Player Matchup

Jormungandr
Jormungandr
CelloJ
Jormungandr
Level 25
God Stats
12W - 10L
1,330 SR
Queue Stats
112W - 109L
1,450 Elo+
Solo
Hercules
Hercules
FelixGuardado
Hercules
Level 28
God Stats
4W - 1L
1,740 SR
Queue Stats
86W - 64L
1,554 Elo+
Solo
Da Ji
Da Ji
LEIZUR
Da Ji
Level 29
God Stats
49W - 52L
1,495 SR
Queue Stats
78W - 90L
1,467 Elo+
Solo
Anubis
Anubis
qHITMANp
Anubis
Level 22
God Stats
21W - 15L
1,507 SR
Queue Stats
32W - 34L
1,388 Elo+
Solo
Danzaburou
Danzaburou
wcj1009
Danzaburou
Level 29
God Stats
14W - 12L
1,486 SR
Queue Stats
143W - 128L
1,428 Elo+
Solo
Team Averages
Level 27
1,512 SR
1,457 Elo+

VS

Team Averages
Level 13
1,537 SR
1,379 Elo+
Eset
Eset
CriticalMarksman
Eset
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 51L
1,432 Elo+
Party 1
Izanami
Izanami
CuriousKhi
Izanami
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,185 Elo+
Solo
Mercury
Mercury
icantdwive
Mercury
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 19L
1,394 Elo+
Party 1
Jormungandr
Jormungandr
rexi61
Jormungandr
Level 17
God Stats
3W - 1L
1,851 SR
Queue Stats
18W - 21L
1,365 Elo+
Solo
Bellona
Bellona
ulrickelinmortal
Bellona
Level 7
God Stats
1W - 3L
1,331 SR
Queue Stats
9W - 7L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CelloJ
Jormungandr
12
0 / 0 / 4
7,272
404
3,996
10,922
7,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
FelixGuardado
Hercules
17
8 / 1 / 11
10,428
579
13,606
15,456
16,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
LEIZUR
Da Ji
16
11 / 1 / 2
10,215
568
8,769
9,621
3,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
qHITMANp
Anubis
16
4 / 6 / 6
9,429
524
7,490
12,965
6,307
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
wcj1009
Danzaburou
13
3 / 3 / 2
8,729
485
8,595
8,474
2,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 1
8,733
485
9,879
11,004
3,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
CuriousKhi
Izanami
12
1 / 5 / 1
7,571
421
6,610
9,913
2,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mercury
icantdwive
Mercury
13
3 / 8 / 2
8,233
457
6,158
14,570
4,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
rexi61
Jormungandr
11
1 / 3 / 2
7,951
442
5,714
12,477
8,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
1 / 3 / 2
6,598
367
4,730
10,296
8,125
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
26
Kills
10
11
Deaths
26
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CelloJ
Jormungandr
0
0
4
2
L
4
7
1
0.64
L
Izanami
CuriousKhi
Izanami
1
5
1
0.3
W
Hercules
FelixGuardado
Hercules
8
1
11
13.5
W
Da Ji
LEIZUR
Da Ji
11
1
2
12
L
Mercury
icantdwive
Mercury
3
8
2
0.5
W
Anubis
qHITMANp
Anubis
4
6
6
1.17
L
Jormungandr
rexi61
Jormungandr
1
3
2
0.67
L
1
3
2
0.67
W
Danzaburou
wcj1009
Danzaburou
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,456
Damage
33,091
57,438
Taken
58,260
37,631
Mitigated
27,627
22,843
Healing
7,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CelloJ
Jormungandr
3,996
1,248
624
1,866
10,922
7,706
18
2,135
8,723
23,230
0
L
9,879
1,398
755
1,825
11,004
3,245
172
3,730
7,149
39,796
0
L
Izanami
CuriousKhi
Izanami
6,610
4,492
0
131
9,913
2,855
847
2,025
7,688
0
51,789
W
Hercules
FelixGuardado
Hercules
13,606
4,466
267
7,869
15,456
16,863
1,273
3,974
11,264
0
55,151
W
Da Ji
LEIZUR
Da Ji
8,769
2,032
0
4,165
9,621
3,819
590
1,798
7,785
0
64,283
L
Mercury
icantdwive
Mercury
6,158
3,185
0
3,451
14,570
4,670
0
1,540
12,855
0
41,432
W
Anubis
qHITMANp
Anubis
7,490
487
243
5,618
12,965
6,307
1,426
6,554
6,051
55,979
0
L
Jormungandr
rexi61
Jormungandr
5,714
1,222
0
1,248
12,477
8,732
110
1,486
10,741
20,784
0
L
4,730
854
0
106
10,296
8,125
30
2,280
7,791
1,442
13,977
W
Danzaburou
wcj1009
Danzaburou
8,595
2,952
0
2,191
8,474
2,936
0
1,414
7,060
0
58,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,073
Gold Earned
39,086
419
Minions Killed
325
0
Camps Cleared
0
1,678,339
Distance Traveled
1,667,654
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,272
404
36
2
0
347,896
6
L
Eset
8,733
485
90
5
0
299,259
4
L
Izanami
7,571
421
105
6
0
306,009
6
W
Hercules
10,428
579
91
5
0
347,625
5
W
Da Ji
10,215
568
118
7
0
349,705
4
L
Mercury
8,233
457
74
4
0
351,612
1
W
Anubis
9,429
524
87
5
0
323,941
2
L
Jormungandr
7,951
442
34
2
0
330,815
0
L
Bellona
6,598
367
22
1
0
379,959
0
W
Danzaburou
8,729
485
87
5
0
309,172
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role