
21,962
23,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
96
24
Kills
26
26
Deaths
25
61
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Izanami
BaskinRobins
Izanami
10
5
11
3.1
L
Arachne
2
4
14
2.25
W
Kukulkan
5
5
17
2.7
W
Cupid
8
5
11
2.7
W
0
7
17
1.21
L
Cernunnos
ProdigyA7X
Cernunnos
4
5
14
2.2
L
Jing Wei
RatedRJoker
Jing Wei
5
5
14
2.4
L
Anubis
6
7
10
1.57
W
Hercules
Zhiggly
Hercules
3
3
14
3.33
L
7
5
9
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,743
Damage
70,488
79,871
Taken
90,183
56,294
Mitigated
69,648
26,188
Healing
27,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BaskinRobins
Izanami
19,687
14,021
1,016
3,712
16,382
8,273
2,071
5,327
11,055
0
45,557
L
Arachne
7,457
4,839
976
6,332
20,593
21,044
600
5,815
14,628
0
9,047
W
Kukulkan
20,165
1,970
3,505
2,734
14,558
7,636
1,074
4,007
10,551
50,216
0
W
Cupid
11,944
8,548
3,374
3,659
14,122
6,735
2,495
5,601
8,521
0
28,138
W
7,211
1,036
0
4,251
23,159
23,126
0
6,199
16,960
15,342
0
L
Cernunnos
ProdigyA7X
Cernunnos
23,995
9,598
369
4,012
16,521
7,968
1,026
5,648
10,673
0
48,781
L
Jing Wei
RatedRJoker
Jing Wei
16,074
8,269
1,951
3,576
16,518
8,554
1,059
7,307
9,111
0
36,693
L
Anubis
14,537
1,093
270
2,707
12,166
7,216
764
4,111
8,030
23,931
0
W
Hercules
Zhiggly
Hercules
11,481
2,951
0
5,535
21,962
23,878
628
6,083
13,893
0
17,734
L
12,680
1,340
3,562
2,433
14,073
11,512
497
4,495
9,378
17,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,926
Gold Earned
58,338
138
Minions Killed
203
0
Camps Cleared
0
1,037,518
Distance Traveled
1,247,600
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,807
854
67
4
0
228,136
0
L
Arachne
10,270
685
2
0
0
190,163
1
W
Kukulkan
12,127
808
70
5
0
243,440
0
W
Cupid
12,093
806
41
3
0
248,927
2
W
Geb
10,940
729
10
1
0
270,799
3
L
Cernunnos
12,421
828
52
3
0
216,966
0
L
Jing Wei
11,333
756
48
3
0
230,348
0
L
Anubis
10,011
667
26
2
0
189,979
0
W
Hercules
10,371
691
15
1
0
256,298
0
L
Eset
10,891
726
10
1
0
210,062
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role