Player Matchup

Chang'e
Chang'e
CanisVenatici
Chang'e
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,592 Elo+
Solo
Geb
Geb
Devillock1
Geb
Level 7
God Stats
3W - 1L
1,873 SR
Queue Stats
4W - 3L
1,699 Elo+
Solo
Nemesis
Nemesis
SrBonilha
Nemesis
Level 16
God Stats
6W - 1L
1,805 SR
Queue Stats
55W - 50L
1,553 Elo+
Solo
Vulcan
Vulcan
SudarkSemju2
Vulcan
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
joaooh13
Artemis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,661 Elo+
Solo
Team Averages
Level 17
1,636 SR
1,601 Elo+

VS

Team Averages
Level 13
1,413 SR
1,381 Elo+
Nox
Nox
ADepressiva
Nox
Level 14
God Stats
0W - 8L
1,257 SR
Queue Stats
41W - 47L
1,365 Elo+
Party 1
Neith
Neith
Koulle
Neith
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Maxim0ff
Kukulkan
Level 5
God Stats
3W - 6L
1,378 SR
Queue Stats
10W - 23L
1,170 Elo+
Party 1
Ganesha
Ganesha
Sinnoria
Ganesha
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,460 Elo+
Party 1
Nemesis
Nemesis
Yulissah
Nemesis
Level 18
God Stats
4W - 3L
1,430 SR
Queue Stats
51W - 52L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
19
7 / 1 / 10
12,758
608
14,329
14,951
6,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 1 / 18
10,680
509
8,739
17,917
15,680
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
SrBonilha
Nemesis
19
11 / 2 / 5
12,540
597
11,304
17,197
6,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
18
10 / 3 / 10
12,502
595
14,852
8,314
3,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
joaooh13
Artemis
17
9 / 0 / 7
11,873
565
14,398
15,052
6,104
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 8 / 2
8,774
418
7,305
13,470
5,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Koulle
Neith
14
2 / 8 / 1
8,405
400
7,567
13,593
5,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Maxim0ff
Kukulkan
12
1 / 9 / 0
8,101
386
9,542
11,939
4,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
Sinnoria
Ganesha
10
0 / 7 / 2
7,408
353
5,250
17,939
11,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Yulissah
Nemesis
13
1 / 8 / 3
8,601
410
8,270
19,500
7,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
15
40
Kills
7
7
Deaths
40
50
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
8
2
0.5
W
Chang'e
7
1
10
12
W
3
1
18
12
L
Neith
Koulle
Neith
2
8
1
0.31
L
Kukulkan
Maxim0ff
Kukulkan
1
9
0
0.11
L
Ganesha
Sinnoria
Ganesha
0
7
2
0.14
W
Nemesis
SrBonilha
Nemesis
11
2
5
6.75
W
Vulcan
10
3
10
5
L
Nemesis
Yulissah
Nemesis
1
8
3
0.31
W
Artemis
joaooh13
Artemis
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,622
Damage
37,934
73,431
Taken
76,441
38,263
Mitigated
33,703
27,260
Healing
11,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,305
1,212
0
1,732
13,470
5,850
0
8,048
5,152
39,579
0
W
Chang'e
14,329
1,404
2,714
10,441
14,951
6,267
3,126
4,025
10,926
79,770
0
W
8,739
1,084
0
1,694
17,917
15,680
579
8,244
9,673
43,859
0
L
Neith
Koulle
Neith
7,567
3,517
0
2,720
13,593
5,061
0
7,564
5,961
0
46,838
L
Kukulkan
Maxim0ff
Kukulkan
9,542
1,220
0
0
11,939
4,224
0
3,274
8,661
36,173
0
L
Ganesha
Sinnoria
Ganesha
5,250
538
0
554
17,939
11,558
0
9,072
8,749
14,320
0
W
Nemesis
SrBonilha
Nemesis
11,304
6,297
0
4,723
17,197
6,920
800
2,306
14,891
0
115,499
W
Vulcan
14,852
2,156
0
1,015
8,314
3,292
1,590
2,200
6,114
72,408
0
L
Nemesis
Yulissah
Nemesis
8,270
2,586
0
6,198
19,500
7,010
0
9,285
9,998
0
46,489
W
Artemis
joaooh13
Artemis
14,398
6,632
0
6,673
15,052
6,104
4,658
7,872
7,180
0
62,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,353
Gold Earned
41,289
527
Minions Killed
321
0
Camps Cleared
0
2,049,621
Distance Traveled
1,836,231
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,774
418
82
4
0
377,492
0
W
Chang'e
12,758
608
150
7
0
382,733
6
W
Geb
10,680
509
52
2
0
402,574
4
L
Neith
8,405
400
85
4
0
312,905
2
L
Kukulkan
8,101
386
64
3
0
376,642
5
L
Ganesha
7,408
353
3
0
0
405,646
0
W
Nemesis
12,540
597
139
7
0
456,050
8
W
Vulcan
12,502
595
106
5
0
439,011
0
L
Nemesis
8,601
410
87
4
0
363,546
8
W
Artemis
11,873
565
80
4
0
369,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role